Arma 3
Grimdark Armory
271 Comments
Spartan 208 1 Jun @ 6:56pm 
Baneblade?
UngaBunga 22 Mar @ 1:37pm 
I want the Avenger Model for a group how do i get that I promise money.
Mr.Wanaskiwin "Navarone" 7 Mar, 2024 @ 5:57pm 
I think the leman russ could be a lot heavier, i got one stuck partially on a tree and i was driving pretty fast when it happened.
Avibird 10 Feb, 2024 @ 1:48pm 
I just want to stay love this server mod. looking for more mod's like this standalone. Please update with new toys to play with.
Alfador 9 Jan, 2024 @ 9:56am 
Pretty dope mod with little space-intensive dependencies.

Only gripe i have is that the Locke Pattern Launcher´s Shield-plate seems to clip right into the player POV when one is crouching and moving.
The omega crazytails 6 Jan, 2024 @ 5:18am 
Sick mod love it
Big Man Gauce 11 Nov, 2023 @ 9:37pm 
hey so quick question. I'm trying to figure out how you apply coolant on your plasma gun? is it through ace? I'm not seeing the option
xXfentanyl$banditXx 29 Sep, 2023 @ 8:25pm 
is this mod compatible with the there is only war mod?
ZephyrSouza  [author] 25 Jul, 2023 @ 4:02pm 
@Daxter Yes
[VII] Daxter 17 Jun, 2023 @ 4:31pm 
Are the Server Keys up to date on this?
🙐 Ascawien 🙖 13 Apr, 2023 @ 11:43pm 
@ZephyrSouza Fantastic mod but sadly I'm having a little issue getting the Sister of Battle to work nicely. When the armour/uniform is selected, it generates a female head which then clips with all existing heads, including female specific ones from other mods (One of which I believe is another of yours). Is there a way to select the armour and NOT have it show this head?

The only way I've found around this is to use the headless human 'head' but that leaves a blood-red stump around the neck area that sits over the top of the armour. Not an ideal solution but with the addon mod I can make the armour red and mitigate how bad it looks.

I know that I can just pop a helmet on and ignore the issue but I like having the option to not wear a helmet. Thank you for the great mod.
The Nobbles - God of Cheese 26 Feb, 2023 @ 8:36am 
Love your work!

I’m working on a faction mod and wondered if you’d allow me to make some retextures/custom liveries for it? It’s not monetised if that’s a concern, just a mini project to go on the workshop :)
ZephyrSouza  [author] 25 Nov, 2022 @ 9:05pm 
@docHolliday There isn't a guaranteed unpredictable suicide.
Your heat counter goes up to a specific amount then your at a greater risk of exploding at a certain value. If your mag dumping and not using coolant then yeah your gonna explode.
Coolant and heat check is part of the ACE Compat.
DocHolliday 25 Nov, 2022 @ 12:54pm 
Wait so is there a reason using the plasma weapons is guaranteed unpredictable suicide? If you added some heat meter you had to monitor then fine but its pretty un-immersive to have some imperial officer randomly explode in the early stages of a battle because he bought a plasma pistol off the black market.
The Curran 29 Oct, 2022 @ 5:12am 
ima ignore that legal statement because its literally not a legal one in th sense that law can do anything
Mr.Wanaskiwin "Navarone" 19 Jun, 2022 @ 11:28am 
its probably to avoid several cease and desists. the halo mod has this for both its mod and the ace compat mod.

but im not a law doctor.
ShockTNC 30 Apr, 2022 @ 12:16am 
You can't just make up a legal statement and say people agree to it by downloading a mod, there are rules around that
Turtle 5 Apr, 2022 @ 10:00am 
Great mod, found one bug. All of the rocket launchers have zeroing but it doesn't actually change where the rocket will impact
Zephyr 24 Mar, 2022 @ 4:37pm 
Where can I commission someone to retexture a custom chapter for my unit?
Il Duce 31 Jan, 2022 @ 6:28am 
@Sprius Dragovich, This is a month late but it might help others.

You need to give yourself the fuel through Arsenal in the Misc section. After that and having the Jump pack/Gravchute equipped, you should see the refuel option in the interaction menu on the left side.
Spirus Dragovich 14 Dec, 2021 @ 6:21pm 
How do you fuel the Jump Packs?
Alpha Astartes 7 Oct, 2021 @ 6:39pm 
Has this mod begun it's work on Tau?
AlphaOmar97 13 Sep, 2021 @ 11:08am 
how do i join the server?
SGT. Sarge 8 Sep, 2021 @ 5:12pm 
Thank you for this mod.
The Jedi Knight 7 Sep, 2021 @ 8:19pm 
Man, I hope GW doesn't come after this mod, I mean, Arma is niche enough to avoid detection... right?
ZephyrSouza  [author] 11 Aug, 2021 @ 7:46am 
@Sergeant Suika Were waiting to see what happens with GW and their new TOS for now.
@The Beaver 37 Moving backpacks will cause clipping for their intended armor sets.
The Beaver 37 2 Aug, 2021 @ 11:18am 
Love the work, is there any chance you can get the backpacks closer to the character model?
Sergeant Suika 27 Jul, 2021 @ 2:58am 
mod is still in development?
ZephyrSouza  [author] 22 Jul, 2021 @ 3:36am 
@[Chaos] Sam

Glad you like the mod.

1. Unknown issue, cannot reproduce. We dont formally support ALIVE so I dont know how it works.

2. We just give the tools for you to use, not sure what we could do to change this.

3. Unlikely, we took the existing assets and added them to the chassis to allow more gameplay variety.

4. Engine limitation im fairly certain. During the configging process, the game didnt like artillery and multibarrel support.
Sam 18 Jul, 2021 @ 8:29am 
Oh one more thing: The chimera isn't amphibious and apparently it's supposed to be. T'was a real bummer when we found out it wasn't the hard way lol.
Sam 16 Jul, 2021 @ 6:57am 
Hey dude. First off I'd like to say I'm really enjoying the mod. There's a lot of good stuff here for sure. That being said there's some stuff I'd like to point out, which you may or may not be aware of.

1. The Bloodpact Valkyrie seems to have a texture bug. Changing the paint decal option (at least in ALIVE's Orbat creator) turns the entire cockpit section back to default green.

2. The ability to use AP rounds in a bolter seems to render autocannons heavily redundant when attacking APC-class vehicles.

3. I'm all for some tech-heresy, but your leman russ variants are pretty nonstandard. Are there any plans on getting the regular patterns? Moreover, if it's possible, being able to switch out the hull and sponson mounts for their traditional variants would be huge.

4. Another minor thing: The Wyvern only seems to ever fire from one barrel. No idea what's going on with that, but you have the quad barrels on the Hydra working properly if that's any help.
ZephyrSouza  [author] 12 Jul, 2021 @ 8:20am 
@monkeybtm6 Will look into.
monkeybtm6 11 Jul, 2021 @ 10:22am 
When messing with this and MCC i noticed that any characters from this mod respawn with no weapons or ammo even though they spawned fine the first time yet characters from other mods dont have this issue.

it does this with the player and AI.

but poking around with the config viewer i think i spotted why.

theres nothing set on "respawnWeapons[]" and "respawnmagazines[]".
ZephyrSouza  [author] 2 Jun, 2021 @ 6:32pm 
@ImGoingToDie Grimdark only requires CBA.
No other mods needed.
ImGoingToDie 1 Jun, 2021 @ 6:27am 
Ok nvm I found out you need it to work other 40k mods
ImGoingToDie 1 Jun, 2021 @ 4:23am 
Quick question. How does it work? I loaded it into Arma and went into editor to use it. There wasnt anything there
Espiovvv 1 May, 2021 @ 4:36pm 
Please do, it would make using it a lot easier!
ZephyrSouza  [author] 1 May, 2021 @ 3:49pm 
@espiovvv Wasnt aware you were referring to the Valk.
The Thrusters and Airbrake are not keybinded, they are set via addactions.
However we can look into changing this in the future.
Espiovvv 1 May, 2021 @ 11:26am 
I don't see ML700 under addon controls, only ML700_Jetpack which doesn't have any keybinds for the Valkyrie.
ZephyrSouza  [author] 1 May, 2021 @ 12:16am 
@espiovvv While a scenario is live, go to your control > addon controls > ML700 and youll see the keybinds.

@General Squad Leader (lukemac) Unable to repro, what issues are you having?
To ensure you understand, the scattershot is basically a shotgun round for the Arty.
It fires short range anti infantry rounds.
Espiovvv 30 Apr, 2021 @ 4:24pm 
Hey, how do you set a keybind to engage forward thrusters and to airbrake?
lukemac 30 Apr, 2021 @ 10:14am 
hey the basilisk's scattershot isn't currently functional
ZephyrSouza  [author] 8 Apr, 2021 @ 9:39am 
@41 While a scenario is live, go to your control > addon controls > ML700 and youll see the keybinds.
41 7 Apr, 2021 @ 8:01pm 
How to use SOB jetpacks?
ZephyrSouza  [author] 30 Mar, 2021 @ 8:08am 
@Finnish Influence Soon.
Final checks and balances are being done
Finnish Influence 29 Mar, 2021 @ 12:54pm 
When approx next update will be
ZephyrSouza  [author] 11 Mar, 2021 @ 10:52am 
@Brickky
AA missiles will not be a thing in this mod.
Brickky 9 Mar, 2021 @ 2:18am 
Does the valkyrie has any anti-air missiles?
Panoramix 24 Feb, 2021 @ 3:17pm 
Can you do that fancy white haircut for the Sisters of battle please x) ?
ZephyrSouza  [author] 16 Jan, 2021 @ 11:23pm 
@Jake0997 A zephik Lite version will be with the next release. You can still run the normal Zephik with 0 issues.