Garry's Mod

Garry's Mod

[CW 2.0] PKMP-CHENEG
20 Comments
👑 Duke the King Indo-Rex 👑 12 May, 2019 @ 6:11pm 
idk what yall talking about '6000 rpm' or less i have mine at a reasonable firerate you need to delete the fucking .gma file and redownload it if its still like that for you people. its a fucking common workshop bug.
goober 10 May, 2019 @ 7:54am 
That insane rate of fire completely ruins the weapon.
Box 16 Apr, 2019 @ 8:13pm 
huh, i thought a 6000rpm gun was only a thing on miniguns
LukaDaisuki ★~(◡﹏◕✿) 16 Apr, 2019 @ 2:38pm 
What happened to the ww1 guns?
YanKy03  [author] 5 Apr, 2019 @ 4:52pm 
yeah it have 0.001 of firedelay, when the internet works fine i go to update it
Poldren 3 Apr, 2019 @ 11:25pm 
This weapon is lovely despite the insane recoil
HinD 20 Feb, 2019 @ 10:58am 
Thank you for fixing it ^^
YanKy03  [author] 20 Feb, 2019 @ 6:37am 
of the script that causes op perks to be activated
👑 Duke the King Indo-Rex 👑 20 Feb, 2019 @ 5:53am 
i didnt have that error it worked fine for me idk what hes talking about
YanKy03  [author] 20 Feb, 2019 @ 5:22am 
fixed thanks for reporting
HinD 19 Feb, 2019 @ 10:42pm 
This appears on the console when i open the customization menu:
[Customizable Weaponry 2.0 Rev75] lua/cw/shared/menutabs/customization.lua:150: CW 2.0 - attempt to display non-existent weapon attachment 'Cod_Extreme_Conditioning' in category index '8' of weapon 'cw_pkp' AKA 'PKP PECHENEG'
1. error - [C]:-1
2. drawFunc - lua/cw/shared/menutabs/customization.lua:150
3. draw - lua/cw/shared/cw_interactionmenuhandler.lua:59
4. drawInteractionMenu - lua/weapons/cw_base/cl_model.lua:991
5. _drawViewModel - lua/weapons/cw_base/cl_model.lua:754
6. drawViewModel - lua/weapons/cw_base/cl_model.lua:608
7. v - lua/weapons/cw_base/cl_hooks.lua:34
8. unknown - lua/includes/modules/hook.lua:84
James 16 Feb, 2019 @ 12:19am 
nice~
YanKy03  [author] 15 Feb, 2019 @ 6:38pm 
well thanks i go to make experiments you know what they say "research and development"
👑 Duke the King Indo-Rex 👑 15 Feb, 2019 @ 3:47pm 
well it wont auto re-rig itself via a single small line of code so yeah.
YanKy03  [author] 15 Feb, 2019 @ 2:41pm 
I mean changing the css rigs to c_hands without altering the animation, I seem to have seen that changing the names of the bones to valve biped but I'm not sure
👑 Duke the King Indo-Rex 👑 15 Feb, 2019 @ 1:50pm 
SWEP.UseHands = true
use this line of code in the shared.lua file and make sure the gun is RIGGED for the c_hands rig preferably the default ones or at least the kleiner default playermodel c_hands if no other c_hand custom rig is used for the playermodel the user is using. its a bit different to work with than the css default hand rig though but for you if you litterally animation edited this this should be no issue for you.
YanKy03  [author] 15 Feb, 2019 @ 1:41pm 
and another thing that I would like to learn is how to do sweps with c hands, who gives me that knowledge for my birthday? C:
YanKy03  [author] 15 Feb, 2019 @ 1:17pm 
thank you, as far as tfa maybe but I do not have experience in that base, but if someone knows how to, count with me
👑 Duke the King Indo-Rex 👑 15 Feb, 2019 @ 12:40pm 
>tfa base
defeats the purpous of the bipod function and is shit compared to cw 2.0 depsite its age and activity in weapons.
keep dreaming buddy.

@Xxyan700xX
nice work love this new one than all the generic copies of the original pkm for cw 2.0 on the workshop as well as the pkps too this brings new life to it.
foxfard_fox 15 Feb, 2019 @ 9:42am 
need on tfa base. And also best work. pootis...