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(update) you can use SFO but the only bug was what I wrote ^^^
I can't take your collab offer right now, but this concept sounds really nice, one I would use too!
You can use my mod as base, I'm looking forward the results!
Btw anyone can use my mods for their own, as long as you give some credits or a mentioning.
At the very least, can I get your permission to keep your mod as the base when I'm ready to post? My plan is to sub-mod in a unique special building, which triggers the script to lock adjacent settlements. Your mod would be a required item when I finally post (no schedule as of now).
My local chaos_tower.pack has a Modified Date of 15th July 2020. CRC32: 746409A3
Steam's downloaded other updated .pack files so I don't have a Steam download pending.
My campaigns got me to the same conclusion, this mod is really best when the player is the horde faction. It's okay when the Chaos invasion set to legendary, cuz they have so many armies, the AI donesn't try to play that defensively.
I tried some AI manipulation, but with no results, tbh I not really know how to fix it.
On the other hand, I might just wait for the game's development to get further, maybe we get some horde faction upgrades and changes, (Beastmen or Chaos dlc?), and then I may look into modding this again.
I really like the other changes this mod makes, like ambush, march and zero cost camping, and the settlements work superbly for the player and allowing the destruction of factions without the merry go round. But I feel like some kind of tweaks need to be made to the AI, whether it means the option to disable outposts for the AI or change their priorities so they don't obsessively try to defend settlements that aren't even supposed to be kept/maintained beyond wiping out a faction, hopefully something could be done.