Kenshi
Project NARC - Armour Revisioned
36 Comments
Calfurious 11 Apr, 2021 @ 10:06pm 
Read the description Kowalth, you don't need to use those other mods to use this mod. Even if the game says you do, you can just ignore the warning and keep going.
Kowalth 3 Jan, 2021 @ 7:27pm 
I actually used this for Dread Gear only, but it asks for too many dependencies.
Dr. Quackers M.D. 23 Aug, 2019 @ 10:11pm 
-PLEASE LIST/LINK ALL DEPENDENCIES-
Unique Phoenix Armor
The Dust King
More Plate
Black Dragon Ninjas
Mediocre Black Armor
Gen Mod
nanO.bytez  [author] 12 Jun, 2019 @ 10:20pm 
GPU went up in smoke. In case anyone was wondering. CPU looks like it suffered heat damage because I'm an idiot and while I'm at it I better refill my water cooling. Just to be safe. So, yeah. Soon(tm)
nanO.bytez  [author] 12 Jun, 2019 @ 10:14pm 
Hey'all! Sry for the long hiatus but my PC is dead and has been for a while. I've got about 10 left thumbs when it comes to smartphones so dont expect a lot of tezting from while I tinker away unhappily. However, I see no reason why Fixing Clipping Issues should be incompatible with my mod. NARC doesnt add custom meshes right now. Once I can get back into it I'll see about adding timor's meshes to NARCs integrated mods and, yes, also Hunter Armor eventualy ^^
Dr. Quackers M.D. 24 May, 2019 @ 5:15pm 
I have it last and its still olive color still getting a warning
Empress Fordola 14 May, 2019 @ 11:18am 
nvm i got it, was the load order
Empress Fordola 14 May, 2019 @ 10:57am 
this is the only mod having olive color in the modlist, any idea why?
makes me wonder if its not right in the load order or something... but out of 100+ mods, just 1?
timor1234 14 Apr, 2019 @ 5:15am 
Hi, I made overlap meshes for all vanilla pants and boots "fixing clipping issues". If you want to you can use parts of my mod in your one, that way this mod would fix clipping issues between equipment from different mods:)
CuCUMber Sushi 4 Apr, 2019 @ 5:27pm 
Is this mod compatible with "Fixing Clipping Issues"?
Lukewarm 22 Mar, 2019 @ 11:27am 
hey just a request, not sure how hard it would be but, could you fix the clipping pants with this mod? it's the "hunter armor" but updated, basically the holy chest plate with a dustcoat https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1687675350
Terendelev 21 Mar, 2019 @ 6:23pm 
Nice
nanO.bytez  [author] 8 Mar, 2019 @ 1:08am 
nah, I'm just too lazy to do the tax for non-regular income is all ^^
Mr.Taco 6 Mar, 2019 @ 5:47pm 
@appleday IKR? he even rejected my offer to pay him! Man is a PILLAR of greatness...Such exceptional character!
nanO.bytez  [author] 5 Mar, 2019 @ 4:55pm 
Yeah, always puts my OCD into overdrive xD
Lukewarm 5 Mar, 2019 @ 5:16am 
thank you so much for doing this! clipping really annoys me, and to see someone else care enough to do something about it is awesome
Styles 25 Feb, 2019 @ 1:13pm 
All good my dude thanks for the answer
nanO.bytez  [author] 25 Feb, 2019 @ 11:09am 
@Styles, not without creating entirely new meshes for both leg pieces. The problem as of right now is, that there's currently only one possible set of overlap meshes.
For example, it's gonna look all weird if I make samurai legplates use their overlap meshes for the unholy chest plate because those meshes were created to only really work with coats.
Plated drifter pants don't have any overlap meshes at all right now.
I'm not saying it can't be done but I lack the skills right now to create new meshes and LoFi would also have to make it possible for items to use more than one set of meshes for different purposes to get rid of all the clipping
Styles 25 Feb, 2019 @ 8:05am 
Any possible way to get the unholy chest plate + samurai legplates on skeletons not to clip? As well as plated drifters pant + dustcoat/longcoat
nanO.bytez  [author] 22 Feb, 2019 @ 10:59pm 
Thx! Could be that the launcher didn't properly assign the load order. I got the feeling it sometimes just kinda.. "loses track" of some mods. Might be related to the number of plugins it has to handle. If you continue to have the problem with other mods as well it might be a good idea to merge some of them with FCS. Just keep in mind they won't get automatically updated after you do that. However, it should also reduce load times so it's alaways a good idea to merge "finished" mods
name0 22 Feb, 2019 @ 10:46pm 
No, it was definitely above your mod. But I just moved mediocre black down the list some and that seemed to fix it. Sorry for the trouble. Great mods you got btw.
nanO.bytez  [author] 22 Feb, 2019 @ 10:42pm 
@name0 what do you mean? They still don't mesh for you after using this mod? They should, unless mediocre black armor is sorted below NARC in your load order
name0 22 Feb, 2019 @ 9:45pm 
After testing it out the mediorcre black samurai pants definitely do not mesh with any of the dread's gear. I tried other pants, the regular armored samurai pants, indeed mesh with the coats.
nanO.bytez  [author] 20 Feb, 2019 @ 6:37pm 
Pfaha! I won't make any promises about pristine, I'm just one guy with about one week experience in creating mods, but I'm not planning to quit just yet ^^
Mr.Taco 20 Feb, 2019 @ 6:28pm 
np I respect your decision. the offer will stay until you are ready for it. Once again thank you for your contribution and I hope it motivates you into creating pristine content for the community!
nanO.bytez  [author] 20 Feb, 2019 @ 6:25pm 
@Mr. Taco, I really appreciate the gesture but I don't take donations as of now. Maybe one day, if this ever spproaches something of a full-time job but at the moment I'm really just doing this mostly for myself and for the fun of it. But thank you nonetheless. My day-job is crap and it feels to have your work feel appreciated for once ^^
nanO.bytez  [author] 20 Feb, 2019 @ 6:22pm 
@Papana Ali No, those dependencies, for now, are just a result of my attempt to integrate it. I just checked again and it seems I missed to delete some references on one Item. Deleted them now for the next update but as everything seems to be working right now it'll be some time before I do the next big update, at which point MPO will be partially integrated anyway as I am working to normalize vendor distribution of all those armour mods with the GenMod Economy right now
Mr.Taco 20 Feb, 2019 @ 5:56pm 
if you like you may do whatever you like with the money can even share it with all the other modders but i will be offering them something as well for their work.
Mr.Taco 20 Feb, 2019 @ 5:55pm 
I would like to gift you for the gift you give us subscribers if you are willing to accept it. I will personally send you 40 dollars through paypal. take the time to consider it. Will be awaiting your response
RebyRedBean 20 Feb, 2019 @ 3:06pm 
in your mod description in the mod game menu, there dependencies for more plate mod, should I using more plate mod from recatek or the updated version?
nanO.bytez  [author] 20 Feb, 2019 @ 2:31am 
nope, it won't. Sry, but those use entirely different meshes and also don't have overlap meshes. I can add it to the list of things to look at and see what I can do about it, tho
RebyRedBean 19 Feb, 2019 @ 6:33pm 
is this will fix clipping from leather or chain hiver shirt too ?
nanO.bytez  [author] 19 Feb, 2019 @ 11:18am 
Thx a lot and yeah, I noticed that too. I believe a lot of assets LoFi ended up using were actually originally created by modders since it's such a small team.
In the beginning I really just wanted to fix the clipping issues I had myself with the mods I used, then thought, maybe I should actually publish it and see what else can be done. Opened up a whole can of worms. Started working on vendor distribution now since a lot of those mods aren't balanced around GenMod. So when they seed their stuff across vendors it's often the only stuff they end up selling. Pretty weird when there's only black armor showing up in the holy nation ^^
Vehemence 19 Feb, 2019 @ 10:45am 
This is a great idea, and a big ambition! hope it goes well. The modding community for Kenshi seem great at looking for anyway to optimise the game :D
nanO.bytez  [author] 16 Feb, 2019 @ 5:47am 
Thanks! I'm still kinda dreading the possibility I missed something crucial that ends up breaking peoples' games if they don't subscribe to all of the integrated mods but only a few of them. I'm fairly confident that won't happen but I'm still not entirely familiar with how Kenshi handles item references in the background, especially if the referred item is missing ^^
OMOCHI 16 Feb, 2019 @ 4:56am 
GJ :D