Sid Meier's Civilization VI

Sid Meier's Civilization VI

CIVITAS Romania
43 Comments
Knoblauch_ 29 Dec, 2024 @ 9:49pm 
The civ seems to work correctly for me, but it feels extremely weak. If you were to come back to this mod, I'd maybe like to see Romania get some extra production towards Encampments and its buildings and GWAM points from its unique building.
ArlinRenamon 20 Jun, 2024 @ 2:16am 
Is it possible to commission you to be able to add a True Start Location for Romania/Vlad in Wallachia?
bozicpredrag7 16 Dec, 2023 @ 1:30am 
do moldova
Lucacuca 2 Oct, 2023 @ 5:14am 
Can you do Moldavia?
British Sisyphus 9 Jun, 2023 @ 2:58pm 
new leader for romania would be nice
King Michael the 1st or King Carol would be cool leaders

some bonus to culture in hills and mountains
Val 9 Jun, 2023 @ 11:02am 
Any way to make this work with true start to make it actually be in its geographically accurate location?
snyggneville 21 Jan, 2023 @ 12:53pm 
Broken. Even if you have the mod enabled, the civ doesn't show up when you create a game.
Max 3 Jan, 2023 @ 5:26pm 
I tried a game as Romania w/Vlad. Overall pretty fun, but I don't think the city flip thing works; I captured many cities, never saw any flip. Also the encampment building is pretty underpowered. Cool concept but it barely gives you anything... perhaps it should give you +writer points on kills in the city's territory as well? Maybe Vlad should get a bonus to pikemen/spearman (impaler, etc)?
50110k 18 Oct, 2022 @ 3:10pm 
i check all the correct boxes to see mods for the base game only and i still get requires the dlc. please fix your tags its false advertising
Civmaster54 13 Feb, 2022 @ 4:33pm 
Does this work for TSL Mediterranean Map?
DIEGIS 28 Jan, 2022 @ 6:09am 
I cannot use it. I mean I see the mod, but when I try to play with romanian civ I can't find it. Any ideas?
Oh Snap 10 Dec, 2021 @ 1:02pm 
I like the civ but the bonuses seem a bit underwhelming. I've been playing several games single player and multiplayer on emperor and immortal difficulty. I play warmonger and conquer dozens of cities every game, have -yet- to see a 2nd city flip after a conquest, so the base Romania city flips power needs to be boosted probability wise or changed.

The emeregency bonus is okay but you get it once or twice a game only, so very underwhelming. Everything else is spot on.

Perhaps replace the Vlad or Romania's bonuses with something related to loyalty or a boost that matters more of the game and this would be an awesome civ.
RedWillow1917 17 Sep, 2021 @ 5:58am 
Can you add Nikolai Ceausescu as a leader?
ArlinRenamon 30 May, 2021 @ 2:07am 
Is there a way to add this Civilization into the "True Start Location Earth" map selections?
Laurana Kanan 8 Apr, 2021 @ 4:44pm 
@Ramon - Did you subscribe to the Vlad Leader mod as well?
Ramon 8 Apr, 2021 @ 8:11am 
It does not display civilization in the selection. Needs to be updated!
V-tin 12 Jan, 2021 @ 7:50am 
Question: I'm using this mod in combination with JNR District Expansion: Military (id=1839114973).
In their mod they have an extra building added "Target Range" (alongside Barrack & Stable).
Now in game I can build "Fortareata" when "Barrack" or "Stable" is present, but with "Target Range" it's not possible.
I was looking how to add this extra building manually in the mod, especially in "Romania_UI.sql".
I was thinking to copy inside the modifier, for example Barrack, as new line and changing the name to "Target Range".
Now, I'm not sure it would work just like that. So, any tip how to do this correctly?
Spartak 28 Sep, 2020 @ 8:40pm 
Update Please
Polar70133 25 Apr, 2020 @ 4:37am 
A very good job, thank you for the mod! As a Romanian I have a suggestion for you: the musical theme of Hungary would be a much better fit than that of Russia.
Macky527 7 Apr, 2020 @ 1:54am 
is this compatible with the DLC
Laurana Kanan 6 Jan, 2020 @ 4:45am 
@VoxelArtist - Yes, but you also need to subscribe to the Vlad III leader mod linked above.
Crouton 6 Jan, 2020 @ 4:31am 
Does this mod work with YnAMP?
EricDN 16 Nov, 2019 @ 9:08am 
@civitas thank you for the civ and Vlad Tepes! great work
Digihuman  [author] 2 Nov, 2019 @ 3:47am 
@Ingolenuru: I've been playing with and as Romania a few times in the last couple of weeks, I never experienced any notable issues.
Ingolenuru 1 Nov, 2019 @ 5:19pm 
@Campin, you haven't had any problems with the mod after the since the 17th of Sept? I would definitely like to add Vlad. :)
Campino 17 Sep, 2019 @ 10:05am 
Awsome! Thank you for this!
viorel.mocanu 29 Aug, 2019 @ 2:27pm 
Awesome work, @Chimpan'G & @SeelingCat ! Thanks a lot for the effort!
Pablets 10 Jun, 2019 @ 10:56am 
Thanks @Chimpan'G
chimp  [author] 10 Jun, 2019 @ 3:55am 
@Pablets There aren't any previous versions this is version 1.00, but if you're downloading via the link in the description, you'll want to unzip to:

...\Documents\my games\Sid Meier's Civilization VI\Mods
Pablets 10 Jun, 2019 @ 2:52am 
Where do i install previous manual version?
Digihuman  [author] 19 Mar, 2019 @ 4:29am 
@Morena's Loverboy:
I'm sorry to say, but this mod released after Gathering Storm and requires it. There was never a version which did not require Gathering Storm.
Insidiatori 19 Mar, 2019 @ 3:48am 
Oh and it says it gets 404 , not finding the page im looking for
Insidiatori 19 Mar, 2019 @ 3:47am 
@Chimpan'G the version for people without dlc's as i dont own any
chimp  [author] 18 Mar, 2019 @ 8:45am 
Hey @Morena's Loverboy what is the error you're getting from GitHub? and which version is it you need? This is a relatively new mod that came after GS dropped so there aren't many versions
Insidiatori 18 Mar, 2019 @ 4:55am 
I got an error from gifthub when i click the link for the previous version. I think it may got deleted.
tristanjff 4 Mar, 2019 @ 4:36am 
@Chimpan'G that makes sense, but still kind of a shame because it looked so cool haha
chimp  [author] 3 Mar, 2019 @ 4:15pm 
Hey @tristanjff haha hey that's cool that you remembered that! There were a couple reasons it changed really. When I tested it on a low-end machine I was getting frame drops, which I couldn't have released in good conscience.

The other reason is that I felt the abilities I could give it as a standalone building worked better with the civ's ability with the production yields of encampment buildings. Like, you'll get an extra 4 production (when at war) on top of what you could get if it replaced another building, so I felt that was pretty cool, and I like that it came a bit later on rather than the ancient era also.

Thanks for taking an interest!
tristanjff 3 Mar, 2019 @ 3:37pm 
I saw a cool video you showed on reddit where the unique replaced the entire encampment and looked like an awesome castle. Why did that not make the final cut? Too many issues with the model?
chimp  [author] 21 Feb, 2019 @ 5:14pm 
Thanks, that's very kind of you to say so :)
lus 18 Feb, 2019 @ 6:10am 
I like how you really look in to the history of Romania to ensure its 100% accurate
hvy 17 Feb, 2019 @ 11:48am 
Nice job!
AlexMD 17 Feb, 2019 @ 8:54am 
nice!
Keniisu 16 Feb, 2019 @ 6:41pm 
Looks great!
Be sure to send that art my way as I'd love to get around to covering this.