DayZ
JoggingDeadZombies
59 Comments
Pipsters 18 Feb @ 5:28am 
Hi Bud. I'm just wondering if it is possible for me to repack your mod and just tweak the speed and headshot a little. I will name this mod and yourself if you give me permission.
Muffinator 24 Nov, 2021 @ 11:29pm 
I'm enjoying this mod, thanks! Is it possible to remove the headshots only feature? I can see headshots.pbo in my server but I assume if I remove this, clients joining will have PBO problems if they have the full mod enabled?
Munghard  [author] 26 Feb, 2021 @ 1:35am 
thanks
Heinrich 17 Feb, 2021 @ 6:45pm 
I like your mods though @Munghard, they are epic.
Munghard  [author] 16 Feb, 2021 @ 4:56am 
you dont, this is an old mod, its not configurable. theres probably better mods out there already. @Heinrich
Heinrich 13 Feb, 2021 @ 3:20pm 
How do you actually adjust zombies' damage resistance, making them headshot only, etc.?
KingUnity 20 Sep, 2020 @ 11:37am 
Any way to make zombies 1 hit headshots? It takes 2 shots with 7.62x39 and thats ridiculous
[FR] Staiff 8 Dec, 2019 @ 11:25pm 
Arthur Shelby 7 Aug, 2019 @ 2:29pm 
@Munghard good evening I have a problem with your mod. Headshot, do not work I can kill with a shot in the chest. i try your other mod "walkingdeadzombie" and that works an idea of ​​where the problem comes from?
PsychoTheRabbit 28 Jul, 2019 @ 6:33pm 
@MyDearBrutus wouldnt be easier to just validate ur game?
MyDearBrutus 13 Jul, 2019 @ 3:41pm 
I assume that the jogging and hitbox edits are overwriting vanilla files on how the zombies behave and somehow those values have remained after the mod was uninstalled. Would you be willing to share what those files are? I'm hoping that replacing them with files from a fresh server I can get my zombies back to their original state.
MyDearBrutus 10 Jul, 2019 @ 12:11pm 
That's what I figured, and what I did. But for some reason the previous behavior persists... without the mod installed the zombies are still requiring headshots still jogging.
Munghard  [author] 10 Jul, 2019 @ 5:31am 
no, just delete the mod.
MyDearBrutus 9 Jul, 2019 @ 5:12pm 
Hello, after uninstalling this mod I've ran into an issue. My zombies still jog and require headshots to kill. Is there something specific I need to do to revert my zombies back to their original state?
Munghard  [author] 26 Jun, 2019 @ 10:24am 
Should be working with 1.04
Ghost Medic 14 Jun, 2019 @ 8:14am 
I see. I think they could be lowered a liiiiiittle bit, but that's just one man's opinion. Either way, still gonna use this mod, until you come out with a mod that mixes jogging and walking zeds =p
Munghard  [author] 14 Jun, 2019 @ 1:13am 
yeah it increases some senses.
Ghost Medic 14 Jun, 2019 @ 12:15am 
Munghard, loving the mod! I did have a question regarding zombie behavior. Does this mod increase zed senses? It seems, even with fixed suppressors, can get aggroed from all over with a gun shot. I don't recall vanilla zeds doing this.
Munghard  [author] 11 Jun, 2019 @ 12:23pm 
not sure that has anything to do with this mod though i dont think.
BiPolarBear 10 Jun, 2019 @ 1:31pm 
Just had a chat with some of my mates on server I am playing. Some mod weapons don't do any damage. My mate put 20 bullets in Zs head from modded weapon and nothing. Later today normal Z didn't die from 6 head hits with katana, so had to shoot the bastard anyway.
Munghard  [author] 10 Jun, 2019 @ 1:24pm 
lol, maybe needs a little tweaking
BiPolarBear 10 Jun, 2019 @ 9:47am 
Not cool. Insta punch maybe wasn't good, but not it's even worst. I have to hit zombie 5 time in head with katana to kill him! 5 times!!! I would expect head to fell off after first cut.
PhoenixTheSage 9 Jun, 2019 @ 6:14pm 
Working great, thank you :D
PhoenixTheSage 9 Jun, 2019 @ 3:57pm 
No more one-punch-man? xD
Will test!
Munghard  [author] 9 Jun, 2019 @ 1:23pm 
should be a bit harder now. let me know what you think about the changes.
Liven 29 May, 2019 @ 9:24am 
You can try to replace "class ZombieBase: DayZInfected" by "class ZombieBase: ZombieBase" line 20 too
Liven 29 May, 2019 @ 9:16am 
@Munghard concerning the bug PhoenixTheSage talk about, I took a look on your mod and maybe I have a clue (not tested) :
replace "class DamageSystem" by "class DamageSystem : DamageSystem" line 22.
If it doesn't work try to add the vanilla GlobalHealth class in your modded DamageSystem class
PhoenixTheSage 24 May, 2019 @ 12:50pm 
Punching zombies is insta-kill with this mod on...I take it off and it's back to normal. This mod is great, but is pointless if any player can just punch a whole horde of zombies to death without injury. Who needs guns in that case.
SaltyOldBrit 16 May, 2019 @ 11:27am 
thx m8 keep up the great work :)
Munghard  [author] 16 May, 2019 @ 10:31am 
yes should be working fine.
SaltyOldBrit 16 May, 2019 @ 9:35am 
is this working ok with 1.03? and for the record this mod is perfect i tried the walking one it was too easy but this one is great please dont touch the hs only its needed to make them threatening if you dont like that aspect use the walking one where u can just walk away :)
✪ TOXA ✪ 13 May, 2019 @ 5:20pm 
Hello, could you still make the same version, but without a headshot, or add an enable or disable feature for a headshot at will. Or can I ask you for permission to change this mod for yourself?
S.L.O. 11 May, 2019 @ 12:15pm 
I like headshot only aspect
jus61 10 May, 2019 @ 1:09am 
With a knife, the zombies die instantly. :steamfacepalm:
Doc. 14 Apr, 2019 @ 3:50pm 
Yes, please make a JoggingDeadZombies only version.
andremelo90 7 Apr, 2019 @ 9:10am 
a no headshot zombie version would be great indeed! keep up this awesome work bro
NacoliX 3 Apr, 2019 @ 8:56am 
MAJ 1.02 please
MAG 15 Mar, 2019 @ 1:24pm 
Well, i hate how you combined the headshot zombies mod with this. It would be great if it was just the jogging dead zombies and thats it. I do not want to have to only shoot them in the head.
Munghard  [author] 15 Mar, 2019 @ 2:45am 
@Magscorch could you be more specific?
MAG 14 Mar, 2019 @ 9:37pm 
Standalone version should be mandatory, not only does the headshot zombies and the zombie sound mods conflict with other mods, but it sucks. Make a standalone version.
Cpt. C0nfus3d 9 Mar, 2019 @ 1:12pm 
Since the update my server does not start anymore, with some JDZ speeddz error message
ArsNova 9 Mar, 2019 @ 10:59am 
Después de la actualización, los zombies volvieron a correr a la velocidad de la luz!
BlitzRaccoon 26 Feb, 2019 @ 1:44pm 
A standalone version without headshotzombies and zombiesounds would be nice
Kasjo 18 Feb, 2019 @ 8:38am 
So basicly we need a feature were we can edit the damage deal or anything like that, and we need a solution for gun sounds aswell. The mod change them too.
Morty 18 Feb, 2019 @ 3:59am 
Great mod Munghard. Can you make a config for the Z's?
Kasjo 18 Feb, 2019 @ 1:20am 
And yes, not every one is skilled enough to kill a moving zed by headshot.
Kasjo 18 Feb, 2019 @ 1:19am 
On our server the mod rns as expected. Good work by the way. Only one question, it there a way to rebalance them for us? 20 Shots from a Scar is a way to much to kill them. Sure, we have plenty of ammo, but newbees dont have them. We want to reduce them a bit, so that we need may only 5-10 shots to kill one zed. Can you contact me about that Munghard?
The Sun is Leaking 17 Feb, 2019 @ 10:47am 
Seems not working on my server. Zeds still can sprint to players.
Munghard  [author] 17 Feb, 2019 @ 9:50am 
regular zombies have 3 modes: walk,jogg,sprint this mod has walk and jogg.
Square 17 Feb, 2019 @ 6:37am 
Looks good, going to check it out