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That being said, I was surprised that the training officer (elite at least) could call reinforcements while on fire AND disoriented. Perhaps it's just the elite.
Anyone know if this behavior is re-created outside of the LWOTC patch?
This is all-around a really good balance mod for advancing squaddies without putting them at massive risk. It just sucks that it doesn't work with LWOTC.
Scroll down.
otherwise, this is a great idea :)
Then when you see the ModLauncherWPF.exe right click it and make it run as admin. Run the exe and load up you mods there first. Start the game then quit the game. Then load up the game like normal and load up your mods there. Sounds confusing but that's how I got it to work.
By the way, I remember one of those other mods has a configuration file that individually enabled/disabled SitReps. I think it's "Multiple SitReps"; I configed out the annoying "Low Profile" SitRep; (before that I used another mod to remove the Low Profile SitRep.) Maybe it's that one that's causing the problem.
My game has these other SitRep mods:
More Mission SITREPs by RealityMachina
[WOTC] Multiple Sitreps: Guaranteed by NightNinja54
[WOTC] Surgical SitRep Fix by LeaderEnemyBoss
is it safe to load mid campaign?
Yes. The SitRep this adds will get added to the pool the game pulls from for future missions.
working on it
Uh-oh.
Also waiting to get enough funds to commission new models for Advent weapons because the mod is not going to be a straight port.
Some of my other mods have bigger priorities and I have my own life problems that prevent me from dedicating too much time, not to mention that I'm helping Christopher Odd with his next season of Xcom on the side as well.
So basically I'm waiting for things and I got a bunch of stuff on my plate.
Can't say when it will be released.
The only "pure military" unit is the Shieldbearer.
But then I played a modded campaign with 3 pods right at the start of the map with 2 mutons 7 stun lancers, a MEC some purifiers a squad of MOCX, some marauders in the middle and I just only upgraded to magnetic rifles and I'm now thinking this might be a decent addition to my campaign