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After I import all the new tanks I have ordered in this April, but the 3D model creator did't reply yet.
*Unique sandbags for MG pod.
*Increase MG accuracy.
*Fixed some UI for the new tanks.
OK
Probably a placeholder give to the unit by original model author, doesn't really matter. But rename it will cause file dependency broken so I just don't touch anything.
Also what is "np"?
like "np_volvo", "np_f22", "np_ml20"
non-partisan? non-something?
curious, have been modding seeing "np" for way too long not knowing what it means
A quick fix to Expensive Wine's report.
I do plan to add more tanks but the schedule is depending on the 3d model converter, I bought few tanks and it should be delivered in July.
maybe some fun tanks like the british land rover & the us t95 amalgamation rover from the Battle of Berlin - Ragnarok mod?
or stuff like the flak 40 (twin 128mm) but on a tank chassis, or the WT Auf E100?
currently included stuff like the nbfz, the rikstanken, p-245-010 jaguarundi, jpz starr, ST-II variants ---> very fun & cool
OK!
The scripts only works in Terminator's custom skirmish mission.
put your unused weaponry/ammunition in the quartermaster boxes alongside the quartermaster & he will pay you for it
ive tried to put them side by side & put in equipment but just nothing happens. Fella dosent do anything nor do i get points
- VK7201(K)'s cupola is a plain black texture, it has a texture but its just flat black, steel grey like the other parts of the tank would be great
- VK3001h2 crashes the editor upon selection
thank you for the changes ill keep posting any issue i find
I made a quick hotfix as possible.
-T95 Gen 2' tank destroyer's hover over states is just a glitch, it cannot be displayed correctly, but thickness works as expected. (It's has 8 part of body armor so the engine can't display them all.)
The up front armor is around 203~252mm RHA , lower front is around 127~152mm RHA , side armor is around 51~102mm RHA.
-specific tank or vehicle unspawnable during "start" testing:
Have no idea what happened, if it can still spawn in mission or multiplayer menu then it will be fine.
-T26E5 Jumbo Pershing
This thing will be removed in the future update, because USA faction already got better T32 heavy tank. Actually T26E5 is just a placeholder, it is same as normal M26 Pershing but with 152mm front hull. The only reason of its existence is because delete it will crashed the Terminator mod's mission spawn scripts, it will be replaced by T32 in the future.
-reworked most tanks/cannons gun horizontal and vertical movement speed to make it close to realistic as possible, also adjust the turret rotation speed. (About 60% of the vehicles completed.)
-Fixed M40/M41/M43 SPG image
-Fixed m40a1_rcl (Recoiless rifle) ammo reload
-Fixed T110E4's hover over pop-up name
- M41 155mm SPG image conflicts with italian m41 image
- M47 90mm medium tank conflicts with italian m47 image
- M4A1 sherman "m4a1_75" unspawnable during "start" testing
- In live game (not even "Start" mode in editor), Maxon quad 50 appears to be unselectable. It seems to be stuck in AI (i may be wrong but I checked that player is set correctly bef spawning yet in live game it is stuck in an unknown AI state - unselectable)
Thanks for your report, i will check this vehicles.
- m40a1_rcl (Recoiless rifle): cannot fire more than 1 shot
- M26 Pershing & T26E5 Jumbo Pershing is unspawnable in testing (they appear in editor but are unspawnable in "start" testing)
- M40/M43 155mm/203mm SPG both images return recoiless rifle images
- T110E4's hover over pop-up menu states that it is "T110E3" instead of E4
- US T95 Gen 2's hover over pop-up menu states that it has 2031mm of armor at maximum
some glitches/crashes i found i will post:
general glitches:
- quite a few units do not have corresponding reinforcement images for them
- some units crash upon selection in editor
- some units are unspawnable in editor "Start" testing
i will post nation-tank-specific glitches/crashes later
Currently new units appears only in mp skirmish.
I have planed to add them into single play mission, but the some new units use high res textures and will make the game unstable or even crash, unless I find the way to decrease the resolution.
link.
Check it on the workshop page or search the name.
It's a stand alone modern warfare mod, so you don't need to active ww2 mod.
Some units have ability to dig foxhole. The dev is also testing a script which can build turret bunker in the future.
OK. fixed, Test China in MP and it should work now.
Fixed. Thanks for let me know this!
Exception
---------------------------
Program will be terminated.
APP_ERROR: Block terminator expected! (eSDLReader.cpp, 523)
EIP=75549e64 [main_loop]
EAX=06edf1e0 EBX=06edf3bc ECX=00000004 EDX=00000000
ESI=06edf3bc EDI=7b276470 ESP=06edf1e0 EBP=06edf23c
>>>>>>>>>>> mp.gui.inet_lobby
>>>>>>>>>> mp.core.update_non_quant
>>>>>>>>> mp.tp.update
>>>>>>>> mp.tp.update.process_msg
>>>>>>> mp.tp.update.dispatch
>>>>>> mp.tp.update.dispatch.listeners
>>>>> mp.tp.update._dispatch: d(9) s(26) m(8)
>>>> mp.service._dp
>>> mp.game_client.accept
>> mp.gui.scene
> file "/entity/-vehicle/btr/btr40_type58/btr40_type58.def"
97: {�speed 0.0085}
98: }
99: {bone "gun_rot"
100: {speed 0.008}
101: }
Men of War: Assault Squad 2 - v3.262.1 - standard
2019.10.11 06:55 - 0x00C8B049
---------------------------
OK
---------------------------
Ok I fix the crash and uploaded.
Test France and Italy without crash on my PC.
If the update apply correctly it should be work.
ps. I didn't write AI for France and Italy so they won't spawn unit yet.
Exception
---------------------------
Program will be terminated.
APP_ERROR: Block terminator expected! (eSDLReader.cpp, 523)
EIP=772ab472 [main_loop]
EAX=0830f1c0 EBX=0830f39c ECX=00000004 EDX=00000000
ESI=0830f39c EDI=3e2532b0 ESP=0830f1c0 EBP=0830f21c
>>>>>>>>>>>>>> mp.core.update_non_quant
>>>>>>>>>>>>> mp.core.update_non_quant
>>>>>>>>>>>> mp.tp.update
>>>>>>>>>>> mp.tp.update.b.loopback
>>>>>>>>>> mp.tp.update.loopback
>>>>>>>>> mp.tp.update.loopback.process
>>>>>>>> mp.tp.update.process_msg
>>>>>>> mp.tp.update.dispatch
>>>>>> mp.tp.update.dispatch.listeners
>>>>> mp.tp.update._dispatch: d(9) s(26) m(8)
>>>> mp.service._dp
>>> mp.game_client.accept
>> mp.gui.scene
> file "/entity/-vehicle/cannon/cannone6517/cannone6517.def"
67: {�speed 0.004}
68: }
69: {bone "gun_rot"
70: {speed 0.004}
71: }
Men of War: Assault Squad 2 - v3.262.1 - standard
2019.10.11 06:55 - 0x00C8B049
---------------------------
OK
---------------------------
Exception
---------------------------
Program will be terminated.
APP_ERROR: Block terminator expected! (eSDLReader.cpp, 523)
EIP=772ab472 [main_loop]
EAX=082af1e0 EBX=082af3bc ECX=00000004 EDX=00000000
ESI=082af3bc EDI=784bd290 ESP=082af1e0 EBP=082af23c
>>>>>>>>>>> mp.gui.inet_lobby
>>>>>>>>>> mp.core.update_non_quant
>>>>>>>>> mp.tp.update
>>>>>>>> mp.tp.update.process_msg
>>>>>>> mp.tp.update.dispatch
>>>>>> mp.tp.update.dispatch.listeners
>>>>> mp.tp.update._dispatch: d(9) s(26) m(8)
>>>> mp.service._dp
>>> mp.game_client.accept
>> mp.gui.scene
> file "/entity/-vehicle/cannon/13mm_hotchkiss/13mm_hotchkiss.def"
53: {�speed 0.008}
54: }
55: {Extension "13mm_hotchkiss.mdl"}
56: }
57:
Men of War: Assault Squad 2 - v3.262.1 - standard
2019.10.11 06:55 - 0x00C8B049
---------------------------
OK
---------------------------
Didn't use test mode because its load too many units and should be using for unit testing.