Men of War: Assault Squad 2

Men of War: Assault Squad 2

Terminator 2.0 Multiplayer Addon (BETA)
501 Comments
Grigo(G.D.)  [author] 2 Jul @ 7:45am 
@yx
After I import all the new tanks I have ordered in this April, but the 3D model creator did't reply yet.
yx 1 Jul @ 6:22pm 
When will you write done all bots? This could be the most important things for this mod.:goht34::gohtiger:
Grigo(G.D.)  [author] 22 Jun @ 12:43pm 
2025/06/23 update:

*Unique sandbags for MG pod.
*Increase MG accuracy.
*Fixed some UI for the new tanks.
Grigo(G.D.)  [author] 14 Jun @ 9:21am 
@Expensive Wine
OK
Expensive Wine 12 Jun @ 6:19pm 
more finding notes for USA :medicon:
Grigo(G.D.)  [author] 7 Jun @ 4:50am 
@Expensive Wine
Probably a placeholder give to the unit by original model author, doesn't really matter. But rename it will cause file dependency broken so I just don't touch anything.
Expensive Wine 7 Jun @ 1:34am 
Added more findings in GER in the thread, plus a general finding

Also what is "np"?

like "np_volvo", "np_f22", "np_ml20"

non-partisan? non-something?

curious, have been modding seeing "np" for way too long not knowing what it means
Grigo(G.D.)  [author] 3 Jun @ 7:02am 
@Mr.TnB
A quick fix to Expensive Wine's report.
Mr.TnB 2 Jun @ 5:30pm 
Dont mind me asking , Whats new in this update ?
Grigo(G.D.)  [author] 1 Jun @ 7:01am 
@Expensive Wine
I do plan to add more tanks but the schedule is depending on the 3d model converter, I bought few tanks and it should be delivered in July.
Expensive Wine 1 Jun @ 2:48am 
do u plan on adding more tanks? haha


maybe some fun tanks like the british land rover & the us t95 amalgamation rover from the Battle of Berlin - Ragnarok mod?

or stuff like the flak 40 (twin 128mm) but on a tank chassis, or the WT Auf E100?

currently included stuff like the nbfz, the rikstanken, p-245-010 jaguarundi, jpz starr, ST-II variants ---> very fun & cool
Grigo(G.D.)  [author] 30 May @ 8:33am 
@Expensive Wine
OK!
Expensive Wine 30 May @ 7:22am 
started a thread for bugs :medicon:
Grigo(G.D.)  [author] 18 May @ 2:54am 
@Expensive Wine
The scripts only works in Terminator's custom skirmish mission.
Expensive Wine 18 May @ 2:30am 
how does the quartermaster (human) + the quartermaster boxes thing work?

put your unused weaponry/ammunition in the quartermaster boxes alongside the quartermaster & he will pay you for it

ive tried to put them side by side & put in equipment but just nothing happens. Fella dosent do anything nor do i get points
Expensive Wine 17 May @ 12:35am 
Found GER issues:
- VK7201(K)'s cupola is a plain black texture, it has a texture but its just flat black, steel grey like the other parts of the tank would be great
- VK3001h2 crashes the editor upon selection
Expensive Wine 16 May @ 5:50pm 
am grateful, noted on the hotfix changes
Expensive Wine 16 May @ 5:42pm 
damm thanks my dude didnt expect the near immediate patch - still impressed by the mod and the mod support, am excited to release my base defence mod with the good tanks from this mod :)

thank you for the changes ill keep posting any issue i find
Grigo(G.D.)  [author] 16 May @ 1:56pm 
@Expensive Wine

I made a quick hotfix as possible.

-T95 Gen 2' tank destroyer's hover over states is just a glitch, it cannot be displayed correctly, but thickness works as expected. (It's has 8 part of body armor so the engine can't display them all.)
The up front armor is around 203~252mm RHA , lower front is around 127~152mm RHA , side armor is around 51~102mm RHA.

-specific tank or vehicle unspawnable during "start" testing:
Have no idea what happened, if it can still spawn in mission or multiplayer menu then it will be fine.

-T26E5 Jumbo Pershing
This thing will be removed in the future update, because USA faction already got better T32 heavy tank. Actually T26E5 is just a placeholder, it is same as normal M26 Pershing but with 152mm front hull. The only reason of its existence is because delete it will crashed the Terminator mod's mission spawn scripts, it will be replaced by T32 in the future.
Grigo(G.D.)  [author] 16 May @ 1:56pm 
2025-5-17 update

-reworked most tanks/cannons gun horizontal and vertical movement speed to make it close to realistic as possible, also adjust the turret rotation speed. (About 60% of the vehicles completed.)

-Fixed M40/M41/M43 SPG image
-Fixed m40a1_rcl (Recoiless rifle) ammo reload
-Fixed T110E4's hover over pop-up name
Expensive Wine 16 May @ 8:42am 
more USA:
- M41 155mm SPG image conflicts with italian m41 image
- M47 90mm medium tank conflicts with italian m47 image
- M4A1 sherman "m4a1_75" unspawnable during "start" testing
- In live game (not even "Start" mode in editor), Maxon quad 50 appears to be unselectable. It seems to be stuck in AI (i may be wrong but I checked that player is set correctly bef spawning yet in live game it is stuck in an unknown AI state - unselectable)
Grigo(G.D.)  [author] 16 May @ 7:37am 
@Expensive Wine
Thanks for your report, i will check this vehicles.
Expensive Wine 16 May @ 7:27am 
Found USA issues:
- m40a1_rcl (Recoiless rifle): cannot fire more than 1 shot
- M26 Pershing & T26E5 Jumbo Pershing is unspawnable in testing (they appear in editor but are unspawnable in "start" testing)
- M40/M43 155mm/203mm SPG both images return recoiless rifle images
- T110E4's hover over pop-up menu states that it is "T110E3" instead of E4
- US T95 Gen 2's hover over pop-up menu states that it has 2031mm of armor at maximum
Expensive Wine 16 May @ 3:44am 
hi im making a base defence mod with this - must say i am impressed with how much more tanks are added (thumbs up)

some glitches/crashes i found i will post:

general glitches:
- quite a few units do not have corresponding reinforcement images for them
- some units crash upon selection in editor
- some units are unspawnable in editor "Start" testing

i will post nation-tank-specific glitches/crashes later
Grigo(G.D.)  [author] 27 Feb @ 9:45am 
@Loki the God of Mischief
Currently new units appears only in mp skirmish.
I have planed to add them into single play mission, but the some new units use high res textures and will make the game unstable or even crash, unless I find the way to decrease the resolution.
Loki the God of Mischief 27 Feb @ 8:17am 
Do the new units also appear in the customizeable singleplayer missions or only in mp skirmish?
Fimpen 13 Feb @ 9:24am 
Wow! Nice work.
Grigo(G.D.)  [author] 13 Feb @ 4:54am 
Customizable Skirmish Modern Warfare (Terminator) is now released!
Check it on the workshop page or search the name.
It's a stand alone modern warfare mod, so you don't need to active ww2 mod.
Ringo Starr [Sgt.Pepper] 2 Jan @ 1:23am 
@Grigo(G.D.) Very nice, thanks for keeping this amazing mod going
Grigo(G.D.)  [author] 1 Jan @ 10:51pm 
@Ringo Starr [Sgt.Pepper]
Some units have ability to dig foxhole. The dev is also testing a script which can build turret bunker in the future.
Ringo Starr [Sgt.Pepper] 1 Jan @ 3:41pm 
Will we be able to build foxholes and trenches?
blzxcez 23 Dec, 2024 @ 1:34am 
nice to see this very much alive!
Grigo(G.D.)  [author] 19 Dec, 2024 @ 8:51am 
@yx

OK. fixed, Test China in MP and it should work now.
yx 19 Dec, 2024 @ 1:58am 
This faction always have new bugs...:steamsad:
yx 19 Dec, 2024 @ 1:57am 
chi-armoredcar.def need to fix! I just want to use Chinese Army in MP!!:steamsad:
Grigo(G.D.)  [author] 18 Dec, 2024 @ 6:50am 
@Lord_Zurokk_III

Fixed. Thanks for let me know this!
Lord_Zurokk_III 17 Dec, 2024 @ 2:19pm 
---------------------------
Exception
---------------------------
Program will be terminated.
APP_ERROR: Block terminator expected! (eSDLReader.cpp, 523)

EIP=75549e64 [main_loop]
EAX=06edf1e0 EBX=06edf3bc ECX=00000004 EDX=00000000
ESI=06edf3bc EDI=7b276470 ESP=06edf1e0 EBP=06edf23c
>>>>>>>>>>> mp.gui.inet_lobby
>>>>>>>>>> mp.core.update_non_quant
>>>>>>>>> mp.tp.update
>>>>>>>> mp.tp.update.process_msg
>>>>>>> mp.tp.update.dispatch
>>>>>> mp.tp.update.dispatch.listeners
>>>>> mp.tp.update._dispatch: d(9) s(26) m(8)
>>>> mp.service._dp
>>> mp.game_client.accept
>> mp.gui.scene
> file "/entity/-vehicle/btr/btr40_type58/btr40_type58.def"

97: {�speed 0.0085}
98: }
99: {bone "gun_rot"
100: {speed 0.008}
101: }


Men of War: Assault Squad 2 - v3.262.1 - standard
2019.10.11 06:55 - 0x00C8B049

---------------------------
OK
---------------------------
Lord_Zurokk_III 14 Dec, 2024 @ 10:27am 
Thank you.
Grigo(G.D.)  [author] 12 Dec, 2024 @ 11:04pm 
@Lord_Zurokk_III
Ok I fix the crash and uploaded.
Test France and Italy without crash on my PC.
If the update apply correctly it should be work.

ps. I didn't write AI for France and Italy so they won't spawn unit yet.
Lord_Zurokk_III 11 Dec, 2024 @ 12:30pm 
Italy and france don't work.
Lord_Zurokk_III 11 Dec, 2024 @ 12:30pm 
---------------------------
Exception
---------------------------
Program will be terminated.
APP_ERROR: Block terminator expected! (eSDLReader.cpp, 523)

EIP=772ab472 [main_loop]
EAX=0830f1c0 EBX=0830f39c ECX=00000004 EDX=00000000
ESI=0830f39c EDI=3e2532b0 ESP=0830f1c0 EBP=0830f21c
>>>>>>>>>>>>>> mp.core.update_non_quant
>>>>>>>>>>>>> mp.core.update_non_quant
>>>>>>>>>>>> mp.tp.update
>>>>>>>>>>> mp.tp.update.b.loopback
>>>>>>>>>> mp.tp.update.loopback
>>>>>>>>> mp.tp.update.loopback.process
>>>>>>>> mp.tp.update.process_msg
>>>>>>> mp.tp.update.dispatch
>>>>>> mp.tp.update.dispatch.listeners
>>>>> mp.tp.update._dispatch: d(9) s(26) m(8)
>>>> mp.service._dp
>>> mp.game_client.accept
>> mp.gui.scene
> file "/entity/-vehicle/cannon/cannone6517/cannone6517.def"

67: {�speed 0.004}
68: }
69: {bone "gun_rot"
70: {speed 0.004}
71: }


Men of War: Assault Squad 2 - v3.262.1 - standard
2019.10.11 06:55 - 0x00C8B049

---------------------------
OK
---------------------------
Lord_Zurokk_III 11 Dec, 2024 @ 12:13pm 
I play a lot of test mode and it has definitely worked in the past significantly better than now. Unsure why.
Lord_Zurokk_III 11 Dec, 2024 @ 12:13pm 
---------------------------
Exception
---------------------------
Program will be terminated.
APP_ERROR: Block terminator expected! (eSDLReader.cpp, 523)

EIP=772ab472 [main_loop]
EAX=082af1e0 EBX=082af3bc ECX=00000004 EDX=00000000
ESI=082af3bc EDI=784bd290 ESP=082af1e0 EBP=082af23c
>>>>>>>>>>> mp.gui.inet_lobby
>>>>>>>>>> mp.core.update_non_quant
>>>>>>>>> mp.tp.update
>>>>>>>> mp.tp.update.process_msg
>>>>>>> mp.tp.update.dispatch
>>>>>> mp.tp.update.dispatch.listeners
>>>>> mp.tp.update._dispatch: d(9) s(26) m(8)
>>>> mp.service._dp
>>> mp.game_client.accept
>> mp.gui.scene
> file "/entity/-vehicle/cannon/13mm_hotchkiss/13mm_hotchkiss.def"

53: {�speed 0.008}
54: }
55: {Extension "13mm_hotchkiss.mdl"}
56: }
57:


Men of War: Assault Squad 2 - v3.262.1 - standard
2019.10.11 06:55 - 0x00C8B049

---------------------------
OK
---------------------------
Lord_Zurokk_III 9 Dec, 2024 @ 1:53pm 
I did try USA. Interesting. I'll play with it some.
Grigo(G.D.)  [author] 9 Dec, 2024 @ 7:07am 
Test 1 Waffen SS vs 1 Wehrmacht in test mode on shattered and my PC survived. Not sure If using US or UK it might have higher chance to crash because they have too many units.
Grigo(G.D.)  [author] 9 Dec, 2024 @ 7:02am 
I try battle zones mod with 3 Wehrmacht vs 3 Waffen SS on shattered and works fine.
Didn't use test mode because its load too many units and should be using for unit testing.
Lord_Zurokk_III 8 Dec, 2024 @ 9:37am 
Try test mode on shattered with waffen ss. Tell me what happens. That was one that 100% crashed.
Grigo(G.D.)  [author] 8 Dec, 2024 @ 5:58am 
If the small map doesn't crash, then it may cause by too many entities. Still need more information to check.
Lord_Zurokk_III 7 Dec, 2024 @ 5:25pm 
large city. I have plenty of RAM space. Like a lot.