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0:53:24 File Axni_Heli_Coveralls_GER\config.cpp, line 6: Config: ';' used as a separator in the array
0:53:24 File Axni_Heli_Coveralls_GER\config.cpp, line 7: Config: ';' used as a separator in the array
0:53:24 File Axni_Heli_Coveralls_GER\config.cpp, line 8: Config: ';' used as a separator in the array
0:53:24 File Axni_Heli_Coveralls_GER\config.cpp, line 9: Config: ';' used as a separator in the array
0:53:24 File Axni_Heli_Coveralls_GER\config.cpp, line 10: Config: ';' used as a separator in the array
0:53:24 File Axni_Heli_Coveralls_GER\config.cpp, line 11: Config: ';' used as a separator in the array
0:53:24 File Axni_Heli_Coveralls_GER\config.cpp, line 12: Config: ';' used as a separator in the array
0:53:24 File Axni_Heli_Coveralls_GER\config.cpp, line 13: Config: ';' used as a separator in the
usw.
Aber damit hat keiner von uns gerechnet... ^^^
Vielen Dank
im Namen des ganzen Atomkraftwerk Rettungsdienstes und Serverteam
units[] =
{
Axni_Heli_Crew_BMI;
};
weapons[] =
{
Axni_Coverall_BMI_a;
};
ich habe jetzt mal nur die ersten einträge wegen der zeichenlimitierung reingeschickt...
We want to make a visual difference on our server between ALL crewmembers (Pilot, HEMS, HEMS TC and Doctor). So we need three types of uniforms, one for "professional" air rescue, one for the normal EMS members when they fly helicopters and one for the Coast Guard ...
So we tried:
class Axni_Coverall_DRF_HEMS : Uniform_Base
{
author="Axni";
scope=2;
displayName="ARF - HEMS";
picture="\Axni_Heli_Coveralls_GER\ui\coverall_drf.paa";
model="\A3\Characters_F\Common\Suitpacks\suitpack_civilian_F.p3d";
hiddenSelections[]=
{
"Camo"
};
hiddenSelectionsTextures[]=
{
"\Axni_Heli_Coveralls_GER\data\texture\coveralls_DRF_hems.jpg"
};
class ItemInfo: UniformItem
{
uniformModel="-";
uniformClass="Axni_Heli_HEMS_DRF";
containerClass="Supply30";
mass=30;
};
};
It would be nice, if you could help me.
thanks in advanced
-Dennis
if the texture work is already done, you easily can add them to the pbo and config yourself.
It's only adding the textures to the pbo and the needed parts to the config. Feel free to do so.
Only out of interest: What's the difference between for example my BMI Crew and your BMI HEMS, HEMS TC and the pilot?
In real there is only one crew member, that wears a different outfit: The Doc (Notarzt).
(Skins we would need are:
BMI Pilot,
BMI - HEMS,
BMI - HEMS TC,
BMI - Medic,
DRF - Pilot,
DRF - HEMS,
DRF - HEMS TC,
DRF - Medic,
BW - Pilot
BW - HEMS
BW - board technician
BW - Medic)
As you see, there are more Skins we need, as in your mod and we can't take for example your DRF Crew skin and take it two times with the same Classname in our shop (it is in cause of the Altis Life script inpossible)...
So if it is possible to extend this mod please tell us how. (P.S. the skins were already done by us, so there is no Designing action needet, they only have to be puted in to the modifikation)
thanks in advance!
Yours sincerely
Dennis
- BMI Luftrettung Crew
- BMI Luftrettung Doc (Notarzt)
- BW Heli Crew
- BW UN Heli Crew
- DRF Crew
- DRF Doc (Notarzt) This is what it says
- MFG Crew
- MFG SAR Crew
- Bundespolizei Crew
- Polizei Brandenburg Crew
- THW Crew