Sid Meier's Civilization V

Sid Meier's Civilization V

Civilizations of Warcraft - Darkspear Trolls
81 Comments
15k 27 Jan, 2018 @ 12:47pm 
Darkspear never die!
Tarouman 14 Apr, 2017 @ 7:17am 
RIP:steamsad:
Clader 24 Sep, 2016 @ 7:01pm 
RIP Vol'jin
Kopenhagen05 18 Jul, 2016 @ 10:36am 
Wanna play troll tag? (you will understand if u did z quest with budd)
Xero 10 May, 2016 @ 5:45am 
Yahaha mon!
MarehGul 31 Jan, 2016 @ 9:21am 
For da trolls, mon.
:d2bloodseeker:
ScrambieBambie 15 Jan, 2016 @ 11:02am 
I also find out the same happens when i enable "Supernatural Civilizations v3" if that helps...
ScrambieBambie 15 Jan, 2016 @ 10:41am 
When i use this with rest of your Warcraft Civ mods 2 of them get blank white icons.
Blood Elfes icons and Taurens are glitched - disabling this mod fix it...it seems there is some conflict in them, could you make a whole package for BNW? Thanks.

P.S. When i tested to be sure i checked only your mods. Regards.
Robtzu 7 Jul, 2015 @ 10:19pm 
The axe thrower gets insta killed, and the barb axe took its place, it seems to act like a great person in that respect.
bombom244 25 Apr, 2015 @ 6:08am 
hi
Coreanna 2 Jan, 2014 @ 10:23am 
Hiya, i've run into a issue. I'm on a mac, and subbing to your warcraft mods does not let me use them. Can you upload them all so i can download them into the folder? Sorry, but the mods looks awesome, and i want to try them out. I'm interested in every one of them, including the religion one. Thanks. Any download site would be good, my favorite is mediafire.
Kitteh 17 Dec, 2013 @ 4:55pm 
Wow this is awesome. :)
Scrubs 21 Sep, 2013 @ 7:21pm 
can you make a vanllia one pls
Mistah Boombastic 15 Sep, 2013 @ 10:47am 
Okay so I just tried out this mod, great mod by the way love how you built the trolls, and I wanted to point out some bugs I saw; as people below me have said, the axe thrower unit dies instantly to barbarians, on top of this it does not show an xp bar for axe throwers though they seem to still gain xp, they also are not able to upgrade to composite bowmen though I dont know if that is intentional or not. The only other major bug I encountered was that the voodoo hut generates happiness but no faith.
🩸ℜ𝔲𝔦𝔫🩸 14 Sep, 2013 @ 6:18pm 
I've noticed Axe Throwers die instantly from bandits. Is this intentional? Because I can't seem to get any use outta my axe throwers.
Bobington  [author] 26 Aug, 2013 @ 4:23pm 
Belladonna Blue: Can you try using the Gods and Kings version and seeing if you get the same issue? A very small subset of players are reporting that bug.
Belladonna Blue 25 Aug, 2013 @ 11:53pm 
Downloaded the mod today. Axe Thrower dies instantly, has the civilian symbol, and can't gain experience. Also, the voodoo hut says it provides happienss and faith, but only shows the happiness bonus.
Bobington  [author] 13 Aug, 2013 @ 10:35pm 
Xelaran: Not sure what to tell you mate, in the latest update that issue is 100% solved. Best recommendation I can give you is unsubscribe, delete your cache file, and resubscribe.

To delete your cache, go to My Documents/My Games/Sid Meier's Civ 5/Cache and delete the file Civ5ModsDatabase
Mikemikemike 13 Aug, 2013 @ 5:31pm 
Axe Throwers seem to die instantly and they also can't auto explore. I read below people had this issue and you said to update, which i did and i still get the same issue. They have the inverted triangle like settlers and workers as oppose circle symbol.
Bobington  [author] 13 Aug, 2013 @ 2:23pm 
Tambourine Explosion: Dat's wat we be goin' for, mon :)
roman 13 Aug, 2013 @ 1:01pm 
Oh god, imagine Morgan Sheppard reading that civ description in that jamaican accent. I'd be rolling.
Bobington  [author] 12 Aug, 2013 @ 9:42pm 
Frrgan Moeeman: Hey mate, you need to delete your cache file, it's a common Steam Workshop issue.

Go to My Documents/My Games/Sid Meier's Civilization 5/Cache and delete Civ5ModsDatabase

Then hop back in the game, and they should all download.
Slaaneshy Simp 12 Aug, 2013 @ 6:56pm 
Hey this mod wont show in my mods list and its acting like i didn't subscribe. Is there a way to physically download it? By the way you're amazing and i hope you see this because i have wanted someone make a warcraft mod for years. thank you very much.
Bardy 9 Aug, 2013 @ 6:53am 
i popped a message on your other screen...if u want a playtester for free, lemme know. add me. i log a lot of hours in civ5
wontonphooey 8 Aug, 2013 @ 4:13pm 
I'd believe it in Warcraft. You never know when one of them is going to spring to life and start knocking your teeth in.
Bobington  [author] 8 Aug, 2013 @ 2:46pm 
Wontonphooey: Yes, their ability doesn't work in enemy territory. Those forests are just not friendly enough ;)
wontonphooey 8 Aug, 2013 @ 11:05am 
"Troll units move through friendly forests as if they were roads"

As opposed to unfriendly forests?
Bobington  [author] 8 Aug, 2013 @ 3:26am 
The Dunwich Horror: It should appear on the mod in the mods list. Sometimes you can force it to update without the button be unsubscribing and resubscribing, if that helps!
CoffeeHound 7 Aug, 2013 @ 9:25pm 
Hi! I've run into all of the similar bugs as the other players, and I just downloaded the mod. I'm looking for the update button, but I know not where this mythical button takes residence
Bobington  [author] 7 Aug, 2013 @ 2:50pm 
Rankoony, Prometheus: Go to your mods menu and click the 'Update' button. You should get that issue with the latest version :)
Prometheus 7 Aug, 2013 @ 11:51am 
Axe-Throwers being treated like civilians. they've got the inverted triangle symbol instead of a circle, and are captured immediately when attacked by enemy melee.
jart 7 Aug, 2013 @ 9:58am 
THANKYOU!
rankoony 7 Aug, 2013 @ 7:08am 
Hi do you have the same bug that axethrowers are treated like non-military units if enemy melees attack their field. They some kind of onehits though^^. Nice mod anyhow.
Bobington  [author] 6 Aug, 2013 @ 1:16am 
ClanSpanker: Thanks for confirming this, I'll look into it. Dwarves hopefully will see a release within the week and pretty much follows what you just said :)
ClanSpanker 6 Aug, 2013 @ 12:53am 
Confirmed no faith from voodoo huts. Only happiness. Great mods though. Publishing multiple mods so fast like this, I suppose a bug or two is expected.

I look forward to the Dwarves. I am hoping for a production powerhouse with bonuses from gold/gems etc.
Deellyyman 5 Aug, 2013 @ 4:41pm 
kk thanks
Bobington  [author] 4 Aug, 2013 @ 2:45pm 
Deellyyman: Check out the 'Civilizations of Warcraft' collection to see what we're working on! And let us know over there what you want to see next.
Deellyyman 4 Aug, 2013 @ 2:40pm 
are you making all of them
Bobington  [author] 4 Aug, 2013 @ 2:37pm 
ImpossibleRobot: Thanks for letting me know, I'll look into that.
impossiblerobot 4 Aug, 2013 @ 11:19am 
I can't get the Voodoo Hut to produce any faith. It is still pretty useful as a +2 happiness building with no maintenance, but I was hoping for a faith boosting UB. Also, thanks for the mods, all of your WoW ones are really well done.
Loli-hime, Queen of all Lolis 4 Aug, 2013 @ 2:42am 
That´s ok! ^^ Thanks for the answer.
Bobington  [author] 3 Aug, 2013 @ 4:33pm 
InferiorBeing: If I update an existing race, you'll get the update pop up automatically. However, if I add new items to the collection you'll have to subscribe manually.
Loli-hime, Queen of all Lolis 3 Aug, 2013 @ 4:19pm 
That Collection is such a brilliant idea, that I shall subscribe to it. *-*

Say, does it Update itself, when you implement a new Race? o.o
Bobington  [author] 3 Aug, 2013 @ 4:06pm 
Kakouk: Yes, the Trolls have extra movement on both Forest and Jungle. We did try and implement a healing ability early on in development, but it's really hard to balance! Might be something we do in the future though. Thanks for your input!

Mappus, Eantrin: Thanks for the feedback guys! I too am looking forward to Draenei!
Hoovy Nukem 3 Aug, 2013 @ 12:58pm 
Keep up the good work :) Looking foreward to the Draenei Civilization pack
Proudmoore 3 Aug, 2013 @ 9:17am 
I am loving these way more than I should. Keep up the amazing work! Looking forward to more :)
Kakouk 3 Aug, 2013 @ 7:28am 
I think the improved forest movement as a civilisation bonus is a good idea but does that include jungle tiles too ? If not it would be important since these trolls come from the jungle.

Also instead of the extra tiles captured by founded city I would have make that unit heal twice has fast because of the regenaration bonus of the trolls. What do you think ?
Bobington  [author] 3 Aug, 2013 @ 12:46am 
ilawful: That's usually a result of not having the expansion required. Unlike the other Civs, Trolls require Brave New World.
Bobington  [author] 2 Aug, 2013 @ 11:59pm 
Onechalk: This should be fixed now, let me know if you're still having an issue.
Reaking Havok 2 Aug, 2013 @ 11:38pm 
@Bamington what are the requirements, because i just have civ 5 and i have uninstalled and reinstalled twice and none of the races will show up.