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Ending bugged out at the warehouse, and I'm not willing to go through it again unless here is some assurance that there is more to it, other than denouemont.
10 karma, several new weapons I can sell for cash if I don't want them, assuming that I can import my character into another scenario.
- the co-runners are ridiculously weak, ca. lvl 1?
- the opponents are ridiculously strong, proportional to 250+ karma? One of them shot my streetsam co-runner dead with 1 shotgun bullet.
- and no way to use the nuyen/karma at the end. Will be lost when I start the next UCG.
So, dear author, if you would like to adress those things... that would be nice :)
Keep up the good work, definitely would like to get my hands on more UGCs from you!
well, even the ice, for being honest...;)
but then the black ops, really, close to "are u nuts?" at the "end" :D
had a lots of fun and it took me some hours to finish,
even with my heavy armed and armored ~250 karma samurai/decker-troll and all
the needfull things you provide!
Another thing I just thought about, is there a chance to get loot from something as long as the inspect icon remains? I tried inspecting a few things several times and it just kept giving me the same message (without hinting "maybe you should keep checking!"), so with the bad guys breathing down my neck, I quickly became unsure about whether the inspection flag just wasn't disabling itself properly or there still was goodies to be had..
Finished and polished content.
No bug at all for me.
Please continue to produce quality content like this.
As with the last version having it take AP to search through stuff really helps up the tense, especially as more reinforcements keep showing up. Those black ops dudes are no joke on Very Hard. They could menace my sam even while he was in heavy cover and could drop most hired runners with only a little bit of luck.
A simple run in concept but very well made.
Gaz is hidden behind the wall in the bar, making him hard to see unless you're looking for the white dialogue symbol. I'd move him to the other side of the table.
The console in the room with the disected man does nothing (unless I missed its trigger somewhere).
"This will be the last time you stole our stuff" --- stole --> steal
"laying down for awhile" --- did you mean "laying low"?
Loved the ending -- had me on the edge of my seat!
[quote]Does not seem like I can get out of the first room in front of the mag lock door. Only exit is back to the fixer[/quote]
u have to bring a decker with u ( and have him selected ) to even see the icon where u can deck into the system. (at least that was in the last version ;-) )