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- Changed the third room
- Added the GL
- Changed the lighting in Sirian areas
18:52:05 LOG: Started loading world "Content/SeriousSamHD_TSE/Levels/Z5_Other/InnerFilth.wld"
18:52:05 LOG: Player profile saved with size 8.05kB(8.05kB) at 2019/02/18 18:52:05.
18:52:06 ERR: Content/SeriousSamHD/Models/Enemies/Beheaded/Textures/Head_nm.tex texture uses outdated normal map encoding, please recreate
18:52:06 ERR: Content/SeriousSamHD_TSE/Levels/Z5_Other/InnerFilth.wld: Cannot open file Content/SeriousSamHDEnemies/Tools/Zorg/ZorgSoldier_Gun.ctl
18:52:06 LOG: All stats uploaded
18:52:06 LOG: Failed loading world. (process memory: 1504 MB)
- Fixed a fog bug:
- Reduced boss support enemies
Oh and the boss support enemies doesn't despawn after you kill the boss, so that's lovely.
First off, the floors in the early sections of the levels have no material (Or incorrect material) applied to them, hence the missing footstep sounds when you walk on them.
The lighting in some parts of the map, mainly the Sirian areas, use fast lights which makes the areas look really ugly. Use pre-baked omni-lights next time.
The boss fight is kinda bullshit since there's a bunch of boss support enemies that spawn very quickly and you don't have enough firepower to take them all down while you have to deal with the boss at the same time. The items only spawn near the entrance of the arena despite there being a ton of space for them.