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However, if you leave the player base or NPC town, you may be able to attack.
I think that is difficult.
I made a mod to try it out, but that was impossible.
Oddly, making an NPC a slave to a player makes the dialogue not work.
I think it looks like a bug, but once Kenshi's official fixes it, I'll update the mod.
Or is there away to use the, "Outpost alert system" whenever a "slave escape check" has been accepted? Making the player view the fleeing slave?
Also, if a slave judges you as weak, the slave is very rebellious.
what i also find interesting is that there seems to be different chance rates depending on how powerful the slave is, a bandit is easier to tame than a boss it seems?
The first problem is the dialogue system.
I have created a random dialogue and set up slaves to run away with a low probability, but that did not go well.
And the second problem is that when a slave escapes when we are not watching we will be felt as if slaves have disappeared.
When I first uploaded Players Slavery
I got a report that the slave has disappeared.
For that reason I deleted the "act of escaping when the player does not see the slave".
I am using translation.
That is normal operation.
With this MOD your slave will dislikes your command.
Thanks for your comment.
Thank you for your comment!