Invisible, Inc.

Invisible, Inc.

Talkative Agents (+ Chatty Guards)
26 Comments
Hekateras  [author] 19 Jan, 2023 @ 8:32am 
V.4.0 update: People with agent mods can now add their own oneliners for their agents.
Hekateras  [author] 14 Aug, 2022 @ 10:05am 
V.3.23 update: Location-specific oneliners! :)
Hekateras  [author] 18 May, 2021 @ 1:16am 
@Alithia : Hey, I figure, these agents are hiding behind coffee tables and lamps, sneaking around in suits and high heels, what's one more unrealistic spy trope to add to the mix :D
Alithia 17 May, 2021 @ 5:32pm 
Is this realistic? Hell no. Did I always want more talking in the game? YES
Hekateras  [author] 5 Jun, 2020 @ 4:05pm 
Glad you enjoy it :)
Final Freefall 4 Jun, 2020 @ 5:47pm 
This is amazing!!! Thank you!
Hekateras  [author] 28 Sep, 2019 @ 5:12am 
@Isabelle Thank you for enjoying it! ^^ Make sure to join our Discord if you love the game and want to talk about it.
Starfire 27 Sep, 2019 @ 7:13pm 
Such sass in their remarks. I love it! Thank you for making this mod.
Hekateras  [author] 18 Jun, 2019 @ 10:37am 
Great to hear! Thanks.
Zorlock Darksoul 18 Jun, 2019 @ 9:08am 
Just wanted to chime in real quick and say I haven't had any rewind issues since the update. Thanks for the fix!
Hekateras  [author] 26 May, 2019 @ 6:54am 
Good question. It is a bit more than what I was going for, probably as a result of the way the function is called. I might tweak it down a bit more.
Zorlock Darksoul 25 May, 2019 @ 10:22pm 
I'm seeing talking cameras maybe once out of every 8-10 enemy comments. It's not a problem, per se, I'm just wondering if that's the intended rarity.
Hekateras  [author] 23 Apr, 2019 @ 2:58pm 
Also, update is live now! :D
Hekateras  [author] 23 Apr, 2019 @ 2:26pm 
Also, for guards commenting when waking up and such, I didn't really feel it was a priority since they already have *voiced* lines for those situations, and besides, it tends to be at higher alarm levels when there's already a lot going on and I wouldn't necessarily want it distracting from the action and gameplay. So I was more interested in having them say things to fill the quiet, slow moments in the early turns, hehe.
Hekateras  [author] 23 Apr, 2019 @ 2:25pm 
Don't worry, you weren't harsh! Actually, feedback this detailed is great. I'll be releasing an update very soon that lets you set a multiplier in generation options to make oneliners trigger less often in general.

Fun fact, guards responding to being attacked was originally meant only for guards that are attacked while they see you and therefore see you coming. :D However, I couldn't get it to work: by the time the attack 'trigger' comes in, they're technically already KO, and not actually looking at you anymore, so I gave up and implemented the current version, instead... I'm not fully satisfied with it, though. Maybe I'll try to make it work again later.
Hekateras  [author] 23 Apr, 2019 @ 1:17pm 
@NoobSlayer5000
Thanks for the feedback. Any particular kind of line that was bothering you?
I'll add a mod option to tweak how often you get the lines soon, I've been meaning to get around to that..
TitSniper69 16 Apr, 2019 @ 5:44pm 
*camera voice* I have breath mints.
Hotklou 16 Apr, 2019 @ 1:28pm 
Yeah it was quite funny. But it's no problem, only found it like once so far. X-D
Hekateras  [author] 16 Apr, 2019 @ 1:27pm 
Hey, uh, sorry about that. Do you have the latest version, V.2.2? The camera talking should be much, much rarer now.
It's a bug I was begged not to fix because of how stupidly funny some people found it, but in the current version, it should be very rare. :' )
Hotklou 16 Apr, 2019 @ 1:22pm 
I just got one question about the "Talkative Guards" addition... why are the security cameras talking? It's wondering "what's for dinner tonight".... guess it'll just be a good dose of electricity or something.
TitSniper69 20 Feb, 2019 @ 7:39am 
My favourite mod right after Sim Constructor by Cyberboy2000!
Hotklou 18 Feb, 2019 @ 1:00pm 
The Red agent mod is awesome. I'm currently doing a playthrough with Red and another custom agent mod, Dosan from the game Mark of the Ninja. So that's why I don't see any of your oneliners. I'll have a proper look at your mod with some of the agents that are supported.

I use these agent mods: Agents Mod Combo, Red, Dosan, Age of Lever (some movie or TV series I think), Talon Recruitment (agents from Overwatch).
Hekateras  [author] 17 Feb, 2019 @ 2:24pm 
Also the 'generic algorithm' idea for the Red mod is mine. It's my mod, a collab. I helped make it. : P
(That said, the specifics of what Checksum does is all Mobbstar, and a lot more awesome than my much tamer suggestions for it. He deserves all the kudos.)
Hekateras  [author] 17 Feb, 2019 @ 2:17pm 
Thanks for the feedback, Hawkeye!
The mod description lists which custom agents are supported in this mod. Currently that's just Mist, Ghuff, N-Umi and Dr. Pedler from the Mods Combo. So no, other mod agents are not yet supported.

The generic algorithm in the Red mod is primarily about gameplay balance/not nerfing the ability if you have custom agents on your team. This mod, on the other hand, is just fluff with no bearing on mechanics. ^^ So agents get lines if there's someone willing to write them and do a good job at it.
Hotklou 17 Feb, 2019 @ 1:17pm 
Awesome mod! Always felt like things were a bit quiet. But I have some ideas.

This mod doesn't seem to work with custom agents. I haven't tested it much on normal agents yet though, the mod's pretty new to me. I'm not asking that you add entire custom lines for these agents, but just make it so that they can use some of the more generalised lines, if that's possible.

A good example of a mod that works kinda like this would be the Red custom agent mod that brings in a new unique augment for that agent. This augment activates algorithms when a friendly agent is wounded. For each base game agent, it activates a different algorithm. For instance, Decker activates "Chase()" and Internationale activates "Triangulate()". How this guy dealt with the problem of custom agents, is a good idea. All custom agents activate the same algorithm, "Checksum()".

If you actually have done something like this, then it might just be a bug on my side or I've somehow missed it...
Hotklou 17 Feb, 2019 @ 11:46am 
Gotta have lots of movie references in this mod.