Surviving Mars

Surviving Mars

Water Production Dome
93 Comments
⚔️やiͥzzͣaͫkiller⚔ 18 Dec, 2021 @ 12:03pm 
new to the game because i was hearing good things, hope that still good mods will get updated as this would be very very appriciated i playd aven colony before but with no mods the game is in 3 days no fun anymore with just 5 buildings they can work in and stuff people get bored haha. as devs are bringing new content for this one i hope this one will live as long as cities skylines as with good modding its worth it !!! thanks for your good mods
BLÀde 2 Oct, 2021 @ 2:17pm 
n/p i figured out how to do it
enzovirus  [author] 2 Oct, 2021 @ 1:35pm 
Hi, I stopped maintaining most of my mods a long time ago...when the devs lost interest in the game but left game breaking bugs in it (as with several other games they've made previously).

I might take another look at a later date, unfortunately this game stopped being fun for me a long time ago as I spent more time maintaining and tweaking mods than playing for fun - I've not modded this type of game before so was a steep and time consuming learning curve and some of the comments I get from people really didn't help.

I've only been updating the most used mods to the latest version to let people continue using them as long as possible - I'm amazed they ever got so popular - but I've not been adding ny new features or any major tweaks. I know it's not what you want to hear but figured being totally open would help you understand why.
BLÀde 26 Sep, 2021 @ 6:32am 
can you make this available as well as the others to be built underground?
enzovirus  [author] 21 Sep, 2021 @ 11:50am 
I suggest resubbing, checking the free DLC required is installed (and enabled) and after that running just this mod in creative mode, then turning on one other mod at a time till you find what's causing a clash.

I did a clean install of the game when I updated my mods and it all showed fine...but I only had my mods installed so know the uploaded version works unless something is clashing with it from elsewhere, sorry!
BLÀde 20 Sep, 2021 @ 7:20am 
this works but it looks like an empty dome with no roof/dome
Mumsiedo 11 Sep, 2021 @ 6:08pm 
This is the best mod. Thanks!
jasonbuffinger 8 Sep, 2021 @ 5:46am 
please update this for new expansion love your mod
Mardoin69 10 Apr, 2021 @ 12:27pm 
Freakin Awesome! Was rather bored of the (only 2) vanilla game ways to generate water and always running low on it. Please keep this updated to work.....given that they are changing up code in the game again now. Thx enzovirus....love yer mods.
enzovirus  [author] 24 Mar, 2021 @ 11:36am 
Hi, I'm no longer updating this (although I do try to maintain it and keep it working), locking it behind research would potentially cause issues with a lot of save games, and with so many now subscribed (thank you all btw!) I don't want to ruin that many games!.
There's nothing stopping you from holding back building it until you've researched something you feel it fits in line with tho, not the answer you would like but a suggestion to help resist building early game :)
DartMada 23 Mar, 2021 @ 12:01pm 
can you alter this so that it requires research to unlock? I like it but it having it available right from the get go makes the game too easy regarding water
enzovirus  [author] 19 Mar, 2021 @ 11:20am 
@kencyr - no research for this, it was a very early mod of mine (before i knew how to lock behind research) and after so long it didn't feel right to trap it behind research.

@DeinonSlayer - it doesn't have airlocks, Very early design and everything is essentially self contained so having the martian atmosphere (not near vacuum) wouldn't damage things. My early buildings were based on using resources commonly used or brought to Mars, so repurposing parts to fit new needs

@Aquarian - I've just run this without other mods in creative mode and buildings use & store water properly, maybe it's a mod conflict? Can you try a quick creative with only this mod, see if it still has problems?
Aquarian 18 Mar, 2021 @ 11:44am 
hey enzo, not sure if you still check these comments, but i want to let you know that this mod, along with the jumbo vaporator, do not actually work for producing water. it may be due to the recent update or something. They *say* that they are working, and the top-bar water stats include the new production; however, buildings are still missing water (droplet icon above them) and when you click on some water storage and watch it, you can tell that the proper water supply is not actually being added/utilised.

love your mods! I look forward to a fix on these matters :D
DeinonSlayer 14 Feb, 2021 @ 11:30pm 
Looking at the screenshots, it seems like it's missing its airlocks - the dome is just open to the near-vacuum. Is this representative of the installed mod?
kencyr 31 Jan, 2021 @ 7:25am 
What tech research is required to unlock this? The asset worked, but I am not sure what made the building available
enzovirus  [author] 3 Oct, 2020 @ 4:46am 
Link to screenshot (including date and time so you can see it works fine) :)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2246692525
enzovirus  [author] 3 Oct, 2020 @ 4:44am 
Then there's a problem your side, either with conflicting mods, it hasn't downloaded properly (unsub and resub) or you've tampered with the files.

This wouldn't be a DLC problem as none of the models are showing..

Sounds like you haven't done this yet,
- turn of all other mods,
- run a quick creative mode with this on by itself
- see how it should look (which I've just done to confirm it works fine)
- then one by one narrow down where the conflict is by turning mods on one by one until you get issues

As nobody else has reported this issue it really is your side I'm afraid...the screenshots of the building are exactly how it looks.
tily_lass 2 Oct, 2020 @ 11:42pm 
you dont understand... look
https://imgur.com/y2O5SiB

it literally is as if i built a dome, removed the dome part, and left it blank. there is NOTHING special about its looks. and yes, i do have all the DLC
enzovirus  [author] 2 Oct, 2020 @ 7:50am 
@DartMada I stopped making mods for SM several months ago so won't be making another version of this.
(also if I started making lots of similar mods with slight differences everyone would start requesting slightly tweaked versions, the only exception was my Research Nodes purely because it would help speed the start of the game up for people)

As with all mods we've all got ideas for what we could change or improve.
SM has a built in mod maker, you're welcome to start from scratch and see what you can come up with :)
enzovirus  [author] 2 Oct, 2020 @ 7:14am 
@tily_lass it was designed around the base of the basic dome, not sure why you're having problems identifying it as the top makes it stand out and it's a lot flatter.
It was an early mod of mine so very simplistic but something people really liked so I went with it.
DartMada 1 Oct, 2020 @ 3:53pm 
okay well how about creating a whole separate version of it that requires research to unlock?
tily_lass 1 Oct, 2020 @ 2:41pm 
no, i mean there is nothing inside. it is like you built a dome and took the dome off. ive actually forgotten and tried to build buildings on/in it
enzovirus  [author] 1 Oct, 2020 @ 8:30am 
@tily_lass the top part has the huge white section which usually makes it stand out for people, it's also a lot flatter. Aim was because of the output and capability it had to be big and gave me room to add things on the inside to give it a self sufficient plant (similar to artificial sun and other wonders)

@Dartmada unfortunately as it's used by so many I really don't want to be messing with it any more, it has changed a lot during it's lifetime. I appreciate the feedback, other mods of mine do rely on research to stop them being used so easily...with this building because of the cost and maintenance most have sussed out building it early on is a gamble and can be more of a drain than small colonies can manage. Building early on always adds the risk if it gets destroyed or not maintained which frequently means the colony can't recover...
DartMada 30 Sep, 2020 @ 11:12am 
can you alter this so that its something you have to research? it works great but I feel like its too easy and it would be more challenging if it was something you have to earn
tily_lass 23 Sep, 2020 @ 12:16am 
this looks just like a normal dome, without the dome part... gets a bit confusing. that aside, its an amazing mod and i love it
Szynszyl 20 Oct, 2019 @ 1:52am 
Ok thx for answer :)
enzovirus  [author] 19 Oct, 2019 @ 9:11am 
Hi, thanks for the question, as this is designed to be a Wonder tier building which don't generally have workers, and the existing the Water Vaporators and Water Extractors which this is essentially based on also don't have workers it woudn't really fit the game. It would also make colonies a lot tighter as the building would need to be near domes for workers. I like the idea but unfortunately not something I will be doing sorry!
Szynszyl 18 Oct, 2019 @ 12:25am 
Hello, can you upload version with workers? for example 10 per shift?
enzovirus  [author] 9 Jul, 2019 @ 10:24am 
The "dome" part is in the DLC, it's a free one to make it useable by everyone :)
ChirpyWhistle 9 Jul, 2019 @ 8:49am 
i love this cause i have many artificiel suns that i powerd using it but every time i build it there is no dome around it so it just looks like the tunnels float in the "air" is there any way to fix that or do i need the dlc?
Torkkar 2 Jul, 2019 @ 10:10am 
No Problem man its also an awsome mod for late game cause I have a massive colony of about 2000 colonists but at the same time I used up all the subsurface water & most of my between dome lands is over 500 vaperators.

So just 5 domes that are supplying my tanks and my water is actually quite stable without being over powered.
enzovirus  [author] 2 Jul, 2019 @ 9:47am 
Good spot, tweaked description now advising metals for maintenance.
Tribo, the range has to cover the centre of the dome, similar to that of a subsurface heater, once the middle is covered it affects it.
Torkkar 1 Jul, 2019 @ 7:01am 
so can you add to description 2 details 1 what is the 10 to 15 maintenance material? 2 is this dome affected by Scrubbers?
enzovirus  [author] 21 Jun, 2019 @ 10:47am 
When I update my mods I always press the upload to steam button, followed by the upload to paradox mods (xbox and pc format) but 4/5 time paradox fails.
At the mo best to stick with steam for my mods at least and when I get a decent answer on the forums and reliale uploads then choose whichever is best for you :)
DracoDruid 21 Jun, 2019 @ 8:34am 
So I should rather load the mods from here then?
enzovirus  [author] 21 Jun, 2019 @ 8:33am 
I upload to steam more often, the paradox mod thing is quite buggy, some of my mods don't upload properly and none accept pictures so I don't update as often...I've mentioned issues on the Paradox forums but got nothing useful back...
DracoDruid 21 Jun, 2019 @ 6:41am 
How come this mod here is of a higher version than the one I can get from the ingame mod manager?
enzovirus  [author] 3 Jun, 2019 @ 12:03pm 
Nice, at least it was an easy fix :)
William Hughes 3 Jun, 2019 @ 6:45am 
Ok I found the issue... apparently any mod I down load I needed to go in game and turn on in the mod manager. I am not sure why this is happening but half my mods were turned off/disabled got them on now and I have found all the fun building I was missing :) thanx for your time and mod making skills.
William Hughes 3 Jun, 2019 @ 6:12am 
I have all dlc in my library. could other mods be stopping these from working I use a lot of the Ultimate building mods
enzovirus  [author] 2 Jun, 2019 @ 11:36am 
Hi, have you downloaded the free DLC?
I've checked the code my side (and downloaded downloaded my mod seperately from steam to check it's ok) and had someone else check it as well.
It would seem to be an issue your side, try unsubscribing and redownloading it, check DLC is working ok and last resort try turning off all other mods and try creative mode with just this mod to see if it's a conflict with someone else's work.
William Hughes 2 Jun, 2019 @ 8:16am 
Hello, Still nothing on the menu. I don't seem to have it showing up, and for the other dome one you have also don't show up
enzovirus  [author] 2 Jun, 2019 @ 2:44am 
Hi, yeah that's intentional, it is borderline a Wonder, but people wanted to be able to build multiples of this and the Rainforest Dome. I've kept it there as it sort of fits that tier so wanted to keep it there for now.
MasterOfGrey 1 Jun, 2019 @ 11:57pm 
Oh by the way, this is listed as a wonder, but in my game it would let me build more than one.
enzovirus  [author] 28 May, 2019 @ 10:29pm 
Thanks for the feedback, some people love the output, some want less, some want less but to top up with upgrades, trying to find the right balance.
500 for this and my rainforest dome was a lot on purpose to help with testing, I'm thinking of dropping it around 150-250 so its still a lot, but the maintenance helps offset that. Then having 3 upgrades to put it near 500, so those that don't want it that high don't have to upgrade, those that want 500 can still get it.
My largest colonies would use near 1000 water, and with the green planet stuff it uses a fair bit of water for that too so maybe that's partly why people liked the output
MasterOfGrey 28 May, 2019 @ 8:18pm 
Frankly 500 is an absolutely ridiculous amount of water, even for a wonder. My biggest colony ever with around 3000 people only used about 210 water. Otherwise though, just started using this in my game and it’s really nicely done.
enzovirus  [author] 28 May, 2019 @ 11:10am 
Just updated it again, this should fix the build menu icons (it should appear under the wonder catagory)
William Hughes 26 May, 2019 @ 3:15am 
I dont seem to see this in the build menu is there another mod I need to turn this on?
enzovirus  [author] 24 May, 2019 @ 5:24am 
I think this and the rainforest dome need a bit of balancing, I still want to have 500 output but rely more on upgrades to make them better suited to mid game (no upgrades) and late game (upgraded).
With the latest update to the game, i think we need good water producers :)
maiden4meldin 24 May, 2019 @ 4:23am 
I love these three buildings, and don't mind the high costs to keep them running, or maintained. I use them mid game and on to late game, definitely no need for these early game. Don't change anything lol. Except to make them compatible with every new update and such lol