RimWorld
Warhammer: Daemonettes
331 Komentar
хорошо покакал 9 Mei 2024 @ 10:42am 
is it compatible with RJW?
[Des] Archina 26 Des 2022 @ 12:39am 
I tried to update it to 1.4 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2906808174
@KompadT If you don't like it and want me to take it down or would like to have access to the files/changes I made lemme know.
why are we here? just to suffer? 5 Des 2022 @ 11:22am 
1.4 :(
Ģ◊иℤ◊⚡ℤ∀муpΛй 22 Okt 2022 @ 6:17pm 
Is this getting updated to 1.4 ?
FallinDred 19 Okt 2022 @ 3:28pm 
oooohhh slaneshi humans could have some cool genes now instead of being "aliens" lol
gruesome.deadpan822 23 Jul 2022 @ 9:06pm 
ADD BLOOD LETERS AND PLAGE BARBERS
licensed mango 17 Jun 2022 @ 2:44pm 
slaanesh prince get stuck on styling station, every time action complete just does it again
SineSwiper 3 Jun 2022 @ 6:18am 
@Alex: Shameless plug, but you can use Xenobionic Patcher to install a hand part to the claw.
FallinDred 30 Mei 2022 @ 8:29pm 
suggestion. slaanesh icon to function like gibbet cage?
Duke of Chutney 20 Apr 2022 @ 11:55am 
Could we get milk from the animals please?
Dr. Quackers M.D. 25 Mar 2022 @ 9:15pm 
For some reason I have to do like 14 rituals at the slannesh pole, my people have a negative 10 X14 for missing a bunch of lust of J and lust of .... rituals.
Alex 6 Mar 2022 @ 10:52pm 
Is there a way to replace the claws with hands in the game? Once a claw is lost i can't figure out how to replace with a prosthetic hand for instance. Should I be able to?
jckrg 20 Feb 2022 @ 9:33am 
love your mods ,any new ones in the works?
KompadT  [pembuat] 7 Jan 2022 @ 10:02am 
@True Mind
Patched, it should fix the error.
KompadT  [pembuat] 7 Jan 2022 @ 9:55am 
@True Mind
I think I know what error is, will see about doing a patch.
TrueMind 6 Jan 2022 @ 10:15pm 
Okay, I removed better loading, it was not that, the bug still persists.
TrueMind 6 Jan 2022 @ 10:12pm 
Hey, I tried using this mod with no other one(And hugslib and alien races, but you get what I mean) and got this bug.
https://gist.github.com/20bbc350bee13a7a2c1483343880faa6
Makk 6 Jan 2022 @ 11:47am 
For some reason it does not work whenever the game wants to load the model everything just disappears. For safety i checked Skaven and Gor but that just works fine.
NX 14 Okt 2021 @ 8:12pm 
found that any daemonette that spawns as thin bodytype has no head.
NX 11 Okt 2021 @ 4:47pm 
I keep getting fleshmongers male daemonettes spawning without heads. Any ideas?
KompadT  [pembuat] 4 Okt 2021 @ 7:38am 
Yeh, real faction guest conflicts with the spawning of pawns.
Hobbit 3 Okt 2021 @ 2:42pm 
@Aranador Yep That was the culprit for me
Aranador 24 Sep 2021 @ 11:37pm 
On a whim, I disabled "Real Faction Guest" and limited testing had 3 of 3 summons successfully summon a daemon as expected. I wonder if Slothman had that same mod when they had this problem.
Aranador 24 Sep 2021 @ 11:29pm 
I too am having daemons summon as any old thing, like a male human or something. Makes the whole deamon summing slaneeshi priest thing I was going for fall a little flat.
Hobbit 19 Sep 2021 @ 3:51pm 
IM having an issue where when i summon a daemon, they spawn as one of the many other races I have, mods such as forgotten realms, and Rimeffect races. Unsure what mod might be interfering here and thought maybe someone here has seen this and could help.
KompadT  [pembuat] 4 Sep 2021 @ 4:19pm 
@borgKick
Aye, that would most likely be that their custom bodyparts are not recognized correctly so the restriction doesn't kick in.
borgKick 4 Sep 2021 @ 2:21pm 
Just a heads up, ive found colonists will equip unlimited shields from CE medieval shields. can set a outfit to ban equipping shields n manually force just one. no biggy :D
KompadT  [pembuat] 3 Sep 2021 @ 7:25am 
@Shadowmoore
I haven't gotten around to doing it yet. It's on the list atlest. o7
Bait 28 Agu 2021 @ 5:44pm 
Hello yes, where do I get my free life-time supply of makeup, space cocaine and promethium?
Shadowmoore 25 Agu 2021 @ 7:53pm 
@KompadT I honestly don't mind if you say no, but one thing I immediately thought upon seeing the (FANTASTIC) Slaanesh icon's that can be used for 'graves' was: "Please let this inspire terror in my slaves." Alas, it does not. Still, I figured I'd ask if you'd considered it. If not, I understand completely!
KompadT  [pembuat] 22 Agu 2021 @ 11:35am 
@Berserker
Yes that's for installing extra limbs.

@Beonejester13 / Elly
I need to add a check for it. Maybe I should just quick fix it, might be update fixed anytime soon.
Bonejester13 / Elly 20 Agu 2021 @ 10:38am 
How it comes that with the new version the other Daemonette faction the Fleshmongers are ALWAYS hostile?
Berserker 20 Agu 2021 @ 8:37am 
Does anyone know what left and right protuding pacths are? Is it allowing me to instal extra limbs on my Daemonettes?
Absolute Madman✨ 14 Jul 2021 @ 6:19am 
@KompadT,

I have to say, this is my favorite mod and I admit with no shame that it's totally personal bias.
Would you be willing to expand on this mod more? (IE: instruments, clothing options, heads, bodies, more statues, and Laer inspired blades?)

With Ideology coming out, you can bet your ass that there are going to be people wanting to make pleasure cults, and I'd love to have the Slaaneshi flavor to go along with it.
:Dominated:
Bara CoMiGo 13 Jul 2021 @ 10:22pm 
Could you add a mirrored version of chaice lounge? so I can put two of them around a table with both corners close to a wall :3
KompadT  [pembuat] 6 Jun 2021 @ 3:13am 
@Imposture
o7
Imposture 27 Mei 2021 @ 6:20pm 
Hello, just to say Fleshmonger are working again. Maybe an udapte from Humanoid Alien Race who caused issue?
Anyway it's working now ! Thx for your amazing mod :P
KompadT  [pembuat] 25 Apr 2021 @ 9:07am 
@Poosan
What w00t7877 said, that's most likely what you can try to do. I have not really been able to find a solution for the problem.
Byzantium 25 Apr 2021 @ 3:40am 
I wound up using the worldedit mod to remove the actual faction itself, while not removing the mod. All of the items etc. work and you can even have pawns from this mod in the game, just no faction to break during a raid.
Poosan 25 Apr 2021 @ 2:02am 
Had a major deamonette raid, crashes the game. removed the viking mod which of course fucked my game up to no end BUT the raid went through without crashing.

So any suggestions what to do here? I cant remove either mod because that fucks my game up.
runningtargetzombiebait 18 Apr 2021 @ 6:37am 
First, I really enjoy your mods--especially the Skaven, yes-yes.
Second, any chance of Khorne or Nurgle?
Byzantium 11 Apr 2021 @ 10:09pm 
I am also experiencing my game freezing/crashing. I get the raid notification that Fleshmonger will raid in 12 hours, then crashes afterwards. I do not have Vikings installed, but do have VFE Mechs and Insectoids, if that is relevant.
Imposture 30 Mar 2021 @ 10:21pm 
Hello,

I dont know why but when a raid appear from Fleshmonger my game totaly Freeze then Crash.
I know it's from them cause i wanted to Raid a camp, crashing everytime, then I tried to summon a Raid in Dev Mod and Freeze/Crash again. (Every other faction working fine)
I have alot of Mods, can be a conflict but I dont know how understand where things fails.

Anyway thx for your work, I love yours mods !
Absolute Madman✨ 2 Mar 2021 @ 10:57am 
huh,
@bulletfang

I've had the vikings mod installed for a long while now with this mod, no issues.

I don't have the DLC though, so I dunno if that would affect anything.
Swatch 13 Feb 2021 @ 11:39am 
I've had the crash with the viking faction as well. Took me a while to figure out what was happening, I recommend you put a warning in the mod description about this major incompatibility. Anyway, after simply removing the viking mod, I noticed that freshly recruited daemonettes won't pick up common melee weapons anymore. Is that intended, and if yes, could this be a factor in the viking mod crash? I've played on this save for a good 20 hours now and thought this was normal.
Likar 30 Des 2020 @ 11:39am 
@KompadT
ok, thanks for reply. I really love your mods.
KompadT  [pembuat] 28 Des 2020 @ 6:05am 
@Likar
That error is safe to ignore. It's concerning the royalty dlc.
I disabled the royal clothing want/need for the daemons that can't wear the apparel. Atm it pops up when you play without the dlc.
Likar 26 Des 2020 @ 6:49am 
Could not resolve cross-reference to RimWorld.ThoughtDef named TitleApparelRequirementNotMet (wanter=cannotReceiveThoughts)
Verse.Log:Error(String, Boolean)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode, Object)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
KompadT  [pembuat] 21 Des 2020 @ 11:59am 
@S1RUSTHAV1RUS
o7
ShOcK&AwE 13 Des 2020 @ 1:30pm 
can confirm this is the culprit to lock down freezes. had a quest to protect pawn from royalty DLC quest and they were sending a raid of fleshmongers and as raid started game locked up. I have disable the mod and all is working now. they ended up sending a mechnoid drop into my kitchen 600 meals destroyed all food gone. three days before winter.. lol good ole rimworld.