Sid Meier's Civilization VI

Sid Meier's Civilization VI

Mappa Mundi
72 Comments
Villalencia 23 Feb, 2024 @ 5:33pm 
Nice, but I see some weird stuff. I'm playing with Spain and there are rivers and mountains named as places in Mexico, but like Aztecs
YU=OO 5 Jan, 2024 @ 10:21pm 
Mappa Mundi增加了超过15000个独特的地名,大大增加了游戏的多样性。
选项
Mappa Mundi包括为欧洲文明启用殖民地名称的选项。默认情况下,此选项处于禁用状态。您可以通过编辑mod文件夹中的UserConfig_MappaMundi并更改以下行来启用它:
Java 17 Aug, 2023 @ 8:49am 
@linkeplayer
Almost a year later..
It is on a folder of Steam in Program Files.

For me is: C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1659721145
Linkeplayer 5 Dec, 2022 @ 12:12pm 
Hi, first of all this mod is greater than great and a must have for all civ players. I do have a question though. Where can I find the modfolder for Mappa Mundi? I want to enable colonial names for European civs, but cant find the modfolder/file.
Thanks in advance!
DatOneMinuteman 19 Aug, 2022 @ 6:09pm 
a far cry from the hoi4 mod of the same name
wargolynch 15 Aug, 2022 @ 6:40am 
Ah la belle époque!
Chispadin 15 Jun, 2022 @ 7:35am 
This is a great mod, thank you for your efforts. Here are my suggestions and observations: JFD Chile Mod requires significant name support especially for bays and deserts. Secondly, constant name updates would become far less necessary were there a way for individuals to edit them in game and create their own names or correct others.
Arminius 3 Nov, 2021 @ 5:17pm 
I would love to name some areas myself to change the flair of real world names. Is it possible to name self-chosen area of tiles?
Bardagh 7 Dec, 2020 @ 2:08pm 
It's throwing an error when I try to play with the Terra map.
siau2tie1 25 Sep, 2020 @ 9:18pm 
You can copy Sukritact's Gaulish geographic names to NFP's Gaul.
Rex Bellator 24 Jun, 2020 @ 9:50am 
Like someone else reported Kick 'Em Jenny has a bad character. Needs fixing. Otherwise this is a nice mod in theory.

@msargent764 Yes it works but there are some character/text issues.
Hiram Abif 21 May, 2020 @ 2:09pm 
does this work ??????
Ronculus 13 May, 2020 @ 5:39pm 
Do you have to do something after subscribing to the mod? It's not doing anything after downloading.
Emperor Cheesius Secundus 5 Dec, 2019 @ 7:11pm 
So does this work? haven't played in a long time so I'm not sure which of my mods may not work
TopFord 18 Sep, 2019 @ 1:51pm 
The mod is broken with the September Update. The added names will show up, but for some reason you can't show/hide the yields (Y key or check box).
truiz024 10 Aug, 2019 @ 6:19pm 
I have a second question actually; I see you have support for Leugi's Haiti. Does this mean that it works? I thought we were still waiting on an update for that mod.
Nizou 26 Jul, 2019 @ 1:16pm 
Is it compatible with June patch ?
truiz024 23 Jun, 2019 @ 2:45pm 
Could you explain what using "Colonial Names" means? Sorry, not sure what that is supposed to mean and could not find it in the description or comments.
siau2tie1 23 Apr, 2019 @ 7:26pm 
How about Gaul (Sukritact)?
JakobieJones 7 Mar, 2019 @ 7:53pm 
does this support ynamp?
Woof 6 Mar, 2019 @ 5:08am 
Just came across a volcano named Kick [X]em Jenny. If I had to guess, the bad symbol is supposed to be a ' so it would read Kick 'em Jenny. What an odd name, though. (edit: Kick 'em Jenny is a real undersea volcano) I wonder if your script scrapes the name wrong because of the ' the URL on wiki is /Kick_%27em_Jenny so I wonder if the %27 is screwing it up?
thecrazyscotsman  [author] 4 Mar, 2019 @ 6:47pm 
Update v5 is out - see change notes for details.
thecrazyscotsman  [author] 2 Mar, 2019 @ 5:04pm 
No worries - my script pulls a decent number of outright bad entries, which I want to remove completely. It also pulls a bunch of edge cases, where the feature is technically a valid entry, but the name may be confusing or might look bizarre given how randomly they are assigned. For example, a "Coastal Range" would be removed because it's likely that it would appear completely landlocked in-game.

Still others I just don't particularly like the name of, and the US Interior Highlands, while perhaps somewhat potentially confusing based on placement primarily just gets removed because I find the name far too boring and America already has plenty of other options.
Plerion 2 Mar, 2019 @ 4:41pm 
I see, thanks a lot.

May I ask why you remove such entry instead of fixing it (assuming such a thing is possible ofc)? I'm just wondering, not pushing it.
thecrazyscotsman  [author] 2 Mar, 2019 @ 4:13pm 
@Plerion - that entry has been removed in v4. Also, visually overlapping place names is not something that has anything to do with this mod...it happens in regular GS as well, it just has to do with where the game decides to place each label - sometimes they overlap.
thecrazyscotsman  [author] 2 Mar, 2019 @ 4:11pm 
Update v4 is out - may break save games as it removes several bad entries. Past versions are available for manual download as usual. See change notes for further details.
Plerion 1 Mar, 2019 @ 10:26am 
Is it possible that you might have forgotten to localize the following?

LOC_NAMED_MOUNTAIN_U.S._INTERIOR_HIGHLANDS_NAME

https://i.imgur.com/Ce5luq5.jpg

I also have the following issue with Oxnard Plain name being placed over a natural wonder (Uluru):

https://i.imgur.com/TSIpvA5.jpg
LacsiraxAriscal 24 Feb, 2019 @ 2:32pm 
Just another one though this could be a Nahuatl rendering I'm unsure on - anyway Popocatépetl is spelled Popcatépetl, without that second o.
LacsiraxAriscal 24 Feb, 2019 @ 1:56pm 
Great mod! Just looking thru and I noticed a typo: Caucasus is spelt as Caucaus. Can't way to give this a spin anyway, awesome job.
Desucrate 23 Feb, 2019 @ 11:39pm 
Gathering Storm is required to use this mod.
[:V] bolibompa 23 Feb, 2019 @ 10:27pm 
Is the DLC requierd, or is it fine to play without it?
thecrazyscotsman  [author] 23 Feb, 2019 @ 4:44pm 
@Max_208 - I'd be happy to have some translations, I'm going to set up a discussion when I'm ready as I'm getting things set up on my end to easily incorporate translations.
thecrazyscotsman  [author] 23 Feb, 2019 @ 4:43pm 
Update v3 is out - a minor fix for double quotes which should be compatible with current games.
AnakineCapMab 23 Feb, 2019 @ 12:20pm 
Thanks for the answer @Chimpan'g, i guess i'll just have to buy Gathering Storm if i want this mod to work.
Max_208 23 Feb, 2019 @ 6:06am 
hello, i wonder if it would be possible to help you by translating this mod in french ?
chimp  [author] 23 Feb, 2019 @ 4:21am 
@AnakineCapMab Named features are a Gathering Storm thing so this won't work with R&F
AnakineCapMab 23 Feb, 2019 @ 1:41am 
Is this mod compatible with Rise&Fall ? Can you use it only with R&S (if it's compatible) and not Gathering Storm ? Thanks for any answer.
Desucrate 23 Feb, 2019 @ 1:12am 
agreed on the name diversity. It's far more interesting to have a civilisation blossom on the waters of the eden river, instead of the thames every game because, guess what, you're england, so fuck you london will always be on the thames
Plerion 23 Feb, 2019 @ 1:03am 
It doesn't "need to be", that's just a difference in design philosophy. Unless one is playing in True Earth locations (where true names should be respected), I personally like the name diversity.
thecrazyscotsman  [author] 22 Feb, 2019 @ 5:51pm 
v2 update released! This update will break saves, so if you are in the middle of a game,all versions are available from the alternate download link in the description.
Knightshade 22 Feb, 2019 @ 8:54am 
How does this work with Sukritact's Gaul?
thecrazyscotsman  [author] 21 Feb, 2019 @ 12:20pm 
@Taddl_Tentalke - No. Place names were only implemented in Gathering Storm.
Taddl_Tentakle 21 Feb, 2019 @ 8:43am 
is there a vanilla version?
Kuroi.Kitsune 21 Feb, 2019 @ 6:40am 
@BINARYGOD yeah, I've tested and even without this mod Fantastical map has weird naming glitches.
gmnowels 21 Feb, 2019 @ 6:13am 
The comment about YnAmp maps issues is incorrect @Microwave Oven. Flooding does happen. Not sure what you mean by spawning volcanoes; but I have 8+ volcanoes on north/south american continents I am playing now (YnAmp TerraMap Giant, TSL, Custom Landmasses)
Merkwürdigliebe 20 Feb, 2019 @ 11:10pm 
@thecrazyscotsman Yes of course it is;it's just extremely generic.
Mircowave Oven 20 Feb, 2019 @ 3:50pm 
@BINARYGOD I think that's pretty much all modded maps for the time being. for YNAMP river flooding doesn't happen, and volcanoes don't spawn.
BINARYGOD 20 Feb, 2019 @ 1:36pm 
My last comment was meant to @Kuroi.Kitsune (oops)
BINARYGOD 20 Feb, 2019 @ 1:35pm 
Based on what I have read, Fantastical Map Script is going to need several updates to be compatible with the more recent version of the game (possibly even if you turn off GS rules).

I am very much looking forward to that map mod being fully updated, but won;t use it till it is. Of course, if no one uses it s/he cant find all of the bugs (one person is a not a testing department :-P )
circeus 20 Feb, 2019 @ 6:01am 
I have to commend your dedication to modded civs. I'm pretty sure some of those aren't even compatible with Rise and Fall XD