Sid Meier's Civilization VI

Sid Meier's Civilization VI

Zee's Fewer Trade Offers
52 Comments
Ginger 20 Feb, 2023 @ 7:58am 
is there a chance you can get rid of offers completely? i would love that <3
ChrisMartin 18 Jun, 2022 @ 12:03pm 
I really like your work. Thank you for sharing.
_Zee  [author] 18 Jun, 2022 @ 3:17am 
I wonder who the 10 thousandth subscriber will be.....

Thanks for the support everyone. This will be my first mod to clear 10k subs on Steam.
Cheers!
patrickpeppers 29 May, 2022 @ 9:01am 
@Tigranes "Phantagonist's Agenda Warning Removal" is what you're looking for. Works well with this mod.
Reginald "Big Reggie" Hollywood 12 Apr, 2021 @ 4:47am 
The pictures you have for this are perfect.
Tigranes 17 Mar, 2021 @ 2:20am 
@_Zee can you please create fewer agenda approval/disapproval pop ups together with no denouncing pop ups at all. Trade pop ups are not so lame lately and Firaxis created stop asking option. But no help with agenda harassment ((((
wizzy-fps 28 Dec, 2020 @ 3:34pm 
thanks!
_Zee  [author] 21 Oct, 2020 @ 11:04pm 
Not sure what you mean @edresende. War doesn't require any requests, AI can just declare it.
ChrisMartin 21 Oct, 2020 @ 7:45am 
Request for what? Trade?
edresende 21 Oct, 2020 @ 7:25am 
Victoria declared war on me without any previous requests... is this mod automatically rejecting the requests behind the scenes?
_Zee  [author] 18 Aug, 2020 @ 9:12pm 
@Grumpy Grenade no
Illusion17 18 Aug, 2020 @ 5:34pm 
Was wondering if this also reduces their demands, was getting several demands from the Ai a turn when all of them denounced me XD.
Grumpy Grenade 17 Aug, 2020 @ 10:04am 
Does this also affect "Request Embassay" etc?
chrispannell2 15 Aug, 2020 @ 2:44am 
Thanks alot
hlcs 25 Jun, 2020 @ 6:38am 
Makes game much less frustrating.
♥♥♥ war arena 3 Mar, 2020 @ 5:19pm 
Hi there, I'm looking for this mod except instead of adding 20 turns to the cooldown, it adds like 100 or 200. I just don't want to see ANY ai offers at all, they're super immersion breaking and annoying. Can you help?
_Zee  [author] 6 Nov, 2019 @ 7:30pm 
Version Update Posted - No Changes Made.
emperor_ike 25 Oct, 2019 @ 1:24pm 
careful, the_buccaneer82's gonna ask for your stuff
Captain Barbossa 7 Aug, 2019 @ 3:50pm 
God Bless You
Jonnus.Cobra 19 May, 2019 @ 12:05pm 
Hello, _Zee. Do you have a Discord account? I'd like to contact you... Thanks.
_Zee  [author] 5 Apr, 2019 @ 11:33am 
The Antarctica update certainly took action to improve the AI trade logic, but it didn't change the cooldown timers on offer frequency. Some may decide vanilla is "good enough" now, but I'll definitely still be using this mod.
BKGamesPI 4 Apr, 2019 @ 11:11am 
@Zee This was implemented in this patch wasn't it? So is this obsolete now? Are you working to make adjustments to your mods? Thanks for you hard work m8!
_Zee  [author] 14 Mar, 2019 @ 11:33pm 
In response to many requests, I have created a Collection that includes all the mods (including from other authors) I use when playing Civ 6.

You can go here and subscribe to all of them at the same time with a single press of a button.
Tyron 5 Mar, 2019 @ 10:03am 
Thank you so much! The spam was a pain in the a** on a enourmous map with over 20 civs! I will build a giant statue in my capital to your glory!
ChrisMartin 4 Mar, 2019 @ 8:53am 
Thank you for your hard work, and honesty. Was about to "blame" a different mod for the black screens (without any proof, of course) Shame on me.
=[NK]= Col. Jack O'Neil 4 Mar, 2019 @ 5:38am 
+1 for selecting items as deal blocking items!
Cosmic Fox 4 Mar, 2019 @ 4:01am 
Why not use the dang mod as is and stop making requests, the guy has done a ton of work, appreciate what he has done, compliment accordingly. :steamhappy:
Fuzzylogic 3 Mar, 2019 @ 3:16pm 
Can you make an option to block trading certain items like the AI does? E.g. if I'm going for a culture victory I'm not going to trade my great works for any reason.
Plerion 2 Mar, 2019 @ 5:54pm 
I have a suggestion: does anybody else suffer from "offer waves" in vanilla game? Even after increasing cooldowns, other civs in a game tend to offer deals all in the same turn. This makes diplomacy deals highly predictable.

If this also happens to most people here, is it feasible to add a random number to the CD timer instead? So for example,

"Increases turn cooldown for friendship offers from 5 to 30."

would be

"Increases turn cooldown for friendship offers from 5 to a random number between 25-35."

What do you think?
_Zee  [author] 2 Mar, 2019 @ 12:57pm 
Thanks everyone! This can be used on any save by the way, it will work on games you started without it.

I suppose I should add that information to the description. :P
Sgt_Shotty 2 Mar, 2019 @ 8:25am 
Thank you for this! I tried a game with Eleanor, so my turns now involve every civ in the game constantly bombarding me with requests for my great works. That's all the game is now, no no no no... I'm looking forward to playing a game with this!
Pristik 2 Mar, 2019 @ 8:06am 
Dude, you are a beast! I just saw this mod and went on a subscribe spree of your mods. Still need to play a game with them. But if it works properly, you are making the game as it should be on vanilla. Keep it up!
Thrawn 2 Mar, 2019 @ 7:29am 
great work you are doing, keep up with that! :)
one suggestion: is it possible to a) remove the second button when saying goodbye after signing a contract or b) replace it at the same height where the accept / decline buttons are? when playing with 12-15 ai its annoying when u have to move ur mouse up and down and up and down again and again. bad ui placement by firaxis
Whiskers of Sheogorath 2 Mar, 2019 @ 2:02am 
But really, can i have your stuff?
zon 26 Feb, 2019 @ 7:11am 
thx for the update :)
pajamathekid 24 Feb, 2019 @ 2:52pm 
Cheers Mate, Australia's after my Furs every other turn, the Germans keep offering Horses in exchange for my precious Diplomatic Favor and my Iron, and Brazil has the audacity to think something he owns could be equal in value to my Prized Hungarian Oranges. As if! I'll never give them up.
Myers 24 Feb, 2019 @ 2:08am 
Thanks you! For the on-going save change! You've saved my sanity!!
=[NK]= Col. Jack O'Neil 23 Feb, 2019 @ 8:57pm 
Sorry I hadn't had any time to test it
=[NK]= Col. Jack O'Neil 23 Feb, 2019 @ 8:57pm 
There's also a similar line for multilayer compatibility as well ;)
_Zee  [author] 23 Feb, 2019 @ 8:07pm 
Just posted an update that should allow the mod to work in any save, even if you didn't start that save with the mod enabled.
emmamemer 23 Feb, 2019 @ 6:03pm 
hey i see you have 2 iron can i have it?
-every civ
_Zee  [author] 23 Feb, 2019 @ 1:48am 
Wasn't aware of that property, thats a useful one. You might be right, if you feel like testing it please let me know.
=[NK]= Col. Jack O'Neil 22 Feb, 2019 @ 10:49pm 
Zee you're slightly wrong. Ii you add this line to the mod properties and save the file: <AffectsSavedGames>0</AffectsSavedGames> then the mod should be able to be added and removed mid game. Obviously can't be used for certain mods, but yours might work?
Parker Posey's Mouth 22 Feb, 2019 @ 8:34pm 
Definitely need this, now that every AI decides to pester me for every great work at every opportunity! I will never trade my Mary Shelleys! NEVER!!!
_Zee  [author] 21 Feb, 2019 @ 2:19pm 
@Myers

Adding mods mid-game is really really spotty.
In my personal experience, if the mod you've updated was already a part of your save before you updated, then the changes will show up in game (although even this seems to take a few turns to update for some mods sometimes).
If you try to activate a mod that was never a part of the save, then it will never affect that save.

That's just been my experience.
Myers 21 Feb, 2019 @ 6:44am 
Can this be added mid game? As I find the last few Civs their demands for my great writings one after the other is annoying
CdrCanteets 20 Feb, 2019 @ 2:54am 
I love you so much! Gorgo can go suck a lemon if she thinks she's getting my books!
Echo 19 Feb, 2019 @ 11:36am 
omg you are a hero, this right here has almost made me want to throw my computer haha
=[NK]= Col. Jack O'Neil 18 Feb, 2019 @ 10:08pm 
Is there any way that we can choose to have offer blocking on things? Like diplomatic favour or something? So the ai just won't ask us to trade for it at all?
_Zee  [author] 18 Feb, 2019 @ 7:42pm 
Just posted an update that corrects a bug that was preventing this from working. Sorry about that, all good to go now!