Stellaris

Stellaris

New Additions: Edicts & Decisions
26 kommentarer
Legatus 16. sep. 2021 kl. 10:46 
Still work btw
Skeppis 6. dec. 2020 kl. 2:42 
Hi, quick question does this mod work with v. 2.8.1 multiplayer?
TheBigE 18. mar. 2020 kl. 13:51 
First question: Has this been confirmed to work in 2.6 despite the update? Second, if the mod author is not planning to update further, are others allowed to build updated forks based on the original?
The Dadinator  [ophavsmand] 17. mar. 2020 kl. 18:55 
No more updates planned.
Guerrilla Gamer 26. dec. 2019 kl. 19:00 
update 2.5 came out over a month ago, still no update
The Fish 14. dec. 2019 kl. 5:51 
so does it work or not work with 2.5?
DKeith2011 13. dec. 2019 kl. 22:24 
Needs update for 2.5
packedmaniac 4. nov. 2019 kl. 6:11 
Any chance for a 2.5.x update? In the works or after the Federations DLC maybe? :-)
-=Maure=- 7. sep. 2019 kl. 3:27 
More Unity ambitions please!
Gavril 17. juni 2019 kl. 0:01 
I really like this mod. Will there be any additions or is it feature complete?
Jin_Cardassian 3. apr. 2019 kl. 16:05 
Does the AI ever make use of these?
Proxima-b 25. mar. 2019 kl. 12:28 
I have this mod activated, yet none of these features appeared
Father Catman 22. feb. 2019 kl. 20:54 
I meant planets- Sorry lol. It's been a long.. Long day.

Awesome idea for a mod! When I get done with my current gameplay, I will try this mod out!
The Dadinator  [ophavsmand] 22. feb. 2019 kl. 20:52 
Expand habitat is for Habitats... not planets.... might have been part of Utopia DLC. The cost does increase from the first to the second. Yes the AI can use it. 500 alloys and 10,000 energy and 750 alloys and 12,500 energy
Father Catman 22. feb. 2019 kl. 20:47 
For the expanded habitat planetary feature. It increases districts by two, and can be activated twice per planet.
But for the cost of energy, minerals and alloys.

How much exactly?
Does the cost increase on planets that are not as habitable for your people?
Does it cost less on smaller planets, more on bigger planets?
Does the cost increases after you use it the first time?
Can the AI use this as well?
What if the planet gets conquered or all of it's inhabitants say.. Perish or get abducted.
If the planet gets turned inhospitable, lets say to a random event.. Or from bombardment from orbit. Can the planet be terraformed and the bonuses remain?
The Dadinator  [ophavsmand] 22. feb. 2019 kl. 20:41 
I try very hard not to touch vanilla files so both options exist
Father Catman 22. feb. 2019 kl. 20:39 
Does the research grant replace the standard research grant?

As in.. Instead of having the option to choose the 10% research to all scientific studies, you have to choose one of three scientific studies at a 15% increase.
The Dadinator  [ophavsmand] 22. feb. 2019 kl. 16:04 
@Janusz Tracz - unfortunately there are no game modifiers today for any of that.
Royce DuPont 22. feb. 2019 kl. 15:28 
Or even better, increase % chance to roll a technology of a specific type (genetics, voidcraft, industry etc)
Royce DuPont 22. feb. 2019 kl. 15:23 
Research grants feel boring. Have you considered having them increase % chance for a rare technology to appear, similar to how technological ascendance is going to work ?
The Dadinator  [ophavsmand] 20. feb. 2019 kl. 14:33 
It adds a -50% multiplier to attraction.
Vilcoyote 20. feb. 2019 kl. 14:18 
is propaganda multiplicative or additive?
The Dadinator  [ophavsmand] 19. feb. 2019 kl. 12:07 
Just updated it as I saw I forgot it :). It boosts defensive morale, health, damage, and experience while active.
Grenade Salad 19. feb. 2019 kl. 12:03 
I'm more asking what it is, since it's not in your mod description that I can see. :)
The Dadinator  [ophavsmand] 19. feb. 2019 kl. 11:57 
It is a unity ambition so won't be unlocked until the other unity ambitions unlock.
Grenade Salad 19. feb. 2019 kl. 11:20 
So...'homeland defense?' I don't see anything in the description that would relate to that. Am I missing something, or is that feature not in yet?