Stellaris

Stellaris

New Additions: Edicts & Decisions
26 Comments
Legatus 16 Sep, 2021 @ 10:46am 
Still work btw
Skeppis 6 Dec, 2020 @ 2:42am 
Hi, quick question does this mod work with v. 2.8.1 multiplayer?
TheBigE 18 Mar, 2020 @ 1:51pm 
First question: Has this been confirmed to work in 2.6 despite the update? Second, if the mod author is not planning to update further, are others allowed to build updated forks based on the original?
The Dadinator  [author] 17 Mar, 2020 @ 6:55pm 
No more updates planned.
Guerrilla Gamer 26 Dec, 2019 @ 7:00pm 
update 2.5 came out over a month ago, still no update
The Fish 14 Dec, 2019 @ 5:51am 
so does it work or not work with 2.5?
DKeith2011 13 Dec, 2019 @ 10:24pm 
Needs update for 2.5
packedmaniac 4 Nov, 2019 @ 6:11am 
Any chance for a 2.5.x update? In the works or after the Federations DLC maybe? :-)
-=Maure=- 7 Sep, 2019 @ 3:27am 
More Unity ambitions please!
Gavril 17 Jun, 2019 @ 12:01am 
I really like this mod. Will there be any additions or is it feature complete?
Jin_Cardassian 3 Apr, 2019 @ 4:05pm 
Does the AI ever make use of these?
Proxima-b 25 Mar, 2019 @ 12:28pm 
I have this mod activated, yet none of these features appeared
Father Catman 22 Feb, 2019 @ 8:54pm 
I meant planets- Sorry lol. It's been a long.. Long day.

Awesome idea for a mod! When I get done with my current gameplay, I will try this mod out!
The Dadinator  [author] 22 Feb, 2019 @ 8:52pm 
Expand habitat is for Habitats... not planets.... might have been part of Utopia DLC. The cost does increase from the first to the second. Yes the AI can use it. 500 alloys and 10,000 energy and 750 alloys and 12,500 energy
Father Catman 22 Feb, 2019 @ 8:47pm 
For the expanded habitat planetary feature. It increases districts by two, and can be activated twice per planet.
But for the cost of energy, minerals and alloys.

How much exactly?
Does the cost increase on planets that are not as habitable for your people?
Does it cost less on smaller planets, more on bigger planets?
Does the cost increases after you use it the first time?
Can the AI use this as well?
What if the planet gets conquered or all of it's inhabitants say.. Perish or get abducted.
If the planet gets turned inhospitable, lets say to a random event.. Or from bombardment from orbit. Can the planet be terraformed and the bonuses remain?
The Dadinator  [author] 22 Feb, 2019 @ 8:41pm 
I try very hard not to touch vanilla files so both options exist
Father Catman 22 Feb, 2019 @ 8:39pm 
Does the research grant replace the standard research grant?

As in.. Instead of having the option to choose the 10% research to all scientific studies, you have to choose one of three scientific studies at a 15% increase.
The Dadinator  [author] 22 Feb, 2019 @ 4:04pm 
@Janusz Tracz - unfortunately there are no game modifiers today for any of that.
Royce DuPont 22 Feb, 2019 @ 3:28pm 
Or even better, increase % chance to roll a technology of a specific type (genetics, voidcraft, industry etc)
Royce DuPont 22 Feb, 2019 @ 3:23pm 
Research grants feel boring. Have you considered having them increase % chance for a rare technology to appear, similar to how technological ascendance is going to work ?
The Dadinator  [author] 20 Feb, 2019 @ 2:33pm 
It adds a -50% multiplier to attraction.
Vilcoyote 20 Feb, 2019 @ 2:18pm 
is propaganda multiplicative or additive?
The Dadinator  [author] 19 Feb, 2019 @ 12:07pm 
Just updated it as I saw I forgot it :). It boosts defensive morale, health, damage, and experience while active.
Grenade Salad 19 Feb, 2019 @ 12:03pm 
I'm more asking what it is, since it's not in your mod description that I can see. :)
The Dadinator  [author] 19 Feb, 2019 @ 11:57am 
It is a unity ambition so won't be unlocked until the other unity ambitions unlock.
Grenade Salad 19 Feb, 2019 @ 11:20am 
So...'homeland defense?' I don't see anything in the description that would relate to that. Am I missing something, or is that feature not in yet?