Enderal: Forgotten Stories

Enderal: Forgotten Stories

TK Dodge
41 Comments
Vampasa 28 Jan, 2021 @ 8:57pm 
@rak worked for me too youre a lifesaver!
Enderoth 21 Nov, 2020 @ 8:07pm 
@Rak your suggestion worked perfectly. Thanks for doing the footwork!
CaptainAhab 16 Sep, 2020 @ 6:56pm 
I'm subscribed to this mod, but it isn't showing up in the files when I open the launcher, and I see no menu in the MCM when I enter the game. Is there something else I need to do?
Rak 16 May, 2020 @ 6:43am 
I was rolling in place too, but found a fix. Go at the vanilla Skyrim nexus mod page for TK Dodge, download the file manually, extract it, go to Meshes and copy the "animationdatasinglefile" text file. Paste and replace it in /Data/Meshes in the Enderal game folder. If you still get the bug, paste it inside the Data folder. The first one worked for me.
The Christopherous 24 Apr, 2020 @ 7:28am 
still getting the problem were i roll in place has anyone got a fix for this yet?
[Castiel] 19 Jan, 2020 @ 9:57am 
I roll in place... lol rolling to stay in the same spot doesn't help to dodge.
Berserker 16 Dec, 2019 @ 1:00pm 
So I use the TK Dodge on vanilla Skyrim and it works properly, but when I use it in Enderal the forward roll has this little animation on the end where I can't move or anything, which makes it unusable. Sideways and backwards rolls work fine. Any way to fix this, or is it intentional?
Phantasy 2 Nov, 2019 @ 5:21am 
It's working fine, thanks!
Nikanuur 31 Oct, 2019 @ 4:36am 
This is the best combat mod for Skyrim ever! Combat is so great now. Wow so much thanks.
Baron of Moork 9 Apr, 2019 @ 1:57am 
Well, I don't get mods from Steam for, in the end need to go to nexusmods, get a subscription, and finally get this mod to work. Try to fix this on steam please or just erase it from the workshop.
Only Human 31 Mar, 2019 @ 3:38pm 
Make sure that the bound dodge key doesn't have any other purposes in the games key mapping.

EG: I use Alt key to dodge. However the game also uses the "hold alt" to walk. If you are to change the walk order to an another key the dodge should work.
LilMarty 18 Mar, 2019 @ 10:26am 
does it work now?
Asalya Obscur 16 Mar, 2019 @ 5:05pm 
you place one of the files into the data folder after installing the mod it worked for me
Dunny Door 14 Mar, 2019 @ 9:29pm 
Guys RUN FNIS! omg it works!.
remapping the keys tho? duno how
TheAngryGreek 14 Mar, 2019 @ 1:17pm 
Mod does nothing. I subscribed to it, installed it through Enderal launcher. Doesn't show up in MCM and doesn't do anything when I double tap movement keys.
Vykarr 11 Mar, 2019 @ 4:48pm 
@Clownsanity Did you subscribe to the mod first? Because nothing will work unless you subscribe to the mod, then replace the files with the other ones.
BaronZen 5 Mar, 2019 @ 4:39pm 
Doesn't work, i tried what Cortaelius said to do but neverthless, doesn't work, it doesn't roll at all.
Vykarr 4 Mar, 2019 @ 6:17pm 
To everyone having the standing in place issue, the mod has a wrong mesh file for Steam. Use the mesh file stated below to correct this issue and it will fix the problem. ONLY use the single file stated below.

I did both to ensure that the file would work. Once you extract the file to the correct folder, it will ask you to overwrite the current one, click YES. IF it still doesn't work, just add the SINGLE mesh file to the data folder.

From User-RicJan

Hey, I was dodging in place, so I went to the Nexus page and discovered how to fix this. Just download the .zip and copy the (in the meshes file) animationdatasingle.txt file to Enderal/Data/Meshes. If that doesn't work, just copy it to Enderal/data, it worked for me!!!
Syther 1 Mar, 2019 @ 10:24pm 
Same issue for me
and i disabled inventory carry cap

i roll but i just roll in place don't move anywhere

mrPock3ts 27 Feb, 2019 @ 6:24pm 
Yeah. . . get the mod from nexus, install directly into the enderal folder. Uncheck carry weight thing, and the run the "startquest/stopquest command shown on the mod page. Takes a few minutes to fire up, in which time the mod acts strange, but it then works properly.

Running this, enhanced camera, and customizable camera. All work perfectly from direct install.
MugoBLK 27 Feb, 2019 @ 5:22am 
A possible reason you can't roll without being stuck in place is because Enderal modifies your carry weight via Ice Claw mushrooms and backpacks. Go into MCM and under the Tkdodge menu uncheck the carry condition box. Worked for me.
aLi112  [author] 26 Feb, 2019 @ 4:51am 
Wierd i did not install any other mod like FNIS but i do have XPMSE skeleton extended and it works fine with me. try installing it manually from nexus or get XPMSE.
NotHeAgain 26 Feb, 2019 @ 12:51am 
i have the same problem like "Temi2" dame :steambored:
The Horn E Orphan 25 Feb, 2019 @ 11:31pm 
Mine will roll, but never progress physically. They just turn into a rolliepollie in place for half a second. Sounds to me like an FNIS thing but I haven't tried using that yet. :o
Bloody Carrotkey 25 Feb, 2019 @ 6:19pm 
Doesn't work. I would suggest to wait for the real author to post it, if he decides to, or just get he mod from the source.
Firehammer 24 Feb, 2019 @ 10:59am 
I like the mod but it doesn't move in the direction your suppose to move in
Freedom's Flame 23 Feb, 2019 @ 4:15am 
Doesn't appear to have. Oh boy, this is going to be just like when the Steam Workshop for Oldrim first opened up.
Secreth 22 Feb, 2019 @ 3:45am 
Did you get permission for tktk1 to upload this here?
Asalya Obscur 21 Feb, 2019 @ 4:54pm 
@RicJan I already read your comment from last night but thanks to your newest comment i came back and check and forgot to the the file into the data folder and that seemed to work thx my dude
RicJan 21 Feb, 2019 @ 6:38am 
@Magilou read my last comment, i had the same problem and was able to fix it
Saturniidae 21 Feb, 2019 @ 2:54am 
On my end they don't even play the animation and still doesn't roll.
Asalya Obscur 20 Feb, 2019 @ 6:01pm 
yea the animation isnt working properly. The animation goes but the character stays in place while rolling and even when i select the step dodge in the mcm it still roles
Omnishite 20 Feb, 2019 @ 10:35am 
Thank god for you! I used this mod on Oldrim for years, moving to Enderal made me see just how much a dodge is needed for Skyrim's combat. So glad to have this back!
aLi112  [author] 20 Feb, 2019 @ 5:25am 
@Rollin Stoner If you want to use this mod with a controller then you have to get this addon https://www.nexusmods.com/skyrim/mods/85345
aLi112  [author] 20 Feb, 2019 @ 5:20am 
Guys don't forget to enable it in the Enderal Launcher before you click play so it load the mod!
Top Enda 20 Feb, 2019 @ 5:01am 
How are you downloading this through nexus manually?
Картофен Ман 19 Feb, 2019 @ 4:57pm 
can you add this to og skyrim
Carlton BEaEnkEs, no E 19 Feb, 2019 @ 3:25pm 
Not working in-game, testing nexus DL
RicJan 19 Feb, 2019 @ 2:33pm 
Hey, i was dodging in place, so i went to the nexus page, and discovered how to fix this, just download the zip, and copy the (int eh meshes file) animationdatasingle file to enderal/data/meshes ,if that doesnt work just copy it to enderal/data. It worked for me!!!
FAQIHOOOOO 19 Feb, 2019 @ 2:09pm 
The dodge doesn't work properly. My character rolls in his place without moving
Rollin Stoner 19 Feb, 2019 @ 11:23am 
Does it still also work with a 360 controller?