Stellaris

Stellaris

At War Suite of Mods
14 Comments
Eevee.exe 2 Dec, 2020 @ 6:53pm 
as this mod collection is no longer supported anyone know of a simular mod collection?
Tschuurman 29 Dec, 2019 @ 11:33am 
tubadawg that mod is not a part of the 'at war' mods
TubaDawg 28 Dec, 2019 @ 1:16pm 
No auto pop migration?
TinedTitan 25 Nov, 2019 @ 9:55am 
Are these going to be updated?
paulo 15 Nov, 2019 @ 12:41pm 
Please, update your mods for the 2.5.1.
Atomaton Ramirez 31 Oct, 2019 @ 1:38am 
Dadinator, do you think we'll see soon an update for your At War mods for 2.5?
Felis Cactus 16 Oct, 2019 @ 4:17pm 
Are these mods compatible with 2.4?
Jesus Christ 16 May, 2019 @ 6:58pm 
Frick me
Mordachai 6 May, 2019 @ 1:18pm 
@The Dadinator - would you mind either yourself or allowing me to split off just the strike craft into their own At War: Strike Craft mod? I love what you did with the strike craft - I find it to be the most intuitive and balanced of the strike craft mods, but I've got other mods I prefer for the carriers themselves. I don't want to step on any toes, but it would be sweet to be able to mix & match those.
The Dadinator  [author] 22 Feb, 2019 @ 10:51pm 
I haven't heard of any. Glavius does play with weights for ship sections and buildings so there is always a chance that the AI won't use things based on his logic. Feel free to report any issues you find.
The Roshallock 22 Feb, 2019 @ 10:36pm 
Are you aware of any compatibility issues with the Glavius AI mods?
The Dadinator  [author] 19 Feb, 2019 @ 5:34pm 
The combat computers in Advanced Ship Sections and Carrier Enhancements support NSC.
Mikalent 19 Feb, 2019 @ 5:26pm 
Do these work with New Ship classes and more mod? Please tell me they do!
Dunestyler 19 Feb, 2019 @ 12:02pm 
need more of these.
maybe a bit of a modification to war exhaustion (taking a planet should be more important than the losses incurred to the attacking armies while taking it)?

war doesn't really seem to be all too interesting in Stellaris atm -.-'