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Feel free to give it a try.
Not a lot of large open survival maps.
I am aware of that. For some reason the jockey and smoker have trouble breaking through walls
the bunker has been removed, the underground secret basement in one house has been removed, a TON of brushes have been turned into details to reduce visleaf stress, got some different fog with a decent Far Z for optimization. but overall the design itself did not change that much. if you discard the 3dskybox
Yes, it was indeed from Garry's Mod as "rp_necro_forest"
As mentioned in the description.
I remember it being one of my favorites when I still played Garry's Mod.
Probably a good map to port, I'm curious to see if there's any performance improvements.
maybe from Gmod, which is mentioned in the credits.