Sid Meier's Civilization V

Sid Meier's Civilization V

Late Game Range BNW
47 Comments
Imperialer Offizer 11-B 30 Apr, 2019 @ 7:16pm 
can you pls make a mod for all range-units? This mod is a good start for CIV and should be taken over in the game. however, all ranged units should be able to shoot more than 1 field. a hill or a small forest with say 5 to 8 trees is not a problem even for arrow and bow. otherwise it is stupid to call it a "long-distance combat" unit. In any case, I support this mod. good job ^^
Keukotis  [author] 29 Oct, 2017 @ 5:27pm 
Oh I'm aware. I've worked on mods for dozens of games. It's not that I don't believe you. This mod in particular might be some tipping point that's causing problems for you. There isn't anything wrong with the mod that I can fix, though. The mod itself doesn't cause that, so if it's causing that for you, something else is going on. I believe you. I just can't help you. I'm sorry about that.
Keukotis  [author] 27 Oct, 2017 @ 1:58pm 
I don't really know what to tell you. This mod is a tiny list of updates in an XML file, which if it fails to alter the game's running SQL database, will just not do anything. It's nothing that possibly could crash the game. If you're seeing that behavior, something else is going wrong.
Keukotis  [author] 26 Oct, 2017 @ 2:13pm 
You may be crashing, but it's not from this mod. Something else has happened and I don't know how to help further.
Keukotis  [author] 25 Oct, 2017 @ 12:57pm 
It's sometimes possible for Steam Workshop to corrupt files when downloading. Try to redownload. If you're still crashing, it isn't from this mod.
Keukotis  [author] 24 Oct, 2017 @ 6:47pm 
@Ryan
It maybe could do that if you either don't have either of the expansions (which at this point is unlikely) or if you have a mod that removes the units (also unlikely). Even then it shouldn't crash anything.
Forlorn 28 Jul, 2017 @ 2:22pm 
Great mod works great
Gamenover 4 Jan, 2017 @ 1:17pm 
Looks awesome! How do I install after subscribing?
BrJason 20 Dec, 2016 @ 10:23am 
This is great - and much needed, I think - thanks!
Simou 6 Sep, 2015 @ 2:28am 
@Lord$lasher You should think about them as melee units with very high attack and very low defense. But the game only have 1 general melee power stat, so they had to create these ranged units that can hit only adjacent tiles. It's a very smart move.
Venusaisha 30 May, 2015 @ 11:48pm 
yea
EvilRyuji 30 May, 2015 @ 9:18pm 
understandable for gatling gun to have 2 range, but machine guns and bazookas should hve 3 range
naul 25 Jan, 2015 @ 5:04pm 
Firaxis should have added the Sniper unit instead of the random bazooka,with 3 tiles range,big ranged strenght but low combat strenght...but it's too late,i'l keep myself happy with this mod instead
Chloë 24 Jan, 2015 @ 8:55am 
@MrZsc You realise you aren't being forced to use this mod right? Why are you getting aggressive about somebody else's choice when it doesn't affect you?
Rootimus 16 Jan, 2015 @ 3:53pm 
Thank-you
LordSlasher 7 Jan, 2015 @ 3:53pm 
it always annoys me how civ v has logic level zero when it comes to the range of guns you mean to tell me that they have less range then bows come on
Nacho Man Randy Cabbage 8 Dec, 2014 @ 9:33pm 
I agree with Mr. StickyStab. That makes a lot of sense and would be a great integration. I'm fairly certain that it would be possible with the game code, considering I have a couple mods that do similar things, but I imagine it'd require some work.
woop 12 Nov, 2014 @ 12:08pm 
I use Linux and I can install mods in manual mode only. Any possibility to upload the mod somewhere? I've googled a bit, but did not found it anywhere.
Mr. StickyStab 5 Oct, 2014 @ 7:34am 
Would it be possible to make a mod that does everything yours does but doesn't allow you to shoot through your own troops if you are completely blocked infront by 2 tiles. This could stratigically overcame if you are on a hill (or in your city) and your forward troops are on flat ground. I think this would make it a more accurate depictions of what these units should be capable of. I'm not sure if the game code would make this possible.
lichen 23 Aug, 2014 @ 3:00pm 
I've tested it and it works perfectly with Vanilla.
Keukotis  [author] 22 Aug, 2014 @ 7:05pm 
@Lion of Orange
Bazooka was added in Brave New World.
lichen 22 Aug, 2014 @ 3:46pm 
How does it require BNW? I see no reason why it could not work for GNK or Vanilla.
bobapplepie 3 Aug, 2014 @ 6:28am 
Could you post the files to a website that's not on Steam? I would really appreciate it.
Star-X 17 Apr, 2014 @ 8:15pm 
If the whole "bows seemed long ranged compared to swords" argument had any weight, the moment someone reached the renaissance era, all pre-renaissance era shooting weapons would immediately have their range shrunk to 1. As it is, I think it was just a gigantic oversight on the part of Firaxis.

Anyway, if this does indeed work, it'll fix one of my big issues with late-game Civ V. I shouldn't have to delete all the archers I've hoarded over the medieval era to replace them with cannons the moment they're available, since Gatling Guns and their ilk are serious nerfs to the archers range wise, and the power difference isn't enough to make it worth keeping the archers alive over cannons. This mod makes said archers stay viable through the whole game, through upgrading to ranged gatling guns and higher.
Merkwürdigliebe 19 Mar, 2014 @ 5:56pm 
We need a mod that reduces crossbow range to one.
B-loeber 10 Mar, 2014 @ 12:01pm 
dosent show up :(
BY AZURA BY AZURA BY AZURA 19 Dec, 2013 @ 2:20pm 
excellente! good job amigo!
Sir Calen 8 Dec, 2013 @ 7:02pm 
This mod is a much have for BNW I love it
JayZ 6 Dec, 2013 @ 9:15pm 
i never thought of it that way. your smart!
casper7152 5 Dec, 2013 @ 3:32pm 
the point of the reduced range is that back when bows were the norm, other soldiers used swords, so bows seemed like missles compared to having to literally stand next to someone to hit them. but now, guns the most common weapon, so in a sense, they replaced swords, while rockets and mobile artillery replaced the role of the bow. so its more of realistic that the artilaries and gun ships can shoot much farther than the infantry and tanks
Ashtoreth 27 Nov, 2013 @ 5:13am 
The mod isnt showing up
catmagnet 10 Nov, 2013 @ 7:26am 
This makes me ridiculously happy - thank you so much!
-ZS-Wingnut 24 Sep, 2013 @ 1:45pm 
Ma' duece can hit well over a mile. I've seen it:Pappas:
qwerdssa 23 Sep, 2013 @ 2:05am 
@Altered Nova (not sure if it works or not) I remember machine gun was used that way in WW1 so they can reach enemy from even 3(or 2?) miles away.
Miath 21 Sep, 2013 @ 1:16pm 
Fracking thank you, it's about bloody time someone realised a machine gun can hit a mule on its arse at range.
Altered Nova 18 Sep, 2013 @ 12:23pm 
This sounds like a great idea, but i have a question. Can the gatling gun, machine gun and bazooka fire through a hex with an allied unit or some other obstacle to hit an enemy unit on the other side of it? That ability makes sene for archers because they can fire arrows in an arc but guns and bazookas should need a clear line of sight to hit targets at 2 range.
genshmrbn 18 Aug, 2013 @ 11:12am 
Some good previous comments. But, the machine gun, in whatever form (and technical specs aside), is not very accurate, and it was intended for high volume output for Defensive purposes, not Offensive. Massed Bows, however, were also Offensive, thus the increased range for Bows and not MGs, though I would agree that Bow Ranged Strength should be less effective.
Cultural mark CCI 17 Aug, 2013 @ 4:53pm 
Great. The limited range on these units was pointless, and I usually stay with crossbowman until machine gun becomes available (at which point they were waaaaaay too outdated.)
CleverAdvisor 16 Aug, 2013 @ 6:55pm 
thx for this mod, i would play with bowman all game if i could
Anonsy Alt 13 Aug, 2013 @ 11:25am 
Actually, bows are pretty hard to aim at a long distance. They would form in large groups and fire at once to actually hit anything.
buzzshiza 12 Aug, 2013 @ 11:28pm 
This is perfect. Thanks!
Geminis Angel 7 Aug, 2013 @ 2:41pm 
Bazookas are very inacurite IRL the whole idea of the ranged is that a platoon of bowmen
can hit the target easier at a longer range than a bazooka. A sniper would be a good late game unit you can shoot from 2 range and id thing it has the accuracy of a IRL archery platoon.
KrayZ 6 Aug, 2013 @ 10:30am 
Great
Massengale 6 Aug, 2013 @ 9:56am 
yeah i guess those englishmen were very strong thanks for this
Azradun 4 Aug, 2013 @ 1:58pm 
Makes much sense. I always thought it was curious to say the least to have a bowman outshoot a machinegunner. And freaking English Longbowman has the same range as an Artillery!
Zandwer 3 Aug, 2013 @ 1:08am 
Nice mob thanks
FatAttack 2 Aug, 2013 @ 10:24pm 
Thanks! Completely agreed!