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It maybe could do that if you either don't have either of the expansions (which at this point is unlikely) or if you have a mod that removes the units (also unlikely). Even then it shouldn't crash anything.
Bazooka was added in Brave New World.
Anyway, if this does indeed work, it'll fix one of my big issues with late-game Civ V. I shouldn't have to delete all the archers I've hoarded over the medieval era to replace them with cannons the moment they're available, since Gatling Guns and their ilk are serious nerfs to the archers range wise, and the power difference isn't enough to make it worth keeping the archers alive over cannons. This mod makes said archers stay viable through the whole game, through upgrading to ranged gatling guns and higher.
can hit the target easier at a longer range than a bazooka. A sniper would be a good late game unit you can shoot from 2 range and id thing it has the accuracy of a IRL archery platoon.