Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you haven't, yet, you should switch to the Data-only package. This package is going to disappear pretty soon.
CHANGELOG
Version 3g (8-10-2013)
-Added tiered versions of the player outfits
-Added equipment lists for each tier of outfit
-Cyberware now works on NPCs correctly
-Added NPC-only versions of Boosted Reflexes, Wired Reflexes, and Move-By-Wire
-Burst Fire now shoots two bullets that each do +50% damage and Full-Auto now shoots five bullets that each do +100% damage.
-The big machine guns now have Strength requirements to use them.
Full Changelog: https://dl.dropboxusercontent.com/u/45598421/SSC%20Changelog%20v3g.txt
I also have a big fix for burst and full-auto causing delays similar to what you were describing on NPCs.
I do think that the HMG's full auto is overpowered though. Perhaps make it cost 3AP? That could represent having to brace and fire from a fixed position, rather than running and gunning. Is it possible to have requirements other than ranged weapons for guns? A strength or body requirement for HMGs would be cool.
The sorting groups have to be default to be able to give it to NPC's and I was using custom ones. I'm going to update the pack tonight to change those and to add in the outfits/armor that I added. We should then be able to use cutom cyberware properly with NPCs!
At Edit Content Pack Dependencies, DMS is already marked when it tries to validate, says: File not Found: /data/items/Aegis.item, in file contents validation failed for: C:/Documents/Shadowrun Returns/.../data/scenes/"currentsceneateditor".srt.txt.
rangeModTable: 12
It conflicts with the rifle or insecticide damage by range ?
modelessAbilities: Shoot (Single Insecticide)
abilityModes: "Single (Insecticide)","Burst(Insecticide)", "Auto(Insecticide)"
Either there isn't a way to represent a burst or auto Insecticide shot ( as it was in the file, Single (Insecticide), I copied from there )
Or the line does not need to be "Insecticide", just Rifle.
Will try, thanks again and again.
Error parsing text-format isogame.ItemDef: 40:38: Expected Identifier. This happens when I open the editor. Got any clue?
http://pastie.org/private/g9n0arkvghdhydesqvj3tg
http://pastie.org/private/tcxjgwbn7nk5463echlecw
http://pastie.org/private/9zvaj6q60lyz4hrtlliug
http://pastie.org/8210916
http://pastie.org/8210918
Gambit over at the Nexus made Alpha, Beta, and Delta-grade versions of all of my cyberware, which is really awesome!
Changelog v3f: https://dl.dropboxusercontent.com/u/45598421/SSC%20Changelog%20v3f.txt
Manual Download: https://dl.dropboxusercontent.com/u/45598421/Street%20Samurai%20Catalog%20v3f%20BOTH.7z
I'm going to release another update later today with the alpha-beta-delta upgrades that Gambit made for me. So nice not to have to do that, myself!
Man, the delta upgrades allow you to create the 6-Million-Nuyen man...