Shadowrun Returns

Shadowrun Returns

Cutting Edge [NEW]
29 Comments
Jackdaw Mask 8 Jan, 2022 @ 2:18pm 
So is this like a shop for importing character or is this a mission?
Real Awesome 28 Sep, 2013 @ 1:15pm 
and if steam still causes trouble, you could still publish them on nexus, there are no upload problems from what i can tell... i'd love to see your newest version ;-)
Mizaroth 2 Sep, 2013 @ 8:36pm 
yay, hope you do get back to it, and hope work isnt too onerous for you!
Rumhead  [author] 2 Sep, 2013 @ 10:42am 
Thanks jbogrand. I will read through that. Sadly im not busy with work atm to develop my content further. But i will get back to it.
jbogrand 1 Sep, 2013 @ 7:21pm 
Looks like there is a work around for the update piece. See at the end of the forum topic
http://www.shadowrun.com/forums/discussion/27515/publishing-sharing-content-steam-workshop-and-non-steam#Item_164
Rumhead  [author] 22 Aug, 2013 @ 3:59am 
Sadly Steam doesnt let me update this project anymore without making it a totally new project.
Mizaroth 21 Aug, 2013 @ 5:06pm 
burning bridges! im on it, cant wait to check it out.... any chance you could add the samurai catalogue and maybe the magical tattoos as well to the cutting edge? be pretty sweet to have some tattoo artist in the back somewhere, inking runners up! thanks for the sweet bar tucker!
Rumhead  [author] 21 Aug, 2013 @ 3:44pm 
Thanks Slavota. If you want you can check out my other UGC called Burning Bridges. You get to revisit the club but under other conditions.
Slavota 21 Aug, 2013 @ 2:59pm 
Lovely place.
Rumhead  [author] 11 Aug, 2013 @ 2:50pm 
Thanks man. Glad you liked it.
GM_Wil 11 Aug, 2013 @ 12:36pm 
Damn, if this was a multiplayer game Cutting Edge would be our hangout. Makes me wanna play the RPG again. Nice work Tucker.
Rumhead  [author] 9 Aug, 2013 @ 8:52am 
Thanks. Yea there are typos because english isnt my mother tongue. Ive already an update for this but the steam-workshop doesnt let me update my project unless i make a completely new project.. And im not gonna do that just for the typos because i would lose all subscribers. Its quite annoying and i apologize for the inconvenience. But im still glad you liked it ;)

Also thanks to everyone for the kind words and the support. Im already very busy with a new project that hopefully will please you as well.
Alltag 9 Aug, 2013 @ 8:34am 
Nice Nightclub, good mapmaking skills you got there.
I noticed some typos in the conversations.
Verum Jones 8 Aug, 2013 @ 12:05pm 
https://steamhost.cn/steamcommunity_com/profiles/76561198086517931
talk to this guy he is the guro for updating without having to republish.
Eoghammer 8 Aug, 2013 @ 1:33am 
Hi where can i find a Delta clinic... ;) ... need some heavy modifications...
corpseeater 7 Aug, 2013 @ 2:20am 
Nice place to be.
Mizaroth 6 Aug, 2013 @ 11:03pm 
I love your bar! the atmosphere and ambiance is brilliant. Definately the joint my runners frequent after a tough night in the shadows!
Rumhead  [author] 6 Aug, 2013 @ 11:48am 
Thanks a lot. Im working on something bigger now. The club will also make a apearence, with a lot more to do.
Malv 5 Aug, 2013 @ 7:24pm 
Hey there, I really enjoyed the environment you created and hope your mod work gets more attention. You really have a knack for creating an atmosphere, my runner definitely appreciates the place.
Rumhead  [author] 4 Aug, 2013 @ 4:27am 
Awesome, ill come back to you when im done with an alpha version.
Caerold 4 Aug, 2013 @ 3:49am 
I'm game -- when you're ready just let me know how I can help.
Rumhead  [author] 3 Aug, 2013 @ 1:30pm 
Im already working on a real run that lets you visit the cutting edge under different conditions. If you like I will add you to the Developers section and (without pressure) you can post the corrections there. Sadly right now im running into some troubles with the editor but i hope to sort it out soon.
Rumhead  [author] 3 Aug, 2013 @ 1:30pm 
Hey Caerold, Im really thankfull for your help. And im sorry if I didnt made it clear enought that you care for my mod and helping me out with the text is a real big hornor for me. As someone who has never done something like this before it was my biggest concern that the mod qualitiy will lack because of my english writing skills. The text is a big part of this game and as much fun i have to make the levels the backstory/ story itself is the most important part. And as a non native english speaker this is quite a challenge.
I was hoping for the help of the community. And its really awesome that this works out.Its also such a great reward to see that people find this little mod useful.
Caerold 3 Aug, 2013 @ 1:03pm 
They're just suggestions Tucker. Text errors are low-priority fixes and can wait for later versions (they need to fix publishing soon!).

I hope you realize I wouldn't take the time to write all that if I wasn't just as enthusiastic as The Godfather -- this is a great addition to the community, and I'm amazed at what you can do in such a short time. It's been my runner's favorite go-to spot since he found it!
Rumhead  [author] 3 Aug, 2013 @ 11:54am 
@The Godfather : Thanks a lot for the kind words. That makes my day.
@ caerold Thanks man, You are a great help. And im really glad you liked the new version. Put more thought into it. Still i know its not perfect. And i will change the dialogues according to your suggestions.

But sadly right know i cant update this version because the workshop wants to make a new publish every time i try to update. And i dont want to spam the workshop with new threads just because i want an update. Its also quiet irritating for everyone. [Including me ;) ) I have wrote an email to the workshop support and hope they can resolt the issue soon.
Caerold 3 Aug, 2013 @ 10:40am 
(edits continued...)

he runs this place for quite a while --> "he's run this place..."
if he would know that --> "if he knew that"
his name then I'm in deep drek --> "his name, then I'd be in deep drek"
(player) I keep my mouth shut --> "I'll keep my mouth shut"
One last thing, if I were you I would --> "One last thing. If I were you, I would..."
what i mean --> capital letter "what I mean"
i guess that counts --> capital "I guess that counts"

I might do another pass later to suggest some places you should add commas.
Overall, much better than last time.
Caerold 3 Aug, 2013 @ 10:40am 
As always, this is great. So, ready for some more fixes?

Trix's "I'm new" dialogue:
this place is not joke --> "this place ain't a joke" (not proper grammar, but natural)
serious buisness --> "serious business"
packed with heat --> "packing heat"
her mimic softens a little --> mimic? try "her expression softens a little"
I guess I will --> natural speech often uses I'll
beeing that friendly --> "to be that friendly"
i've seen that woman --> capital letter "I've seen..."
i can see what you think --> capital letter "I can see..."
best Streetdoc you can buy for Nuyen --> try "best Streetdoc around"
magician or whatsoever --> "magician or whatever"
away from that place as far as possible --> "as far away from that place as possible"
if that's your things --> "if that's your thing"
well, know you know --> "well, you know..."
Chronoloco 3 Aug, 2013 @ 8:25am 
I'm not sure why I waited this long to try this out. This is a cool bar! Excellent job, and this will be VERY useful, for those times where you just want to access some merchants, without having to dig through some random city to find them. (And I love that you have that "Save Game" option as you exit the bar.) This is one of the most useful / convenient tools I've seen so far. (And nice "style" behind it as well)
Rumhead  [author] 2 Aug, 2013 @ 5:42pm 
I have reworked a lot of the conversations as suggested to make them a little bit more natural. I would love to hear feedback and are always open for constructive criticism.

English is not my mother tongue so please help my to improve and point out any typos or grammar mistakes. Thank you for your support.