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- Every nation that got 3rd position in making progress get 3 X-Com squad near the capital (this would charm weak nations looking for some way to defend themselves);
- Every nation that got 2nd position would receive a National Wonder in the capital allowing the production of X-Com squads
- The first position nation would receive a X-Com Wonder in the captial, giving every X-Com units controled by that nation the promotions related to the buffs you mentioned above (+some extra xp for all units produced maybe?)
Same strength as Xcom units or slightly less, but weak against Xcom... XD" Love this idea, haha
Same strength as Xcom units or slightly less, but weak against Xcom... XD
-A mod that makes it so the random chance of a alien pod lands. (Modern onwards)
-The pod makes an alien city, the city is a warpish kinda looking. It can make more alien settlers.
-The XCOM (This mod) can be used to combat them.
-If all the nations cooperate, then XCOM headquarters will be put in the Host's capital.
-He then can make XCOM soldiers, that can go into other nations borders to f$ck up those alien b@stards.
Wild barbs change into aliens and their camps are landed/crashed spaceships.
Defeating alien units gives a small tech boost and capturing spaceships a big tech boost, in addition to any gold and culture bonusses, if applicable. ^^
Alien units might actively try to capture and raise cities, with prefering to attack civs not in a war first.
Makes peaceful civs more in need to have a defensive army. ^^
IF UFOS DID SPAWN XCOM THAT WOULD BE OVERPOWERED
XD
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not sure about the blocks, but i really to think i have BNW