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Do you make custom mods? I didn't know XDXD
How can I order or suggest something?
I'm really sorry, but I didn't know that XDXD
I would like to ask you something... could you make some special ability for the assassin's shotgun (arashi) and the hunter's pistol (darkclaw)? I really like those weapons, and I think it's a infelicity that they are the only weapons that don't have any special abilities like the others you made for this mod.
I hate the look of the tier 3 weapons in xcom2, but I really love the look of the chosen weapons, so much so that I downloaded 2 mods that allow me to have all types of weapons in their "chosen versions" XDXD
And in all of these versions, they always have incredible unique abilities, with the exception of the darkclaw and arashi.
I would actually love that, because my campaign has been really hard, since I made things really more complicated with mods for more enemies, more powerful enemies and new types of enemies too XDXD
again, thanks for your mods and congratulations on the talent in making them
The below line in the XComChosenWeaponsIRI.ini gives tile radius OR is it like other mods/vanilla config, where the value is actually meters which I believe is 1.5 meters for every tile. I would like to make the radius 5 tiles, so do I simply change the value 3 to 5, or would it need to be 8 or 9 depending on rounding?
DISRUPTOR_RIFLE_PSIONIC_DEATH_EXPLOSION_RADIUS_METERS = 3 ; Purifiers have 4
Hope this makes sense.
What are you talking about??
Well I'm not sure what to say, this mod doesn't add any form of tranq shot to the pistol, never did. Like, it was never even remotely even a consideration. It literally does nothing to the Darkclaw, it's not even referenced anywhere in the mod's code.
Have you checked if it goes away if you disable this mod?
> Does this mod remove the ability to shoot with the darklance after taken a movement action?
Yes.
> If so, how do i enable it again?
Explained in the description.
Mods used:
Psi Overhaul 3.0
I thought I already fixed that. Can you try to unsubscribe and resubscribe to the mod and see if there is still a problem?
This is an encoding problem.
But first of all, the contents of the file itself ??? Once broken into , you must open the notepad and enter the contents manually.
As a result, I can now enjoy this mod with the Korean-language mod.
I'll leave a comment, so please add my comment to this mod description.
Yeah, that's what they show up for me as well. Weird, not sure when did that get broken. I'll try to fix.
this is the my cap. you can see ???.
1. I equiped a katana in the armory.
2. The description of all new weapons skills in this mod is ???
..................................
There are three ways left for me in this situation.
1. Use it as it is.
2. Delete the translate Korean part from the mod folder.
3. Notify mod creator of this issue.
I decided to use two and three methods. But I will try to delete the MOD and reinstall it.
Chosen Katana is a secondary weapon, so yeah. Primary Secondaries removes all of the weapons' animations to replace them with primary melee ones. I guess that removes my harbor wave animation as well, which would look bad with a primary blade anyway.
It is a typo, but it is in the Reusable Axe mod.