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This is the error
https://pastebin.com/jeHM7jX9
Did the gravship start and the UIs werent loading, checked the debug and saw this was the issue.
The map is drawn OKish (got empty spaces on top and below the map like panoramic movie on 4:3 tv) but the pawn positions are a little messed up as if the position is drawn based on % not actual x/y
htt {LINK REMOVED}ps:/imgur.com/a/5EBdDhF
here's what I'm talking about - the pawns are misplaced and the view frame is out of proportions too :)
Reminds me in command and conquer where you had to build a radar tower if you want your minimap to work.
I don't know what I did but I can't click on the minimap anymore to teleport my cameraview there.
It also doesn't show the box anymore that reflects where you are currently looking.
I've tried reloading the save.
Exception filling window for DubsMintMinimap.MainTabWindow_MiniMap: System.IndexOutOfRangeException: Index was outside the bounds of the array.
[Ref B8CC23DA]
at DubsMintMinimap.MainTabWindow_MiniMap.UpdateMapTex (Verse.Map map, System.Boolean forced) [0x00116] in <dfa89bc772e24f5699448f88ce02d2c4>:0
at DubsMintMinimap.MainTabWindow_MiniMap.DoWindowContents (UnityEngine.Rect inRect) [0x0001c] in <dfa89bc772e24f5699448f88ce02d2c4>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
- TRANSPILER Uuugggg.rimworld.TDS_Bug_Fixes.main: IEnumerable`1 TDS_Bug_Fixes.FixWindowDragInsteadOfReorderable:Transpiler(IEnumerable`1 instructions)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
-
Destroying GameObjects immediately is not permitted during physics trigger/contact, animation event callbacks or OnValidate. You must use Destroy instead.
(Filename: Line: 1765)
-
this was repeated several times in my log
removing this mod fixed the problem.
Any way to prevent the minimap from showing these areas until they are revealed?