Sid Meier's Civilization V

Sid Meier's Civilization V

Civilizations of Warcraft - The Scourge
158 Comments
Мариус 23 Feb, 2021 @ 2:03am 
For The Lich King!:steamhappy:
Мариус 23 Feb, 2021 @ 2:03am 
Ghouls need to be improved!:steamsad:
StrikeStrife 26 Oct, 2018 @ 1:54pm 
imo ghouls either need to be a little more powerful or the conversion rate increase or able to convert others and not just barbs.
Ditto 19 Jun, 2018 @ 10:25pm 
For The Lich King
유사 포돌이치킨
FriedTuna 27 Nov, 2017 @ 5:50am 
For the Lich king!
SenPie69 25 Mar, 2017 @ 6:22am 
If possible i want to change the Traits/Ability of Lich King: instead of chance to join of bararic units...why not, lets say "15% chance DEFEATED enemies joins the Scourge" coz you know..undead thiniges, ressurection, necromacy :D also atleast add some ability of the ghoul like "33% bonus to wounded units"
friend cube #1 5 Nov, 2015 @ 7:25pm 
What if instead of the ghoul Arthas gets the necromancer which replaces the inquisitor and any unit killed adjacent to the necromancer has a small chance of joining your side except slightly weaker in some way like -1 movement or -10% combat strength.
De_Falt 21 Sep, 2015 @ 7:24am 
how to download this??? can someone help me?
Eregos 15 Aug, 2015 @ 4:42pm 
HOw do i get this mod to work:steamsad:
friend cube #1 3 Aug, 2015 @ 8:07pm 
I started a game with this installed, late game all the people's of azeroth melted into three super-factions: Me (Garrosh), Lich king and the Forsaken... Best. Xcom war. EVER!
Sheep Sheepington 31 Jul, 2015 @ 6:38pm 
Is the ghoul conversion a less than 100% probability? (not the UA barb camp convert)
If so, that needs to be shown
Sheep Sheepington 31 Jul, 2015 @ 6:36pm 
The ghould does not seem to function. It does not convert units when killed. The UA works fine, though.
ChaffyExpert 19 Jun, 2015 @ 7:16pm 
id think the ghoul would be a medieval unit, not ancient. considering the setting.
Sin 10 May, 2015 @ 10:18pm 
Is the author still working on this? Id love to see this finished....
Vexov 21 Mar, 2015 @ 4:41pm 
75% to raise a barb as a Ghoul which has 8 strength?, op to me. I would just farm a barb camp as they pop every 3 turns and send the endless wave of Ghouls to enemies. Would be more balanced if it was more like 20% chance to raise a Ghoul with 6 strength.

It kind of all just early game too. It might be better if they got unit maintenance reduced by like 50% or culture from every kill.


Maybe getting faith from kills, it could be as if they're gathering flesh, souls, magic. You can build units with faith, Ghouls, Aboms, Deathknights, Valk's.
Fordring 7 Mar, 2015 @ 10:57am 
It Dose not work for me
Lohken 3 Feb, 2015 @ 2:53pm 
did you guys consider addinf deth knights as a unique unit
Spagheetos 29 Jul, 2014 @ 4:01pm 
does this require any expansions?
snowdawn 15 Jul, 2014 @ 7:21am 
Hi Bam Snow I played your other warcraft civs before in Gods and Kings they were great.
Is this Scourge Civ compatible with BNW? Thank you.
iStove Jebs 10 Jul, 2014 @ 12:14pm 
Will there ever be an update with new skins for units? I think that would be awesome to add. Orc Warriors and undead Ghouls.
Nicheman 5 Jul, 2014 @ 4:38pm 
And to actual see the ghouls, R.E.D. is proof it can be done.
Nicheman 5 Jul, 2014 @ 4:35pm 
Have you thought of a resink mod for the scourge? I would think it would look better if we had skeletal archers and rotted catapults and stuff.
Hotdog 28 May, 2014 @ 12:07am 
I cant seem to be able to start a game with any of the Civs of Azeroth mods, any suggestions? It just crashes every time
Demon Samurai 16 May, 2014 @ 9:21pm 
When can we expect the Forsaken
tolaburke 4 May, 2014 @ 11:11pm 
Reword the civ ability. If it acts like Bismark, state it. The impression given is that killing any Barb converts it. Which would be fitting, but I disgress.

Ghoul isn't converting units. At least not Barbs. It could just be bad luck, but unlike Prize Ships(As a for-instance) it's not showing a capture chance. Something to think about.
Pictochat 22 Mar, 2014 @ 12:36am 
Don't work for me, and it doesn't even show up on my civilization selection page. Any help?
Sheep Sheepington 19 Feb, 2014 @ 5:08pm 
What is it that the ghouls do, other than be trainable in later eras and not able to be upgraded?
Sheep Sheepington 22 Jan, 2014 @ 5:57pm 
But, I have noticed that my units do not convert units they slay.
Sheep Sheepington 22 Jan, 2014 @ 5:41pm 
Appears in my civ list. Also, although not sure how to make this work, having the advisors be members of the Scourge would be interesting.
Artemis 20 Nov, 2013 @ 3:13pm 
For those who need help installing mods from steam workshop go to the Civ 5 folder in your documents folder where your savegames are as well under windows 7/8 open the cache folder and delete the file 'Civ5ModsDatabase.db'. Permission granted to use my post to help other users with this issue.
Alun 30 Oct, 2013 @ 9:00am 
3D Models plz!
Renwar 27 Oct, 2013 @ 6:39am 
unsub it nether appears in my ciz list
Shroomzi 24 Oct, 2013 @ 1:01am 
hey
Aetherian 20 Oct, 2013 @ 2:21pm 
Having trouble making the civilization appear in the list of choices when starting the game through the mods screen. Anyone got any suggestions?
helstyr 20 Oct, 2013 @ 12:58pm 
new 3D-models for the undead-units would be awesome! :)
Morbidtooth 1 Oct, 2013 @ 11:55am 
@Rufusthehound After you sub to the mod open your game start it up and at the main menu click mods agree to the warning thing then take a look at the mods instaled clicking them if their green bubble isn't highlighted once satisfied say ok and dont go back! go to single player and enjoy, going back to the main menu will sometimes cause the mods to not work!
RufusTheHound 28 Sep, 2013 @ 3:06pm 
Umm how do you install mods? cos this looks awesome but i cant figure out how to make it work... (P.S. i no u hav 2 use th suscribe buttton...)
Sir Kibbles 21 Sep, 2013 @ 9:44pm 
Ooooh, another idea!

Replace Tile Improvment: Farm with Plague Land.
Does everything a farm does, but can't be pillaged.
Sir Kibbles 21 Sep, 2013 @ 8:40pm 
If I can add my suggestions/ideas.

At first I wanted Death Knights, but the idea of forming armies of weak units, using them to make more weak units, and then promoting them is much better for the Scourge.
A problem I ran into was my Ghoul upgraded to a Spearman via Ruins. And so lost it's ability to convert barbarians. I'm no modder, but perhaps making the ghouls ability a promotion so it carries on to upgraded units. This would also work with the overall idea of the ghoul. To create armies of weaker units and upgrading them.
I like the Necropolis.
Keep the 'Death to the living' and add a little extra, Tundra and snow should give +1 production and +1 food so they can effectivly settle in heavy snow lands.
Hobocop 17 Sep, 2013 @ 2:55pm 
the scourge remind me alot of necrons from warhammer 40k
SendCity 15 Sep, 2013 @ 7:42am 
you need to add death knights
they are the heart of the scourge
Peng 11 Sep, 2013 @ 5:52pm 
hi i am looking for someone to make different civilizations for different gaming youtubers. please tell me if you are or aren't interested
Bobington  [author] 26 Aug, 2013 @ 4:21pm 
Alpod1000: They keep getting Ghouls as rewards for assimilating enemy units. I'm working on a fix for this. Wont see it for a little while.

Venser's Prodigy: We've got some interesting ideas for the Scourge, but we're just seeing what we're able to implement. We actually have tried the 'Combat Worker' approach for another Civ, and while it works fine for the player, the AI has no idea what's going on and will just use them as military units and never build improvements. So we're working on something else right now that we think people will like.
Venser's Prodigy 26 Aug, 2013 @ 10:37am 
Very creative, but i have a suggestion. Make the ghoul a worker replacement, they gathered in Warcraft 3, but give it a combat strength below standard infantry while keeping its promotion. Use different "ranks" of ghoul, from decaying to saronite (in WoTLK, Ice-Crown had ghouls with saronite spikes). This would give the scourge a unique mechanic, using workers as invaders,pillage the land to heal, raise the enemy, and then fix the improvements with the same unit.
Doug H. Rito 26 Aug, 2013 @ 9:04am 
I'm at turn 377 on a standard time game and me and the scourge are up to the modern era but I've noticed that he has a very large amount of ghouls, this means that 1 he can still make ghouls for whatever reason and 2 the AI really likes making ghouls which unbalances scourge AI because I can 1 shot the ghouls making them close to useless
Bobington  [author] 25 Aug, 2013 @ 4:57pm 
ISuckAtVideoGames: Firaxis are supposed to be putting out a patch later this year allowing modders to do custom music, so you will hopefully see that soon :)
John Nada 25 Aug, 2013 @ 8:56am 
It would be cool if you could set custom music for each of the civs, it would be cool for the Lich Kings music to be the icecrown zone music.
Hyragon 19 Aug, 2013 @ 6:01am 
thanks again
Bobington  [author] 17 Aug, 2013 @ 4:05pm 
Hyragon: The Ghoul in it's current form converts about 50% of the time instead of 100%, unfourtunately. We've fixed this in the new built but it's got some other issues that we haven't figured out yet. The Barbarian ability is as intended, it's basically a stronger version than Bismark.

We've got a big 'Scourge 2.0' patch that we're bugfixing, it should solve a lot of the issues people have with this Civ.
Hyragon 17 Aug, 2013 @ 12:28pm 
You've done a GREAT job on all your mods and i enjoy your warcraft addition. but, i am just wondering if this is on purpose, the ghoul does not convert enemy units to the cause and your units only recruit barbarians when they conquer a camp (similiar to Bismark). You don't have to fix this though as it is still alright and balanced. Thanks for reading and good luck!