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Is it really impossible to make sure that extraneous ingredients and potions do not change their names?
You only change the weight bonus by the mod, and along the way create problems.
Why? Because any adventurers worth their salt would arrange for a means of transporting loot. Such as pack animals (mules, horses etc.), wains (carts, wagons), hell even porters. Real life treasure hunting/exploration expeditions were always built around transportation. And if adventurers did not have enough funding by themselves, they were sponsored by merchants.
Of course, games generally do not concern themselves with such "trivial" matters (even those few that feature mounts), because, guess what... game developers are NOT interested in making players' lives easier, they want to LENGTHEN gameplay, including by arbitrary "inventory management" tedium.
So, being an avid RPG fan, I have NO qualms about using weight mods.
Don't pick up all the shits! - Scandalous, I know, right? - I, too, was completely shook by how simple this sounds, but trust me; try it! It's just like having a 200+ IQ or something!
No... This mod is for pack rats who have to loot everything they see, and want to cheat, but don't want to "cheat".
... probably only via cheat command "player.forceav carryweight xxx"