Sid Meier's Civilization VI

Sid Meier's Civilization VI

[GS] Goguryeo Kingdom
24 Comments
DeadWeatherDrums 15 May, 2022 @ 11:30pm 
Very cool mod (I say as a Civ 6 gamer and as a waygook who lived over there) but I think it needs updating after NF and all the updates, nay? ^^
Huni 18 Feb, 2022 @ 6:30am 
아주 좋은 모드입니다! 대신 개마무사 유닛이 R.E.D 모드랑 호환이 안되서 말만 보이네요 ㅜㅜ
choijanggyu 13 Dec, 2020 @ 3:22am 
@Lord Uji
I already thank you fully about your attention!

If you need any help about korean, Please tell me. I will help you.
choijanggyu 12 Dec, 2020 @ 5:22am 
장수왕의 대사 대부분은 몽골 징기스칸 리더의 대사 그대로입니다.
대사를 바꾸고 싶은 분들은 여기 링크를 참고하세요

https://cafe.naver.com/civilization4/258404
choijanggyu 30 Jul, 2020 @ 11:38am 
@Lord Uji Could you please change his face? He doesn't look like Korean and have low picture quality
Mizkei 8 Jun, 2020 @ 10:48am 
It seems that you don't get a relic if the 2 speciality districts are pillaged? Is this by choice? Anyway nice civ!
LordUji  [author] 9 Mar, 2020 @ 2:30am 
@Cuso The unit is so insanely strong at what it does, that it might be a good idea
Cuso 8 Mar, 2020 @ 11:14pm 
@Lord Uji oh, it's ok i imagined it was a design choice haha, but in GS some unique units cost half the strategic resources of their counterpart units. Besides that, a good and fun mod.
LordUji  [author] 8 Mar, 2020 @ 9:36pm 
@twsworld I will have to investigate. Also, @Cuso, no, it does not cost horses, since it's a UU.
Cuso 5 Mar, 2020 @ 1:03am 
Does the unique unit cost horses? It doesn't seem so in my game
Legodudelol9a 3 Mar, 2020 @ 9:04pm 
I continually have a problem with this mod: Whenever I have more than a certain number of mods activated the leader doesn't show up and is replaced by a random leader not in play (If no repeat leaders is enabled.) It's really annoying and breaks immersion, can you fix it or do you know if it's any mod(s) in particular that cause it?
euing 27 Dec, 2019 @ 6:15am 
It needs to DLC?
oh my
demerson 9 Dec, 2019 @ 2:29pm 
Really liking your civs! Love that they have their own unique artwork and models. Only request I have is if you could make the units work with RED mod. I hate the big units. Thank you.
LordUji  [author] 14 Sep, 2019 @ 4:20pm 
Fixed
LordUji  [author] 13 Sep, 2019 @ 7:31pm 
Was on a long hiatus, I'll look into this unit-theme bug again
Queen Goblina 28 Aug, 2019 @ 7:19am 
The ethnicity is still european for me, are there any updates on when this will be fixed?
LordUji  [author] 11 Mar, 2019 @ 4:58am 
@KDM not a neighborhood. Can be built multiple times. And the units are not supposed to be European... I will look
Literally Me 10 Mar, 2019 @ 9:41am 
Also you can build more than one Ondol Village in a city, is it supposed to be a ancient era neighborhood?
Literally Me 10 Mar, 2019 @ 9:41am 
Why are the Units European for this civ? Is there a hotfix coming for this?
LordUji  [author] 6 Mar, 2019 @ 2:00pm 
@HizzGom While I personally disagree with Sejong using Gaemamusa, you have permission.
히츠곰 5 Mar, 2019 @ 9:02am 
Hello @Vash908, I'm planning to make a re-work of Sejong Korean civilization, and may I get your permission to include your Ondol village and Gaemamusa if possible? Ondol village will have a different effect than it's original, and Gaemamusa will be the same.
Zero 2 Mar, 2019 @ 1:03am 
Would you consider making the ondol a unique improvement rather than a district, maybe limited to 1 per city?
truth194 25 Feb, 2019 @ 4:00am 
Good mod! But it is a little sad that Jangsu is not a leader in Korea in this mod. I think it is a good idea for Seondeok and Jangsu to share Korean civilization like Indian leaders Gandhi and Chandragapa. Can you do that?
Amur Son 23 Feb, 2019 @ 9:37am 
Is this mod support korean?