The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Immersive Interiors
64 Comments
jss1138 14 Oct, 2021 @ 11:33am 
This is the ONLY Lighting mod I've seen that actually makes Breezehome look realistic, both day or night.

I wish EVERY building and dungeon were included in this. Hell, Bethesda should pay you to include it in the base game!
Ragnarzel 22 Dec, 2018 @ 7:15pm 
There is a sudden change in the light when you leave the interior.
cornbread_with_butter 5 Nov, 2017 @ 11:55am 
flickers when I enter a room, then looks great
Omikron 5 Aug, 2017 @ 5:37am 
2017... Seems legit... Hope you didnt die and can finish this man... GL
the googler 31 Jul, 2017 @ 9:54pm 
I hope for the day this gets finished. Perhaps this might one day include every interior in the game, from caves to Hearthfire homes.
76561198304778516 13 Jul, 2017 @ 9:02pm 
by talos, we can see through windows now?!
taloN 17 Jun, 2017 @ 7:02pm 
Is this compatible with RCRN or Relighting Skyrim mods? Thanks!
sundaefinedeity 11 Aug, 2016 @ 1:59am 
only whiterun for me as well, but i gotta give you props for the fact i can watch the rain from the windows in ysolda's house! cannot wait for this to expand to the rest of the ingame world it is great!
AfroFlower 3 Apr, 2016 @ 2:49pm 
Incompatible with breezehome upgrade... still I thank you for you work!
76561197988072846 8 Mar, 2016 @ 1:04pm 
So this mod is just Whiterun? Dang, Whiterun is pretty boring, all in all. Solitude is much more interesting.
Khylian 27 Feb, 2016 @ 10:30am 
Hi, I agree that this is the best mod for indoors, but I have the same problem with a modded breezehome (B. FullyUpgradable) which I like very much. It is possible to do them compatible?
Purple Frog 22 Nov, 2015 @ 2:57pm 
Great mod but I keep running into an issue with dragons reach where it only loads the entarnce up to the stairs when I walk past the stairs it flips and loads that area making the entrance to the stairs unrendered. Idk why this is some mods that I use include CoT and ELFX the latter is a lighting mod which may conflict (although loot doesn't say there are any conflicts). Keep improving the mod I like it and I hope that you improve some finer points and add new areas!
Varana 6 Nov, 2015 @ 7:58am 
you really should end this mod!
and maybe do a open cities version? ^^
looking for new updates!
Ħøsħɨ 19 Aug, 2015 @ 11:48am 
really cool mod please make more in the other citys (solitude)
Kurt Cobain 20 May, 2015 @ 8:09pm 
does this affect performance
y1m1w2 27 Jan, 2015 @ 1:21pm 
This mod is a great consept. However, it does not work well for breeze home mods. Every breezehome mod I downloaded, the walls were gone from the home. )I could fall off the map, also, I could not go downstairs. There was ground in the way.
JibboJr. 16 Jan, 2015 @ 3:26pm 
this is the best mod ive seen for indoors
Darksaxo 8 Aug, 2014 @ 4:49am 
realmente es bueno, ambia mucho los interiores, lo recomiendo
is a very nice mod, i like the interior changue
JokerDragonandHarleyRuby 7 Aug, 2014 @ 7:53pm 
the so called author left without warning, he was never good at finishing mods. always hated the community too.
Blackfire Valkryie 27 Jul, 2014 @ 6:17am 
great mod work here! kinda hard on my comp right now though. Guess its time for a upgrade lol.
artgmmorris 11 Jul, 2014 @ 3:18am 
Just subscribed to this mod.. just wow no need to run another package on interiors this is the one and only.
DesertFox 13 Apr, 2014 @ 1:58pm 
I had this mod installed but realised there was a problem with another mod called "Breezhome Fully Upgradable Hearthfires + Dawnguard". That Mod adds a basement. The stairs to the basement were blocked by stone ground after installing this Mod. I would really like to have both mods running at the same time but this makes it impossible. Would be really nice if you have a solution for this or fix it in an update.
StellarVixen 9 Apr, 2014 @ 4:54am 
Does this mod work with Heartfire?
MightOfGuts 10 Mar, 2014 @ 1:36am 
does this mod work with the mod Improved Interior Lighting (For Realistic Lighting Mods) by Knightshade?
MightOfGuts 10 Mar, 2014 @ 1:33am 
does this mod work with the mod Realistic Lighting by Kurtcop?
robertblane 5 Mar, 2014 @ 1:33am 
Probably the best mod to surface for Skyrim - working perfectly and DOES what it says on the tin.
eksha 4 Feb, 2014 @ 6:27pm 
Keep up! Absolutely looking forward to this.
Kronaz 15 Jan, 2014 @ 1:30am 
Okay wow, I *HAVE* to have this mod. I just need to go through my list and disable anything that might conflict...
BowGunner 6 Jan, 2014 @ 9:02am 
This mod is pretty good. However, I am experiancing some problems.
First, upon entering my home the room becomes extremely blue and gloomy but after a few seconds the weird colours dissapear and everythiing looks fantastic without performance loss. The lighting is good and being able to look outside is something I always wanted in Skyrim.
The second problem is much more serious though. When ever I unload this mod and reload the last save, the game crashes. So I have to load a save from before I used the mod... Which can lead to losing a lot of progress... I think this mod is amazing, and if these two problems would be solved, I would use it all the time.
Spockitans 3 Dec, 2013 @ 4:59pm 
This appears to affect spouses. Upon entering the house, your spouse is missing. If you wait an hour, they will re-appear. However, they stand in one spot and can mess up spouse-related mods. Something I noticed in the past.
Chomps123 18 Sep, 2013 @ 8:40am 
i've had the same problem...all i do is do the mission with the mod unchecked
(2^5)*41 3 Sep, 2013 @ 1:46pm 
I have noticed that certain NPCs' quest markers during the companions questline indicate that they are outside the Jorvaskr (but still "inside"). When I tcl outside, they are nowhere to be found. Because there is no clipping outside the buildings, I assume they fall infinitely.
Perhaps if you added clipping outside the buildings, the effect of this bug would be less severe (i.e. I could tcl outside to interact with them)
sockerpullan 24 Aug, 2013 @ 6:58am 
I'm so satisfied with this mod. Absolutely top notch, looking forward to updates! :carrot:
Mr_McGregor 15 Aug, 2013 @ 12:14pm 
The mod seems to be doing some weird things to exterior lighting in Whiterun, too...? The whole city is brighter (outdoors) than it was before I installed the mod, to the point that things look washed out in the middle of the day. At night, you can look up and see the stars but everything on the ground still looks brightly lit. The only mods I have active are this and the unnofficial patches.
Gielnor 11 Aug, 2013 @ 9:12pm 
Correction: Some outdoor NPCs actually are affected, namely the outdoor market vendors next to the inn. Both outdoor smiths are unaffected. The Steward in Dragonsreach is affected, but the wizard is not.
Gielnor 11 Aug, 2013 @ 9:00pm 
Hi SomeWelshGuy. Great looking mod, but I'm experiencing a bug I'd like to report: All of the vendor-related NPCs in modified interiors will no longer open the trade dialogue, and thus I can no longer trade with them. If they have any other dialogue, like skill training or quests, it will show up un the tree as normal, but any "What do you have to trade?" option will not show. Otherwise they will simply spout greetings without opening a dialogue box. Only vendors and innkeepers inside modified interiors are affected; vendors in the outdoors will trade normally. Hope this helps. Cheers!
PillowBillow 10 Aug, 2013 @ 5:36pm 
what about my fps, will it go down? does it effect my performance :P
Kikko72 10 Aug, 2013 @ 9:41am 
Grazie in anticipo per questa mod la provero' subito... :)
Berks 10 Aug, 2013 @ 9:36am 
A thousand times yes. I love mods like this. Thank you for creating it, and keep up the good work!:D:
Mr_McGregor 9 Aug, 2013 @ 7:57pm 
This is a pleasant surprise! Your original version is one of my absolute favorite Oblivion mods. My fingers are still firmly crossed that it'll get finished some day. :D:
Nogamertag0666 9 Aug, 2013 @ 6:24pm 
will this work with Immersive Saturation Boost mod from nexus and i got the E ENB.
3.14Man 9 Aug, 2013 @ 3:28pm 
Cool ! Thank you for quick reply. I look forward to future updates.
SomeWelshGuy  [author] 9 Aug, 2013 @ 3:18pm 
Amren and Uthgerd's houses were accidentally omitted from the version I uploaded, I only noticed after publishing sorry! As to not post too many updates in quick succession they will be included with the next minor release sometime next week (as they're not major locations) :)
3.14Man 9 Aug, 2013 @ 3:10pm 
Hi, just letting you know i got sent on a thieves guild radient quest to Armen's house in whitrun and found that the windows had not been worked on yet , no big deal as the mod is great and i know its just the start of things to come etc etc. posting this more for the author for next update.
SomeWelshGuy  [author] 9 Aug, 2013 @ 3:06pm 
For all who wanted it, a no player homes version of the current release is available as an optional file on the Skyrim Nexus.

http://skyrim.nexusmods.com/mods/39208/
3.14Man 9 Aug, 2013 @ 11:34am 
Looks good ! Hope it get's updated as promised , it's a great concept and should have been in the original game ( but as all us PC gamers know everything gets stripped to the bare bones so the game can be ported to a console )
Justinas 9 Aug, 2013 @ 8:46am 
Looks great, does this mod lower PC performance/memory?
Diplodocus Sanders 8 Aug, 2013 @ 3:25pm 
hello;
is this compatible with visible windows (http://skyrim.nexusmods.com/mods/6971)? and splash of rain by isoku??
casiporvida 8 Aug, 2013 @ 1:10pm 
Is this mod compatible with non-vanilla window textures? Will it be possible to adjust window transparency?
casiporvida 8 Aug, 2013 @ 1:06pm 
If this mod gets regular updates, I will find out where you live, break into your house, walk towards you and then process to hug you.