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You can probably look in the code and look for an "offset" of some form and see what texture is being offset. If there isn't such, you'd need to go into the textures manually and relocate the tail positions on the picture. this could be tedious.
Anyhoo, question! What do I need to do in changing the graphical position of the tail and where it connects to the body? I use a body mod so the tail appears oddly below the butt, so is it possible to place it slightly higher? What files do I need to customise? The ear placement is fine.
Thanks for your time!
Prolly really easy to update, just needs about.xml patching.
And the mechanoid events are a fun puzzle to crack to. :)
Not sure if it because I am using Gloomy Face Mk 2 now, but only the Nekossans are showing an hair issue. The hair is doubled, one that fits the face and another way bigger layer that seems like double the scale of the fitting hair but starting from the ears.
Picture: https://abload.de/img/nekossan_hair_problemb6kon.png
Any ideas what could be the cause of that? Only happens on Orassans and only with the Neko patch. Furry Orassans work fine with all hairstyles.
You're a furry.
Great mod.
I didn't use that version because I don't have the rights to include head textures from other modders so it would always be the Vanilla head if i did that instead of w/e head texture mod your using.
If your on Discord I can send you it as a reference to do what you want to do as it has a texture for all the head types.
If you know what your doing you could change the texture path back to the original path and add half human heads and half cat heads to the texture path. For example Narrow heads are the cat heads and Average Heads are human. It's pretty easy to do if you just look at the file structure of the Original mod.
BUT, there's a bug really annoys me, if you equipped your pawns with Orassan guns, whenever you draft them, when right-clicking an enemy, they drop those guns and use only CQC weapons to fight, which is very unpleasant.