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I love this campaign.
But on a serious note, magnificent work, map design is cool AF, all those cyclops shepards and hidden paths, which lead to relics. Very reminisent of original game level design.
Although I had some issues (spoilers ahead): in the last mission player has 2 ways to infiltrate spartan city, but when timer have already started, you still can initiate "land" root, which will overwrite current task and start new one, but timer will still tick. I somehow managed to Win and Lose at the same time. Also subtitles during Epilogue seem incomplete.
@Doomed World Yes, I also had the same problem. There's a skipped cut scene there, will fix it.
One thing: I can't seem to complete chapter 5 - I've returned to Kora and the objectives say to build two fortresses, but building them doesn't stop the timer and leads to defeat. I've tried them in different places, but no luck. Any advice?
Can you please tell me how can i mod the game to play the original AOM and Titans campaigns but using the latest balance changes from the AOM EE 2.8 (including new units like the Physician)?
One last thing that I have noticed but someone already pointed that out : In mission, even with the fortress destroyed, the prison gards don't move
I'll try your scandinavian campaign right away! Thank you again for your work! :)
1) It is normal, you made the last objectives before it should.. It's ok. I'll fix it shortly.
2) I just took a look at it and if I am not mistaken, they don't. If most, one or other building; Whole village, no. I'll look into it when I have a bit more time.
3) Well, you can go to Editor and see every file.. I can help you with that. Cinematics after the Playable Szenario are another Szenario enterily, they stay hidden in the list of Playable Szenario. But, you can access them in Editor, when you see the file folder.