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1. Greenhouse Farming - Tile Improvement upgrading normal Farms. Increased Food Production, less CO2, but uses electricity.
2. Vertical Farming - A buildable in cities. Cleaner than greenhouse farming, but requires more electricity & needs to be built near a fresh water source.
3. Nuclear Powered Cargo Ships - Policy option for your new environmental policies mod as a counter to the vessel speed reduction policy.
4. Your Clean Nuclear Power Mod - Current nuclear emissions are actually about half the 2014 report according to the UNECE. You can get them down as low as 3g CO2 Eq per kWh in a fully decarbonized grid.
5. Nuclear Renaissance - Policy option for your environmental policies mod as a counter to the Energiewende policy. (Energiewende was actually explicitly a nuclear phaseout started in 2002, not a renewables build program. So I might suggest giving that one a penalty to nuclear energy somehow? Make it more expensive at least.)
Any other advice to increase the sea-level increase periode to like 50 turns instead of 15 once it begins? Can barely manage a tech gain in that time, let alone get computers and spam flood gates.