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Vanilla tribal headgear looks so bad compared to this it's basically an essential mod at this point :)
Are you willing to update just to remove the compatibility warning?
Cheers
Ideology DLC finally make tribal headdress being useful as role apparel. But the vanilla skin is...
I remembered had seen your mod long time ago, added it in my game and immediately approved it!
Thank you, I'm glad to hear it :)
Yes, you can. There is a file that you can find by path RimWorld/Data/Core/Defs/ThingDefs_Misc/Apparel_Headgear.xml. Than find stroke <defName>Apparel_TribalHeaddress</defName>. Than find below segment:
<stuffCategories>
<li>Fabric</li>
</stuffCategories>
You goal is to change it to
<stuffCategories>
<li>Fabric</li>
<li>Leathery</li>
</stuffCategories>
But it is not good idea to edit this core file. And much better to insert this changes by new mod. It is not hard, but long to explane. Better read this article https://rimworldwiki.com/wiki/Modding_Tutorials/XML_Defs
Our you can use mod [KV] In-Game Definition Editor. Than you can insert this changes straight from the game. I thing this is best way for you, but I don't use this mod and don't know how does he work.
Added a warning about the required order. But autosorting doesn't seem to work. As I understand it, it is necessary that TexturesExpanded to support the ModManager, but it did not do this.
Follow the path "steamapps/workshop/content/294100/1665073263/Textures/Things/Pawn/Humanlike/Apparel" and delete the folder "WarMask".
It’s best to do this with a local version of the mod that is easy to make using the ModManager mod. The path to local mods is "steamapps/common/RimWorld/Mods".
I prefer vanilla mask, but other textures are great
You said:
"If there is another mod that changes the same texture, then the one that will be loaded later wins."
I thought:
"It wins. It wins the right to survive. Like Thunderdome."
Or are you telling me that you're...
*applies sunglasses to face*
...beyond Thunderdome?
@Swarx I do not see much sense and demand in this.
Now I'm imagining the loading process as a battle arena. Two textures enter, one texture leaves.