Arma 3
Project injury Reaction (PiR)
3,252 Comments
R. Gonzalez 11 Jul @ 1:16pm 
I love you... keep it up!
0-0  [author] 11 Jul @ 9:18am 
@Tollonen

Thanks, fixed it) When I return the new versions, it will be ok)
0-0  [author] 11 Jul @ 8:14am 
Tollonen

Okay, I'll check)
Tollonen 11 Jul @ 7:58am 
I have this type of error in logs, if it helps to fix the issues.

"_dragger setVa>
7:00:27 Error groupowner: Type Array, expected Group
7:00:27 File PiR\Functions\UnconditionFind.sqf..., line 532
7:00:27 Error in expression <Grp, _unit] remoteExec ["selectLeader", groupOwner _unitGrp];"
0-0  [author] 11 Jul @ 7:44am 
Roll back to the previous version until the problems are fixed.
Rheinmetall120 11 Jul @ 7:05am 
doesn't work after update,when click treatment ,i can't see the injury icon and can't stop treatment, the animation froze.
EmiyasMustard 11 Jul @ 5:42am 
i think the code optimization updates messed something up
EmiyasMustard 11 Jul @ 5:41am 
i experience some issues with treating my teammates when wounded, either the treatment icon will not show up or the icon gets stuck on display and still cant treat my ai teammates
0-0  [author] 4 Jul @ 3:55pm 
SkankHunt42

The mod had 156 updates over 6 years... Most of the settings were added at people's request. And then you come and write that nothing is needed, because you are not able to spend your time on setting up))))

Ok))))
SkankHunt42 4 Jul @ 9:56am 
I have been working with thousandth of mods on my owns servers, and i never seen that many of useless settings. I was just trying to tell that less is more sometimes, i really dont wanna to lose hour just to get new animations and someting familar to ace medical but worse. I didnt want to hurt ur feelings, Have a nice day.
0-0  [author] 4 Jul @ 9:32am 
SkankHunt42

What loud sounds?)

We currently use 226 mods at the once.
There are no bugs in the mod at the moment.

And so... well, it's sad, since you are not able to figure out the settings)))) It must be hard to live like this)))
SkankHunt42 4 Jul @ 8:40am 
And u cant disable those sounds etc? Oh come on why did u make soo many usless options u know like in arma u use like 20 mods at once? The animations are masterpiece but cant use them with all these crap.
SkankHunt42 4 Jul @ 8:31am 
loud and weird sounds (For real wtf is this), to many options in setting and buggy.
0-0  [author] 1 Jul @ 8:36pm 
Rheinmetall120

There are coefficients in the settings.
Rheinmetall120 1 Jul @ 7:58pm 
NIJ IV body armor cant prevent M855 in RHS . Is there any compatible mod?
0-0  [author] 26 Jun @ 1:41pm 
bebeluciernaga

Because I have rewritten a lot in the config, different animation connections and so on.

There will be no other versions of the mod.
БЕБЕ᠌ ⁧⁧ПОЛИЯ 26 Jun @ 12:08pm 
Why? what it has to do with running, walking, stand, crouch, etc animations? why it doesnt just add the new medical animations and all that stuff instead of overwritting it? do you think you could do a simpler version without the advanced medical system and only the hit animations so its compat with other animation mods?
0-0  [author] 25 Jun @ 4:49pm 
beluciernaga

Because PIR overwrites the animation config.
Do you know why this mod makes the arma II anims to arma 3 dont work? when i use PiR i can only see the arma 3 animations
0-0  [author] 24 Jun @ 11:09am 
vitalikilin

I don't know, probably not at all) Wait, it should go away on its own)
vitalikilin 24 Jun @ 9:07am 
how do i get rid of the screen blurring or turning bloody. When playing multiplayer, sometimes it stays like that and doesn`t go away, even if I switch between playable AIs
0-0  [author] 21 Jun @ 11:13am 
ColdyyZ

The mod does not affect this))) Look for the problem somewhere else))
ColdyyZ 21 Jun @ 11:03am 
with this mod
ColdyyZ 21 Jun @ 11:03am 
The weapon does not reload
0-0  [author] 21 Jun @ 6:12am 
ColdyyZ

No reload what?))))
ColdyyZ 21 Jun @ 5:15am 
no reload
0-0  [author] 11 Jun @ 9:55am 
Sgt. Max

Yes, there is. Open settings.
Sgt. Max 11 Jun @ 7:52am 
If i put my AIs to invincible, they still get hit and go down. Is there a way to avoid this yet?
0-0  [author] 8 Jun @ 2:05pm 


No problem)

Do you have any videos of games played on your server?))
8 Jun @ 12:52pm 
Haha no problem. The server is full now. Thanks again for continued support of this mod
0-0  [author] 8 Jun @ 11:49am 


I understand)) We planned it yesterday, but we didn't make it)))
8 Jun @ 11:18am 
Ok. We do appreciate the updates, but today it was just bad timing lol. Thanks
0-0  [author] 8 Jun @ 11:03am 


I think there will be no updates in the near future)
8 Jun @ 10:41am 
Is it okay to repack this into server pack to avoid updates disrupting events
0-0  [author] 31 May @ 4:59pm 
ВосходZ

Так и пользуйтесь АСЕом)
ВосходZ 31 May @ 2:23pm 
Можно отключить медицину мне ACE больше нравится больше
0-0  [author] 29 May @ 3:58pm 
@Tom Fooleree

You check it?)
0-0  [author] 29 May @ 4:13am 
RubenP96

It's working)
RubenP96 29 May @ 1:32am 
Awesome mod! But for me the options to disable player injury or instant death aren't working?
0-0  [author] 26 May @ 1:10pm 
Tom Fooleree

Downloaded the SOG compatibility data.
I don't know what your problems are there) Here are the names from the arsenal.

FirstAidKit,vn_o_item_firstaidkit,vn_b_item_firstaidkit
0-0  [author] 25 May @ 8:28pm 
Tom Fooleree

Well, I don't know) I don't have this CDLC to look up the name)))
Tom Fooleree 25 May @ 4:54pm 
I've tried that, the class name for it is "vn_b_item_firstaidkit_gh". When i put it in the replace IFAKS list it still doesn't replace it. Just making sure I am doing it right it should look like this in the list right "FirstAidKit,vn_b_item_firstaidkit_gh"
0-0  [author] 25 May @ 4:04am 
Tom Fooleree

So you need not just a name, but a class name)))
Tom Fooleree 24 May @ 8:17pm 
Oh are you not supposed to remove the spaces? I thought you were supposed to because it already has the base games IFAK, "First Aid Kit" Written as "FirstAidKit" with no spaces in the replace IFAKS and it works. It doesn't work when i write "First Aid Kit (US)" or "FirstAidKit(US)" to replace the IFAKS from Prairie fire
0-0  [author] 24 May @ 7:58pm 
Tom Fooleree

Why are you writing "FirstAidKit(US)" if the name is "First Aid Kit (US)"?)))
Tom Fooleree 24 May @ 1:16pm 
Sorry, I mean't i know the name i just dont know how to type it in. The name of the IFAK is, "First Aid Kit (US)" But when I put it in the replacement script as "FirstAidKit(US)" It doesn't replace it.
0-0  [author] 24 May @ 1:05pm 
Tom Fooleree

Look in arsenal)))
Tom Fooleree 24 May @ 12:58pm 
Anyone know the name of the IFAK in Prairie Fire so i can replace them with PiR IFAKS? Ive tried the file name and "FirstAidKit(US)" and it doesnt work.
0-0  [author] 22 May @ 2:14am 
RainingMeta

No, you can't keep only wound animations.
RainingMeta 22 May @ 1:01am 
Hello, big fan of the mod :)

If I wanted to disable all the medical changes and keep just the wound animations, would I just need to disable the “enable injuries for player/ai” and “disable standard ifaks”?