ATLAS
Breedable Creatures ~Discontinued~
41 Comments
neo101ai 9 May, 2019 @ 2:49pm 
Both Wolves and Ostrich keeps saying ready to mate on wondering mode but nothing happens! am I missing something?
http://prntscr.com/nml8k7
Panther_Skull 24 Apr, 2019 @ 3:36pm 
is anyone else have trouble breeding the Razortooth?
[OCG]Succy 11 Mar, 2019 @ 7:54pm 
so not this mod then must be TnM
Eru Ellimist Entreri™  [author] 11 Mar, 2019 @ 7:43pm 
That they are having issues with a variety of creatures including ones not in the scope of this mod suggests an issue on either their end, a mod conflict, or an incorrect mod version (I always refresh GUID forcing a mod mismatch for my mods for anyone/servers who have not updated). I suggest unsubbing from all mods in question, deleting the mods in the mod subfolder locally on both server and clients, & resubbing to the mods. If that fails to resolve the issues they may need to verify/reinstall Atlas entirely.
Eru Ellimist Entreri™  [author] 11 Mar, 2019 @ 7:40pm 
Tigers and Wolves having issues with biting is known, however I just checked on my own test grid and had no issues with the Giraffe inventory. Was able to open, close, add and remove items without any trouble. Might possibly be a mod conflict, though this mod was made to be stackable.
AXC629 11 Mar, 2019 @ 7:40pm 
I have this mod installed and have had no such issues. In fact nothing at all to report.
[OCG]Succy 11 Mar, 2019 @ 7:38pm 
my guys have listed all critters with issues - bears, elephants, giraffes, cows, tigers, wolves. I cant imagine cow has anything to do with this one though. issues accessing inventories and personal game crashes. plus tiger not being able to bite. This may also be cause of another mod clashing with yours to unless other are using this mod and not TnM as well.
Eru Ellimist Entreri™  [author] 11 Mar, 2019 @ 7:34pm 
Not abandoned, just today got back to where I can boot my test grid - will take a look at giraffes + still working on a fix for the wolves/tigers. I may however stop work on this mod once the issues are fixed considering the vanilla animals will all be breedable by the 20th. I will continue to support this mod in terms of bugs/if something breaks but I will not be adding new features or creatures at that time. Any further creature mods will be individual and on a per creature basis.
[OCG]Succy 11 Mar, 2019 @ 6:49pm 
is this mod now abandoned? we are having issues with giraffes inventories crashing the game when accessed? would this be related to anything in this mod or a developer game bug?
[OCG]Succy 4 Mar, 2019 @ 6:57pm 
or even make alphas tamable and breedable, I know there is another modder doing this but he was looking at bringing ark creatures into it which I think is abit ridiculous and he hasn't fixed or updated it in a while
[OCG]Succy 4 Mar, 2019 @ 6:55pm 
Eru I'd wait and actually see what they make tamable & breedable maybe you could add something else to this mod to keep it still worth while such like breeding imprint stat bonus and instant imprint potion or something. Keep up the good work
Eru Ellimist Entreri™  [author] 4 Mar, 2019 @ 3:24pm 
Onward to other things then, not sure how I missed that but thanks for the heads up @X1
AXC629 4 Mar, 2019 @ 12:58pm 
@Eru, after the 20th when the next big patch goes in all animals will be breedable anyhow. Was in the latest big patch notes release.
Eru Ellimist Entreri™  [author] 4 Mar, 2019 @ 12:52pm 
I will certainly look into Leatherwings once I am able to test mods on a grid again next week, though it will probably be its own mod like my Croc. Will also look into ini settings for stats on it for you!
[OCG]Succy 4 Mar, 2019 @ 4:07am 
My guys wanted to know if you plan on making leatherwings tameable and breedable? or a separate mod. I'd make their stats small though as you don't want them being the go to thing to get around. Maybe make speed and stamina have a max stat ppl can lvl to and if they want more they have to breed them. There is one such mod that does this which I am using on my ARK server. Faster Flyers: for example - argies lvled to 120 base speed and pteras 180 base speed, but with breeding and imprints they gained 40% more for argies and 20% more for ptera's. and its not a one off thing so if you are making one for the leatherwings maybe that could be a cool feature for it making them to too op, and players still have to use their ships to get around.
-Kat- 3 Mar, 2019 @ 7:02am 
I agree with everything Saberene suggested!

Also, great job on the mod so far :) <3
Saberene 3 Mar, 2019 @ 5:57am 
Add in player interaction options like. "Accept proposal" Require a couple in game to be engaged for a set duration (modified in a Config). Require marriage before breeding. Add in a Priest, rabbi, pasture, whatever you want to call it that you have to pay gold to get married. Require a marriage license that has to be bought from a vendor or even that Npc whatever you call it up to you. Could even make it to where only married couples can breed.and have children that dont have - mutations. And make it to where when players decide to add in brothels (Which WILL most certainly happen) that without marriage the children born will have deformations and -mutated stats. Maybe some grow up to act like a mutanied crew member lol. IT would be a lot of work a ton of coding but would add so much more depth to a game that has the option to add possibilities.
Saberene 3 Mar, 2019 @ 5:48am 
The first person to add this aspect to the game and it work will most likely be bought out from Wildcard or Grapeshot. Hell if i knew even a portion of what it took to make a mod I would have been working none stop till it was finished. The Addition in player base alone would make it worth it. But if you follow how this game was even made you already know that good mods get bought out. And this could very well be the one that gets paid for next.
Saberene 3 Mar, 2019 @ 5:47am 
Missing one thing that would make this mod a screaming desirable... HUMANS. It may be tough to add all the aspects to human breading but if done right could change everything...

Im not talking Npc breeding But please do include that as well. Im talking Player breeding. Make it work as if our level dictates the outcome of the Npc Born, and Do something to make the maturation process difficult, Like while its a baby require milk for the feeding and it has to be done manually. It cant drink out of a trough.

Make a Debuf for player models that are pregnant. Making them slower and able to carry 90% less weight. Make the belly grow. And after birth for the duration of baby stage give the mothers a buff in melee damage and carry weight like. 200% Could call it "A mothers true strength".
Eru Ellimist Entreri™  [author] 1 Mar, 2019 @ 4:24pm 
Add the mod id to the gameusersettings.ini for each section of your grid, then once ingame enable cheats (admin mode) and do "cheat destroywilddinos" for the dino wipe
Canadian_Hoser 1 Mar, 2019 @ 2:40pm 
So does this work by simply adding the mod ids?What is this mention of dino wipe,how would you do a dino wipe?
Kratos 1 Mar, 2019 @ 12:26pm 
Great news! Keep up the good work, love your Mods!
Eru Ellimist Entreri™  [author] 1 Mar, 2019 @ 10:47am 
I have verified the creatures to be working correctly in the devkit, however as you stated there is an issue with the wolf and tiger on a live grid regarding them being unable to properly attack. I will be looking into the cause of this over the weekend and hope to have a fix out soon. Thank you for bringing this issue to my attention!
Kratos 1 Mar, 2019 @ 8:40am 
I have pm'd you, its not the hit-box where the issue lies.
Eru Ellimist Entreri™  [author] 1 Mar, 2019 @ 2:14am 
@Kratos, how certain are you it is this mod? I have made multiple dino related mods in the past using the exact same methods I used to create this one, with having never received any report of the issues you describe on any other mods or this one until now. Hit boxes were not adjusted in this mod, and the dino character status components for each creature were created from those used by their vanilla counterparts. I suggest you try removing all mods from your grid, and placing them back one at a time to see if the bug persists.
AXC629 1 Mar, 2019 @ 12:06am 
@Kratos. Ive had a similar bug long before this mod. I just put anything back into their inventory and they can move normal again. It might not be the same bug but thought id share.
Kratos 28 Feb, 2019 @ 11:09pm 
There seems to be a game breaking bug since adding this MOD. The hit box on all animals tamed or bred since this bug is broken. They dont hit anything, whether its another animal or a tree etc. The hit box seems way off. Also sometimes they can act encumbered when holding nothing and this is only fixed by placing a saddle on them, please see videos attached of the bugs to help. Can this be fixed or do I need to remove the MOD? https://www.dropbox.com/s/vxgs87a6zqfzvtp/2019-02-28%2021-16-43.flv?dl=0 , https://www.dropbox.com/s/t9dqk3dav4x9m7b/2019-02-28%2021-32-36.flv?dl=0 and https://www.dropbox.com/s/2zmxtf2nh8uto2m/2019-02-28%2021-35-50.flv?dl=0 . looks like it is also affecting wild creatures. This needs fixing ASAP.
Eru Ellimist Entreri™  [author] 28 Feb, 2019 @ 7:26am 
I will take a look at the parrot today & see what I can do!
Kratos 28 Feb, 2019 @ 5:41am 
Can you add the Parrot please? You can't breed Parrots, nothing pops out?
Eru Ellimist Entreri™  [author] 27 Feb, 2019 @ 12:53pm 
Should not need them in the game.ini as they are remapped via PrimalGameData already, but I suppose it would!
Enda 27 Feb, 2019 @ 12:13pm 
NPCReplacements in the game.ini will do the trick?
Eru Ellimist Entreri™  [author] 26 Feb, 2019 @ 2:09pm 
Thanks! ^_^
Silent Creations 26 Feb, 2019 @ 9:55am 
Oh I see. Well nice job
Eru Ellimist Entreri™  [author] 26 Feb, 2019 @ 8:53am 
The creatures in this pack are listed as either not breedable or ? under breeding tiers on gamepedia. All of them had breeding disabled in their character files in the devkit by default.
Silent Creations 26 Feb, 2019 @ 2:06am 
I thought breeding was already a thing in Atlas? Either way, cool.
[OCG]Succy 25 Feb, 2019 @ 10:39pm 
YAY
Real_name_hidden 25 Feb, 2019 @ 5:31am 
Should add the croc mod to this and make it just one mod.
Spartanz 25 Feb, 2019 @ 5:13am 
Can these Hatch as Alphas like Vanilla can?
AXC629 24 Feb, 2019 @ 6:53pm 
that would be awesome! Already added your mod for testing. TY.
Eru Ellimist Entreri™  [author] 24 Feb, 2019 @ 6:52pm 
I believe not, as that mod seems to remap creatures as well - I can however look into adding ini options for further customization of these.
AXC629 24 Feb, 2019 @ 6:33pm 
any chance to get this mod working with this other mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1629573158