Sid Meier's Civilization VI

Sid Meier's Civilization VI

Mo' Strategic Resources
28 Comments
Halfeatendorito 17 Jun, 2024 @ 12:49pm 
When i build mine improvements on resources it still gives me just +1, what am i doing wrong?
Jauqee 27 Jul, 2022 @ 9:29am 
Is it possible to disable this mod after a game has started? It turns itself on when disabled and uninstalling it prevents you from loading the save.
otto  [author] 3 Nov, 2021 @ 1:29pm 
@NextJoe yes, the mod will not work with another mod that changes the same values.
NextJoe 26 Oct, 2021 @ 3:48am 
i use this mod alongside strategic resource overhaul.. and... it's not working
Merlin 14 Oct, 2021 @ 4:58pm 
Edit 2:
After reinstalling civ 6, I have aluminium resource back again and everything working except this mod sadly.
Merlin 14 Oct, 2021 @ 12:11am 
Edit:
I have only 3 resource mods running and after turning them off nothing has changed, this mod is no longer working

I have also noticed that for 4 maps in a row, not 1 aluminium resource has generated. I normaly play on huge/old/abundant maps so i tried standard and still none.

I'd say a patch has broke something, hopefully it will be fixed soon.
Merlin 13 Oct, 2021 @ 11:33pm 
I'm also finding that this mod no longer appears to be working same as M Bison
I haven't played Civ 6 for a few months so i can't be sure which patch or mod broke it
otto  [author] 25 Sep, 2020 @ 7:34pm 
@M Bison[FNF] do you have any other mods enabled? One may be interfering with it, I play tested with a couple of games today to make sure it works on my end. Please let me know if disabling other mods fixes the issue as it may be incompatible with one that alters resource extraction.
M Bison[FNF] 25 Sep, 2020 @ 8:53am 
This mod no longer appears to be working. I'm only getting the standard 3 from oil and 3 from Aluminum
otto  [author] 30 Jun, 2020 @ 4:21pm 
@htnke yes, it should be. I've been playing with the mod since the patch launched.
snowflake_smasher_86 27 Jun, 2020 @ 1:06am 
Is this mod updated for the newest patch?
Flactine 16 Jun, 2020 @ 3:13pm 
Needn't add file to FrontEndActions. Only add it into InGameActions is OK.
Add file to FrontEndActions will cause Error:

ERROR: Database::XMLSerializer (Resources.xml): There was an error executing the update statement! See Database.log for details.
Kraft 28 Feb, 2020 @ 11:01pm 
is there a way to disable the need for resources/gold? SInce I really miss the days of Civ revolution where you could have truly massive armies(and stacks of doom)
Desktop Dave 31 Dec, 2019 @ 9:26am 
Is this still being worked on? i really need this as I've just crossed over from Civ V and am struggling with resource yields. I've downloaded it yet uranium, aluminium etc still only yields one?
Ingolenuru 29 Oct, 2019 @ 6:39pm 
One person finding a problem after the Sept update and one person says it works okay. @GabelsAFat can you verify either way please?
savoir10 11 Sep, 2019 @ 8:04pm 
Re: Sept Patch. Mod seems to be working okay.
ashton2879 11 Sep, 2019 @ 3:29pm 
Anyone else find crashing issues with True Start Maps?
otto  [author] 25 Aug, 2019 @ 6:40pm 
It doesnt include horses simply because they're already really common
Foolish 7 Aug, 2019 @ 7:39pm 
Thank you for this, I just wish there was a mod that added more abundant strategic resources but this could do it.
It is insane how sparse strategic resources are (except for horses) and it ticks me off!
savoir10 22 Jun, 2019 @ 10:52pm 
Appears to be working OK after the June Patch.
Slamurai Jack 13 Apr, 2019 @ 5:17am 
Is there a reason this doesn't include horses?
Hiraeth 5 Mar, 2019 @ 8:53pm 
Can this be turned on mid-game?
Not an FBI Agent 2 Mar, 2019 @ 1:46pm 
Does this include horses?
EXO-JERICHO 26 Feb, 2019 @ 10:30pm 
Awesome. Thank you!
Gamer1992d 24 Feb, 2019 @ 12:45pm 
This is exactly the mod I was looking for, thank you :D
Cha Cha 24 Feb, 2019 @ 10:38am 
XD
otto  [author] 24 Feb, 2019 @ 10:25am 
Yeah, you can tell how much sleep I've gotten these past few days XD
Cha Cha 24 Feb, 2019 @ 10:23am 
"Welcome to Mo' Food!" This is definitely Mo' Food