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I haven't played since Sept 2022, unfortunately. I'll try to find the time to double check this code, but looking at the expansion info doesn't indicate any change to the way ship mods are handled, as far as I can tell.
If you want to test it yourself, just go to a crafting station and try to build a few mod cores (the basic/advanced/exceptional ware items). This mod shouldn't change anything except add the option to craft those components.
Is this mod good to go for 6.0x?
If time permits, looking for mod suggestions,
QoL, Common Sense, immersion and what mods make the game better for you?
TIA,
Cheers
I'll upload that sometime soon, along with the save="0" change.
I finally decided to start a modded game, then I realised that venture were my main source of high grade mods.
This will do nicely.
I'm about to go test it. If things go wrong, I'll be back to update. If it works fine, I'll quietly disappear into the depths of space for a few weeks...
Whenever i try to install any mpds at the workbench in a shipyard i just get a black screen. I can´t select a ship or anything. its just black. Any ideas what i can do. Thanks in advance.
For viewing a ship (assuming F2 view isn't quite what you want), you can also check out components in the ship design screen while you're buying/refitting a ship (engines, weapons/turrets, and usually shields). Just change the selection and the ship should change at whatever point is high-lited (whichever section is light green).
As for weapon crafting, the current game doesn't really offer any easy road for weapon crafting with inventory items. With the new 2.0 shipyard update, it's technically possible, but it uses trade wares. I haven't done a shipyard yet, but I assume you can add any weapons you have the blueprints for.
And you guys are welcome. Happy to see some people enjoying this.