X4: Foundations

X4: Foundations

Crafted Mod Components
44 Comments
G_o 11 Jul @ 2:45am 
okay, will add link to google drive into nexus
G_o 11 Jul @ 2:44am 
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Fixit 20 Apr @ 10:49am 
Perfect mod that should be part of the base game. Thank you.
Vigul 8 Feb @ 2:05pm 
Thank you!! Just spent 2 hours killing things and sucking up components with NOT ONE WEAPON CHAMBER. BS! you a lifesaver
The Lord of Ebola 21 Dec, 2024 @ 2:27am 
any chance you might be able to add programmable field array crafting to this mod? :P
Beans  [author] 9 Jul, 2024 @ 3:43pm 
Thank you, Skellington!
sexe skellington 7 Jul, 2024 @ 3:33am 
can confirm this is compatible with 7.0 plus VRO
Snopzet 3 Jun, 2024 @ 11:56am 
What do you do, if you killed all Xenons? :X I need more Programmable Field Arrays, but I can't farm Xenons anymore 😭
Missinger 11 Nov, 2023 @ 4:13pm 
I can't imagine a play-through without this mod, using it all the time. thank you mate!
Gao 5 Jul, 2023 @ 12:31pm 
So far i can tell, it works just fine with 6.0.
Lazaron 12 Jun, 2023 @ 5:19am 
Thanks a bunch for this mod! It makes mods actually feel obtainable without simply cheating them in.
the Dude 3 May, 2023 @ 1:37am 
Copy that thanks Beans!
Beans  [author] 30 Apr, 2023 @ 8:33pm 
The Dude,

I haven't played since Sept 2022, unfortunately. I'll try to find the time to double check this code, but looking at the expansion info doesn't indicate any change to the way ship mods are handled, as far as I can tell.

If you want to test it yourself, just go to a crafting station and try to build a few mod cores (the basic/advanced/exceptional ware items). This mod shouldn't change anything except add the option to craft those components.
the Dude 22 Apr, 2023 @ 2:38am 
Bean, fellow Captains,
Is this mod good to go for 6.0x?

If time permits, looking for mod suggestions,
QoL, Common Sense, immersion and what mods make the game better for you?

TIA,
Cheers
Beans  [author] 20 Oct, 2022 @ 1:59pm 
You're welcome, SanikK! Glad people are still finding this valuable!
SaniK 17 Oct, 2022 @ 6:13pm 
awesome mod got it to work, thank you!
PolarCrumb 28 Dec, 2021 @ 8:52am 
It currently works for me.
Sovereign 17 Dec, 2021 @ 5:07am 
Does this still work with 4.20
Vollhov 19 Nov, 2021 @ 8:45am 
Please add a modification to the distance of M turrets.
Beans  [author] 24 Apr, 2021 @ 10:49am 
CDEEKS - I have no idea what would cause that. This mod just adds a recipe and doesn't change the way the recipe window functions. I just tried using it myself and ran into no issues. Is it possible that you ran out of the Interface Units and/or the other "common" components? Any recipe that doesn't have at least one of the common components present will not show up in the list. Notice in my description text where I starred automatically*.
CHEWBACCA 24 Apr, 2021 @ 8:54am 
Hi, i just started using ship mods and was excited to find this but when i try and craft an item in the list the little craft box vanishes.
Beans  [author] 23 Mar, 2021 @ 10:44pm 
Linked to both the HEC and AGI drop rate mods now included in the description. Thanks for pointing that out! :steamthumbsup:
Xzaven 23 Mar, 2021 @ 3:31pm 
Thanks for this mod and the increased high energy catalyst drop rate as well. You should consider adding a link to that mod here instead of just mentioning the name, as it is really needed (imo).
CreatorOfWorlds 15 Feb, 2021 @ 10:56pm 
Sounds good. Thank you👌
Beans  [author] 15 Feb, 2021 @ 8:44pm 
Just posted mod "Increased High Energy Catalyst Drop" which moderately increases how often and how many catalysts drop.
Beans  [author] 15 Feb, 2021 @ 5:43pm 
Oh, and thanks to Elratie! Tested out that feature and it seems to work as stated! Awesome!
Beans  [author] 15 Feb, 2021 @ 5:42pm 
On the 'high energy catalyst' note, I've actually got a mod I never uploaded that makes the catalyst drop ~2x as likely and ~3x the amount. I initially felt like honoring the designers intent, but eventually realized there are many times more weapon systems per ship than any other ship system, so several times the number of catalysts would make more sense.

I'll upload that sometime soon, along with the save="0" change.
CreatorOfWorlds 15 Feb, 2021 @ 2:34am 
This is great, but it really needs to be able to craft 'high energy catalysts' also :-)
sana[PP] 7 Jan, 2021 @ 12:21am 
work fine
Elratie 29 Dec, 2020 @ 3:15am 
Hi, for the locked save game issue you need to add save="0" into your content.xml after the lastupdate part. Like this: author="Beans" date="2019-02-25" lastupdate="1551133008" save="0">
Beans  [author] 21 Sep, 2020 @ 1:11pm 
You guys are welcome! Play on!
Ezarkal 16 Sep, 2020 @ 9:11pm 
Thank you for this.
I finally decided to start a modded game, then I realised that venture were my main source of high grade mods.
This will do nicely.
Gaudioom 17 May, 2020 @ 7:26am 
Thank you for this!
Beans  [author] 22 Apr, 2020 @ 7:10pm 
Just purchased the DLC and checked the files my mod works with (just libraries/wares.xml). It looks compatible so far.

I'm about to go test it. If things go wrong, I'll be back to update. If it works fine, I'll quietly disappear into the depths of space for a few weeks... :steamhappy:
Beans  [author] 16 Apr, 2020 @ 4:28pm 
Apologies, but I haven't purchased the DLC, nor am I actively playing at this time. I'll probably try downloading and checking it out sometime this weekend, but not planning to fix if there's a problem.
I Like To Meow 11 Apr, 2020 @ 12:49am 
Working for 3.0? with DLC?
Beans  [author] 22 Mar, 2019 @ 6:34am 
Nah, not stupid. Just inexperienced. Glad you figured it out. :cybereye:
Grummler 20 Mar, 2019 @ 11:40am 
Ok problem solved. I was stupid. Needed to go to the wharf to upgrade my m class ship-.-
Grummler 20 Mar, 2019 @ 11:30am 
Hey, i´ve got a ptoblrm with this mod i think.

Whenever i try to install any mpds at the workbench in a shipyard i just get a black screen. I can´t select a ship or anything. its just black. Any ideas what i can do. Thanks in advance.
Beans  [author] 4 Mar, 2019 @ 3:54am 
For turrets/weapons, they're definitely visible. Push F2 to get a 3rd person view of your ship. Keep in mind you can hit the Pause button to pause the game (hit again to unpause). Use the num-pad numbers to rotate (1/2/3/4/6/7/8/9) or zoom in/out (num +/-), and num-5 to reset. Hit F1 to go back to the cockpit view.

For viewing a ship (assuming F2 view isn't quite what you want), you can also check out components in the ship design screen while you're buying/refitting a ship (engines, weapons/turrets, and usually shields). Just change the selection and the ship should change at whatever point is high-lited (whichever section is light green).

As for weapon crafting, the current game doesn't really offer any easy road for weapon crafting with inventory items. With the new 2.0 shipyard update, it's technically possible, but it uses trade wares. I haven't done a shipyard yet, but I assume you can add any weapons you have the blueprints for.
Cameron Parris 3 Mar, 2019 @ 10:29am 
I mean Craft Weapons through the Workbench or whatever using various components and then mounting them on your Ship. Also, do weapons such as turrets and such even appear or do they fire from seemingly nowhere?
Beans  [author] 3 Mar, 2019 @ 7:27am 
Cameron Parris, what do you mean by "with Weapons"?
And you guys are welcome. Happy to see some people enjoying this. :lunar2019wavingpig:
Davic Civlor 2 Mar, 2019 @ 9:59pm 
OMG yes thank you it is so hard trying to get the exeptional stuff and now I can thanks to you
Cameron Parris 1 Mar, 2019 @ 9:02pm 
Great Work@ Now if you can only do the same with Weapons, that'd be awesome!