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Anyone else having problems?
Reinstalling the mod I can't reproduce the issue. For posterity, here's the list of mods I'm using:
Fine Face Texture for Men
Reverb and Ambience Overhaul
Enderal NPC Overhaul
ClefJ's Frostville
Bijin Skin
Kids of Enderal
Better Blood Textures
Skip Intro
Alright. Thanks.
Regarding (2), "Better Ark" disabled the penny weight that E:GO added too; that's how I first noticed this.
1) That's so odd. I didn't edit Oranges data but I did add more oranges in the game in the Ark market.
2) E:GO must edit the name for coins as well
3) No idea what that is
4) No idea what that is either
5) I added things to that cell so that mod must edit it as well.
6) I added a bit more gold to Mitumial Tannerman as he's barely got any.
If you want to merge the two mods, you can choose either one to overwrite the other one except for 3 and 4. Those seem like E:GO so overwrite my mod for those two.
1. Oranges
2. Endralean Pennies
3. 01E_BeuteGross
4. sInsufficientGoldToTrain [GMST:000D4EA0]
5. The Military Barracks at Ark
6. Mitumial Tannerman
There may be more, but I can't tell?
I tried loading "Enderal - Gameplay Overhaul" after but it made stuff disappear for me so the same cells must be edited by both?
@Sir Lord Wololo
While yes, it is safe to uninstall mid-play because it only adds things that already exist in the game, perhaps you can tell me why this mod is incompatible with Enderal - G.O.? What's the issue you're having?
Walking towards Ark I saw a bunch of floating flat polygons that were low-poly and low-res versions of the buildings, like you'd see from a far draw distance. Going inside ark - when the game didn't crash - there were similar floating polygons in random areas, all with low-res textures.
Please do not lie and exaggerate about my mod. Thank you.
Or: Make Enderal easier.
I like the added atmosphere, but when I found that the mod also added Ice Claws, high level recipes and extra crafting stations I reverted back to old save. Would like to see a mod that just gave the places more life. Like the horses in Foreign Quarters were neat, but I am too much of a hoarder to bypass Iceclaws and Blueprints.
I didn't edit any item properties in my mod so either that was in the base game or another mod is causing conflict.
This mod doesn't add tons of trees to Ark. In fact, I haven't added any trees to Ark.
Also I haven't added anything that would get in the way of any NPCs so there shouldn't be any Navmesh issues at all.
The ONLY issue I ran into was if I added more than a few NPCS in an area, then other NPCs wouldn't spawn so I can't add a ton more NPCs inside Ark other than simple critters.
Your question concerning navmeshes was answered on page 2 of the comments section.
So, does this mod have an updated navmesh to account for the changes made to Ark or not? Were changes to the navmesh unnecessary because the additions won't get in the way of npc pathing? Updating the games navmesh is really important if you are adding new objects to areas npcs inhabit. Some info on this would be appreciated.
As for load order, just put it below any mods that edit any Ark world spaces. I don't believe there are any mods that edit Ark so theoretically you could put it anywhere.
Correct. Outside Ark is already choppy enough. Even more flora wouldn't help it.
So that leaves me asking how much of an impact does this mod have on a very demanding area? Also, did you update the navmesh? If you did you should mention it."
Honestly, neither I nor anyone else has had any problems so far. This mod doesn't add dozens of trees and bushes to a single area. This mod is 90% objects and containers so there shouldn't be any performance hit.
To clarify, specifically, this mod adds many things to places that were rather empty.
For example, the fishermans stand in the Market Area had just 3 fish on it and 2 hanging fish.
I added several other fishes, fish items, a fish and buther knife on the stump next to him, a campfire and cookpot next to him and filled the empty crates in front of his stand with fish.
This mod is just filling in what the devs left rather empty.
My only concern, not very well said in my other comment, was that towns might get too "busy" and have too much flora like similar mods in the past.
Regardless, keep up the good work and next time, I'll read the description of the mod closer before talking about the current content. I honestly thought that it was a total Ark overhaul as the mod title conveys.
I hope to see some Noble Quarter improvements soon, it's so drab there.
Also the market area has almost been completely overhauled and tons of flora, crates, barrels, chests and other little secrets and common loot have been added to the other areas of Ark.
If you think this mod “doesn’t change much” then you aren’t exploring or you’re looking for a total overhaul of Ark, which this mod currently isn’t. It simply builds upon what’s already there by adding small rewards for exploring areas that previously were just empty.
Also I’m constantly updating the mod adding many new things here and there.