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I'm not sure about reducing item values. I assume you're talking about the indestructible and very high-stated legendary and nanite-enhanced stuff...because its *indestructible*, and also the best equipment in the game (barring other mods) I feel like the very high price is justified. Being indestructible is just such a huge deal for armor. If it were cheaper it would have to be unavailable from traders at the very least, and I think not everyone would prefer it that way. Raids grow linearly with colony value, not exponentially, and not every colonist needs indestructible, legendary gear. It may be a good idea to reduce the value of artifact items that are not indestructible though...being limited by durability and hard to find (especially at high quality levels) is enough of a drawback in that case.
<MeleeHitChance>-2</MeleeHitChance>
I didn't add handle and shaft strikes to the Warhammer yet. I actually like that it doesn't have those other types of hits dragging down its DPS, but maybe that's making it too much better than other blunt options. Feedback welcome.