Torchlight II

Torchlight II

Playable General Grell Class (v.15)
109 Comments
Pixel Nipple  [author] 10 Jan, 2015 @ 2:47am 
your comments have been noted but im no longer updating these mods and couldent if i wanted too as i dont have the files.
1sluggo1 9 Jan, 2015 @ 9:31am 
Not so much a bug, but uses berserker and bar but no skills fill the bar up.
1sluggo1 9 Jan, 2015 @ 9:28am 
Grell Spike Shot has 3 tiers and 15 ranks but tops out at 10 ranks and 2 tiers. Left mouse button only good for movement. Icon does not update. Using left mouse button for any spell disables movement and interaction with items/chests/doors etc and spams the spell. Slam Ceiling cannot be selected from hotbar menu, must be dragged and dropped into hotbar.

Quests turn in good so far, have not tried side quests yet.
Pixel Nipple  [author] 29 Sep, 2014 @ 1:58pm 
thanks for that work around ill post in the descriptions of the mod, hopefully help other two.
SS3 29 Sep, 2014 @ 1:37pm 
Yer I can understand perfectly, and the mod as an entirety is pretty fucking great! So kudos to you man.

Also, it's not much of a fix, but rather a simple work around from the problem, or the ONLY work around since everything is unusable on the key board as you try to accept their request, but.

If you simply tab out and close TL2 a "Ching" activation sound of handing in a quest will activate and immediatly save the game FOR you at that spot WITH the sub-quest complete as well.

Just thought I'd share this for anyone afraid. :)
Pixel Nipple  [author] 29 Sep, 2014 @ 8:03am 
i thought i had the core mod files still on my pc to do a workaround for the workshop issue, however i dont have any of my files. so it will be impossible for me to edit this mod and the only way i see is to create a complete new rework and as i have mentioned a few time i dont wish to work on torchlight mods any more.

i dident intend on my mods being as popular as they are, only to test and improve on my modding ability. so what i can say about my mods is that they arent releases but tech demos to show what you can do with the editor.
Pixel Nipple  [author] 29 Sep, 2014 @ 7:57am 
there are instances that i forgot to change where the loot rewards where set correctly, which i just copied from the default characters and for some reason doesnt work. however due to the unique way that the workshop is i dont have the core files of this mod any more and if i was to edit it i wouldent be able to update this file but create a new one.

there is most likely a way round this but i dont know it, i will do a bit a research and see if i can fix the problem for you.
SS3 29 Sep, 2014 @ 3:13am 
Hey, there's a problem with the become General Grell, I'm near the fishing docks where yuou have to collect the keys from those Goblins and prior to that save a fury little dude who enchants items for you, as I was clearing this area out, those mini "Save me" guys had the green question mark on him, and there was no exp or items to accept, so I'm now ultimately stuck and can't do anything, except quick and stasrt from last check point..
Pixel Nipple  [author] 7 Dec, 2013 @ 4:19am 
i had planned on taking a small break from creating these mods, however through this time alot of bugs that i couldent fix popped up. im not sure whether its worth my time making a mod that doesnt work in all aspects of the game.
thats not to say i wont release another.
Amaikkie 6 Dec, 2013 @ 7:42pm 
I love this mod! Do you plan on making other bosses and/or regular monsters as playable heroes too?
Moonkip 22 Sep, 2013 @ 12:23am 
thanks i figured how to add the skill animations anyways
Pixel Nipple  [author] 21 Sep, 2013 @ 1:33pm 
that skills used grells animation whilst using the partical effects from the beserker skill.
Moonkip 21 Sep, 2013 @ 1:29pm 
and if it is possible, is there a way that you could add the ainimations
Moonkip 21 Sep, 2013 @ 1:28pm 
oh i was wondering because i saw your boss class use a berserker skill
Pixel Nipple  [author] 20 Sep, 2013 @ 8:08am 
animation problems, your trying to use an animation that the AI doesnt have/ cant use.
Moonkip 19 Sep, 2013 @ 7:31pm 
could you help me out
Moonkip 19 Sep, 2013 @ 7:30pm 
I'm working on my first monster class mod right now and i'm using the mirka frostbinder model. For some reason my skills don't seem to work
Prime59 5 Sep, 2013 @ 11:13am 
ktnx:smile:
Pixel Nipple  [author] 5 Sep, 2013 @ 10:35am 
unless you bypass if with some other mods, no. only alt would to have this working and every other class broken.
Prime59 5 Sep, 2013 @ 10:32am 
let me get something straight. . .so one can't actually use left click for attacking anyhow,right?
or am i missing anything?:embermage:
GruntOfAction 4 Sep, 2013 @ 2:55pm 
Yeah it works fine, thanks for the help.
Pixel Nipple  [author] 4 Sep, 2013 @ 2:55pm 
as long as you can still use the skill, thats all that matters
GruntOfAction 4 Sep, 2013 @ 1:23pm 
I didn't try dragging it, like click and drag from the skill menu right? If that works then it's fine lol, I just didn't know about that.
Pixel Nipple  [author] 4 Sep, 2013 @ 12:08pm 
and dragging the skill into your bar dosent work?
GruntOfAction 4 Sep, 2013 @ 11:29am 
The ceiling skill where you smash the ground to make the ceiling fall doesn't work :c I put a skill point into it and it won't show up as a useable skill, it did take my point though.. :c
Pixel Nipple  [author] 27 Aug, 2013 @ 2:46am 
after the dark alch i will look into the alpha werewolf to see if it has enough skills to make a class out of it
Lunar Purge 27 Aug, 2013 @ 12:14am 
Really looking forword to Dark Alchemist, has the next boss class been selected?
Pixel Nipple  [author] 26 Aug, 2013 @ 2:40am 
dark alchemist will be here soon, was ready to upload but few issues happened which ment i had to start agian.
Savage Wraith 23 Aug, 2013 @ 3:46pm 
I agree with Caspian1993 an Alpha Werewolf would be amazing!
Pixel Nipple  [author] 23 Aug, 2013 @ 6:49am 
i havent actually played much of torchlight so im assuming that its an npc, so yes it would be possible
Viorayne 23 Aug, 2013 @ 6:31am 
Awesome Mod. Would it be possible to do an Alpha Werewolf?
Pixel Nipple  [author] 21 Aug, 2013 @ 11:48am 
that must be somthing todo with the fact they are passives to can collect and dont have levels nomally, i will have a quick look through the code of the skills to see if theres an under lining problem
old Charlie 21 Aug, 2013 @ 11:24am 
Hi, i really like your mod. great work.
But i can´t respec somehow. Three passive skills (the ones that have a scroll-icon; in the upper row) won´t reset. I tried the common respec-potion, but also the full-respec npc. Both reset everything else, but the first 3 passive skills.
Pixel Nipple  [author] 21 Aug, 2013 @ 1:01am 
thank you for reviewing this mod, i would be happy to add the video.
Chewtoy 16 Aug, 2013 @ 3:06pm 
Made a video of your mod, feel free to add it if you want to http://www.youtube.com/watch?v=vd76PUQ_HlM
Abesdan 14 Aug, 2013 @ 5:48pm 
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Uncle Badass 12 Aug, 2013 @ 4:23am 
Yeah, you just click the weapon slot on the quickbar next to health, and it shows you a list of skills bindable to left click.
fig but with an a 11 Aug, 2013 @ 5:49pm 
Hey, I absolutely love the mod, however one quick fix could be made. You know how the spells in game can be set to replace your auto attack, you could make grell's punching attack be settable to the left click, then you could auto with left, and once you're level 5+, set one of his other spells to right click (as well as number keys of course.) Thanks for making this mod, it's way too much fun! :tl2engineer:
ChronicAxis 11 Aug, 2013 @ 5:12pm 
and his melee is the cannonball
Pixel Nipple  [author] 11 Aug, 2013 @ 3:53pm 
i thought that and his helm however people would only complain that they cant use the pistol they start with.
ChronicAxis 11 Aug, 2013 @ 2:56pm 
should start out with grell's pistol and be paired with missign sidearm
Pixel Nipple  [author] 11 Aug, 2013 @ 10:41am 
i have added two discussions to clear up the comment section.
Pixel Nipple  [author] 11 Aug, 2013 @ 4:49am 
@bemusedbear - when lmb is set and can approach is on the player can move provided they are aiming at someone, when theres nobody around you would be unable to move. i will still look into this.

as for weapons to work, like i have said many times it would require every default weapon animation to be replaced with something that grell can use, thus rendering normal classes useless.
Vojincalasan34 11 Aug, 2013 @ 3:02am 
this is great who says opposite is not normal im develpoer,do you know ow hard was this to make.when you make it contact me ,this is 6 stars :Steady_Aim::marksman:
BTeam_Gritty 10 Aug, 2013 @ 7:40pm 
i agree with nle2002
Abesdan 10 Aug, 2013 @ 4:49pm 
grell should be able to use weapons. grell as playable + minigun mod = FTW!!!!!!!!! :3
BemusedBear 10 Aug, 2013 @ 4:33pm 
@Xaoc - If you change the basic attack to LMB and then in GUTS set Can Approach as True for the skill. Then with if you have the target range set correctly you should be able to set it as LMB and still be able to move using to LMB. Take a look at the targeting settings for some of the original class skills that can be set to LMB.
Uncle Jellyfish 10 Aug, 2013 @ 11:30am 
@52_bloodeys. Yes, most class mods do. However, you'll find that this class dies really fast at earlier levels when playing on Synergies mod, because of the huge increase in monsters, as well as Elites/Heroes. But if you're up for the challenge, go for it.
Talift 10 Aug, 2013 @ 10:51am 
Does this work with the synergies mod?