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now you dont need a mod.
fyi, a lot of quests freeze if the timescale is set to below 2
there's this thing callled SKSE meaning skyrim script extender which might help you with that.
When I disabled RT 1:1 the issue discontinued. I have been unable to re-create the issue under any circumstance since disabling RT 1:1
Thanks,
-Caj
If I read that, it would have saved a lot of headache. LOL. Thanks for the hard work on the mod, I subscribed and put it in my collection! This goes perfeclty with frostfall and realistic needs imo.
I'm using 1:4 now, and this problem doesnt happen anymore, if anyone knows a fix for this, let the creator now so he can change it in the mod, or let it know to me personally, so i can change it myself.
any idea how far into the main quest line you need to have progressed when using an alternate start mod that doesn't start the main quest line right away and doesn't have you walk through the helgen dungeon?
But i will inform you as soon as i see some.
this is an awesome mod, but completely brakes AI for some random reason
npcs stop doing, moving, quest progressing abnormaly, npcs start events without me beeing close to them, dragons appear without me beeing close in cells,
took me like 2 hours today to find out that its this mod. pwease look into this >_>
some NPCs will stop doing their script if you in range to get "social" from them
example: bleack falls barrow bandit taht sets up the gate trap with snake/fish/eagle
or the escape in sidna mine, the guys will just stop escaping if you bump in to them...
Then, once you are free to go, and ralof/hadvar finishes the tutorial, use the command "set timescale to 1"