ENDLESS™ Legend

ENDLESS™ Legend

FCFWarlords
18 Comments
Championxs 2 Nov, 2022 @ 11:51am 
Not sure if this is still being worked on but... I have a problem with the size scaling, so not only does it add the size to the total army but it also then decreases the total by it's size essentially doubling any units size cost towards the army. That and Drakkenling cost 3 size? For a base unit??? I get they're powerful but when I can field 3 mykara base units per 1 of them... something has seriously gone wrong.
Xenouzik 14 Feb, 2022 @ 5:03pm 
Hi, great features for the game! Thought does AI understand that it dangerous to wage long wars? It had that tendency in vanilla.
Jojo_Fr 18 Jan, 2020 @ 10:06am 
Great mod. Some good things few bad things. Thanks a lot. More people should test it !
Iceberg 8 Nov, 2019 @ 5:23pm 
They probably were. I'm sure some changes have been made since I last looked into it. If so, then my pestering is all for nothing. Anyway, hope life's going well for you. Thanks again for your mods.
GATC  [author] 8 Nov, 2019 @ 5:11pm 
Oh... OH!!!
^^'
Wern't they buffed in ELCP?
Iceberg 8 Nov, 2019 @ 4:38pm 
"ipotanes," but jojo style
Perhaps I should be more direct.
Do you plan to buff ipotanes or nah?
Not to complain or nag, but we talked about it back in April Xd
GATC  [author] 8 Nov, 2019 @ 1:51pm 
hipodanes? oO
Iceberg 8 Nov, 2019 @ 12:15pm 
'member hipodanes? pepperidge farm remembers xd
GATC  [author] 4 Nov, 2019 @ 2:03pm 
Thanks for the hint ;p
For the army size... I've yet to find a solution TT
Xumuk 3 Nov, 2019 @ 4:32am 
Bug report: during dust eclipse cost of fungal bloom buyout is 0, but only if I play with ELCP. Seems like adding <!-- ELCP modify node cost--> segment in SimulationDescriptors[EmpireType] will fix this ^_^
Xumuk 3 Nov, 2019 @ 4:14am 
I really like new mechanics especially progressive military upkeep calculation, revanchism and war economy dicount on units. It makes comebacks possible at least in theory. War exhaustion feels fine, but it would be better if approval tooltip said (-x from war exhaustion) instead of (-x from empire), but i dunno if it's possible.
However, troop size is unbalanced. Main problem is that you can easily overstack an army, and yes, you pay huge upkeep, but you can overstack and attack at the same turn, gaining an insane advantage. Ability to make a 6 basic unit army from the start and 9 basic unit in era II doesn't feel right. And as far as I understand, it's hardcoded, so if an amy has at least one free slot, you can add size 5 unit to it. Also I didn't test necrofages, but they shouldn't get increased upkeep in case of battleborns overstacking, it's their main feature.
GATC  [author] 3 Apr, 2019 @ 3:27am 
Chat? oO
And yes, I think I will buff them a little ^^'
(Later thou XD)
Iceberg 2 Apr, 2019 @ 10:49am 
Chat really wants an ipotane buff, to bring them in-line with ranged units a bit more. I think it's a reasonable request.
GATC  [author] 27 Mar, 2019 @ 1:16pm 
Ryder: 1 handed hammer changed into a 2 handed hammer. Gain Charge level 2 and Life Drain 3.
animecentral 27 Mar, 2019 @ 12:54pm 
What was changed in the last update?
GATC  [author] 6 Mar, 2019 @ 11:27pm 
It handle the change a bit better, yes ^^
Chaon 6 Mar, 2019 @ 5:07pm 
So I assume you've run this with ELCP (considering you mentioned it a few times on the page), does the ELCP AI handle the new changes alright?
Iceberg 26 Feb, 2019 @ 6:54pm 
Nice