Shadowrun Returns

Shadowrun Returns

A Lost Lamb [Current]
90 Comments
Sir_Elrond 23 Sep, 2020 @ 7:40am 
Some bugs and mispellings prevented me from enjoying this as much as I would have wanted to.
OJAMA YELLOW 28 Feb, 2018 @ 10:04pm 
I don't think you'll see anymore though seeing as the guy who created it hasn't been online in over 2 years
AzAkers 25 Feb, 2018 @ 1:37pm 
Excellent story so far, with some great turns. Great job, hope to see more!
TevoTFM 2 Jan, 2017 @ 9:25pm 
Very good.
Frenne Dilley 4 Aug, 2015 @ 8:45am 
Has this been abandoned?
Miss Victoria (Вікторіа) 21 Sep, 2014 @ 2:09pm 
This game assumes you are male, The gangsters refer to you as "he". Also, It forces you to take the pistol, Even if you import a character with a gun.
Gideon 19 Aug, 2014 @ 10:53pm 
SPOILERS!!!!

Broken after finding the sister. get to the street and nothing,,,,
Meridian 1 May, 2014 @ 5:02pm 
So, I'm interested, pluuuuus that is a cute icon X3
Nephaelys 11 Feb, 2014 @ 9:16am 
Dat rundown condo >.<
Still it worked in earlier versions, finished it with another char.
DiscoVivaldi 18 Jan, 2014 @ 1:03pm 
Add this mod to Nexus also. I have a DRM-free copy and I want to play some mods too!
Stupid Snake 12 Dec, 2013 @ 7:43pm 
Too bad about the gamebreaking condo glitch--up until that point, I was loving this. So many otherwise awesome mods for this game have impassable parts like this. Ah well.
=DeadShot= 8 Dec, 2013 @ 4:49am 
Stuck at run down condo. Cannot click anywhere. Cannot move.
Rudedog 4 Dec, 2013 @ 2:27pm 
same hang as everyone else. Stuck at condo. I got further then that in a previous version with a 1.0 SRR
Ma5kot 3 Dec, 2013 @ 11:36am 
Same problem being stuck in the condo....
reedmilfam 30 Nov, 2013 @ 11:05pm 
I'm having the same problem in the condo. Pity, as I was hoping to solve the mystery.
Swifty Magee 13 Nov, 2013 @ 1:35am 
Unsubscribed...this UGC seemed like it was going somewhere but the patch effectively broke it, and since there have never been any updates it seems like the author may have abandoned this. If A Lost Lamb ever gets patched, I may come back to it.
Conan, Cimmerian 7 Nov, 2013 @ 9:06am 
Yeah it´s broken, I also get this
Therevan 4 Nov, 2013 @ 6:51pm 
Same problem as Trouble Man, Flak-Bait, Swifty Magee -- stuck in Run Down Condo. Debut output claims that character is "starting outside camera range" (paraphrased)
[ITZ!]Trouble Man 3 Nov, 2013 @ 5:28pm 
Same problems with "Run Down Condo". Cant move anywhere.

+ I like the investigative story elements
- The main streets seem rather empty and uninspired

Flak-Bait 3 Nov, 2013 @ 1:14pm 
Same issue as Swifty Magee. Can't move once I enter the "Run Down Condo". Can't click on the visible comm unit by the door, or anywhere along any of the corridors. Tried it solo, with a partner, with a drone and without one. All the same result. Stuck. Guessing 1.1 broke this too?
Pyke 1 Nov, 2013 @ 7:04am 
Excellent mod. Finished the Candy quest line without issue (took me hiwle to find the guy to give the truth serum to. Would be nice to have a quest pointer) .

But now I'm stuck on the Doctor quest. I went to his apartment hacked his computer and then proceeded to the docks. I killed the first an second wave of the gang, but I cannot kill the Boss..combat ends and he just runs around unkillable.
mpatrick90 23 Oct, 2013 @ 8:16pm 
Loved this one. The gang encounters were a nice touch. Nice to be doing Lone Star's job for them. Very interested in seeing more.
Swifty Magee 22 Oct, 2013 @ 9:59pm 
Came across an error: when trying to enter the run down condo to find the sister, my character is frozen in place. Can't move him at all; only action I can do is to bring up the main menu. I've tried restarting the level and rewinding to the last save point, but nothing works.
GentooPlayer 9 Oct, 2013 @ 6:54am 
nice liked that one :-D keep up the good work maybe with a squel?
Bantak Kor 23 Sep, 2013 @ 11:14am 
Talking to "Fu Ling" I could take the conversation option for "Etiquette Street" without having it.
Moe Zart 18 Sep, 2013 @ 2:13am 
Nice one, chummer!
i101 14 Sep, 2013 @ 3:49pm 
Thumbs up Dyslexicoedr. This was a very nice Shadowrun you provided us with.
Thank you for this UGC.
sundog005 12 Sep, 2013 @ 11:34am 
i enjoyed it alot, don't want to spoiler it by saying anymore!...loved the gang stuff, Thumbs up!
Hope to see more
HardcoreCasual 5 Sep, 2013 @ 12:45pm 
Pretty good. A few misspellings and grammar mistakes, but my only complaint is how the three 'optional' objectives are actually mandatory.

Oh, and in the battle at the end. The Lonestar officers are only labled as 'New Actor'.
Iduno 3 Sep, 2013 @ 5:47pm 
I might just be missing something, but I can't figure out how to get the decker to help me.
Out of the three choices: 1. "You have the wrong doss." Conversation ends. 2. "I don't work cheap." Conversation ends. 3. Conversation ends. Is there something else I need to have done/not done?
Snagglebear 30 Aug, 2013 @ 11:28am 
Comment contains error "should" :P
Snagglebear 30 Aug, 2013 @ 11:27am 
Dialogue for The Bullet Dodger loading screen contains errors - shoudl read "experienced" and "inexperienced".
Dan-Ihjel 29 Aug, 2013 @ 5:31pm 
Haven't completed the module yet, but i think there's a bug or something was forgotten.. because the dwarf shaman doesn't know any spells..
duztdruid 27 Aug, 2013 @ 9:07am 
Bug: After attempting to use the street etiquette to get the money from Fu Ling he doesn't actually give me the money but I also can't talk to him again so the quest gets stuck.
fredingue 24 Aug, 2013 @ 9:29pm 
I used your mod to test a Rigger that i had created and stuffed using a "Cheat Module".
Strange, i could import her stuff as well but her too Robots (those of best class), but in fight they were Not commissioned, ie, considered as destroyed.
This is odd as i tested her in another module : her bots were fine.
fredingue 24 Aug, 2013 @ 7:51pm 
Hi. As many i really enjoyed your work...and found it short as well, hoping it is just the prelude to more adventures. Main glitches and bugs allready pointed out down there. In dialogue a NPC says "assasians".
Had a quite easy doing with an imported Dwarf Monk using his fingers at VH level. BTW, strange not to be able to leave the appartment if you don't take the gun because you don't need it :)
Gratz for content, hold on and bring us more :p
Valentine 24 Aug, 2013 @ 3:38pm 
A bit short, but rly nice work. Good small run :)
Slavota 21 Aug, 2013 @ 1:33pm 
NIce, but music stops.:/
WordyBird 21 Aug, 2013 @ 12:37am 
Just finished this. It was okay, but had some problems. Namely, while the story was short, sweet, and okay (though didn't really get that attached to any characters), the dialogue had multiple glaring spelling errors, and the dialogue trees themselves were kinda shoddily constructed. Not ready for prime time, but definitely a good attempt for this early in the lifetime of this workshop, and hope to see a continuation with improvements.
badmohawk 20 Aug, 2013 @ 8:12pm 
i thought since the description was short, the mission would be short, but it was rather well put together. i like having detective work to do... well sort of... yellow markers i agree are often nice to let the player know a main goal or manditory action, but it's also great to have to sort through a few white markers and figure out which one is important.
the only other crit i would add is that there is a lot of loading between simply going in and out of a tavern or other building. not sure if this is a trivial fix or not (haven't played with the editor yet), but look into connecting outside with inside or room to room with simpler doors when a save point is not that important. [see "streets of london" -- aparment + outside + tavern all connect with simple doors. only need to load new area when launching mission.

thanks for the great story!! looking forward to future writings.
joshdisch 19 Aug, 2013 @ 11:56pm 
Enjoyed it, looking forward to seeing more of the story.
LittleRaskol 18 Aug, 2013 @ 9:37pm 
Cool mission, looking forward to the next episode. One note, if you talk to the bear shaman dwarf in the bar and say, "You look like a dwarf," he tells you about Bear and then your only dialog option is to recruit him, whether you wanted to or not. Kinda odd.
Veych 16 Aug, 2013 @ 7:30am 
Hey chum, decent work. A tad too short for my taste and not to challenging but good writing. In the last dialogue with Boris there's an option where it says two times "I'm I'm...."
Keeip it up!
Marmus 15 Aug, 2013 @ 7:13pm 
Found an issue with the troll decker lead.
It's possible to pick the etiquette option with the noodle vendor even if you don't have the Street etiquette. If you do pick that option, it causes the objective to read as complete, but if you go back to the troll, you are unable to finish the lead.
PDub 15 Aug, 2013 @ 5:27pm 
Too simplistic. You give 3 leads to follow right out the door that don't take much to accomplish.
Jethead 15 Aug, 2013 @ 12:40am 
Hi, found a few little things:

I killed the gangers outside the bar, but the dialogue option to get free beer for protection was greyed out.
When talking to Fu Ling I had an "Etiquette: Street" option available, but I don't have this etiquette.
After killing the first of Fu Lings gangers he gave me the money and the objective was completed, but then I was atacked by other two as I was walking away.
After returning to troll Decker the dialogue option saying that I got the money from Fu Ling was greyed out.
In the last fight there was a thug called "New Actor".
And one last tiny thing, Spyder should have a datajack and a nice deck.


All in all a very solid adventure, I'd love to see the continuation! Thank you very much for this. :)
CatSlave 14 Aug, 2013 @ 7:42pm 
I loved your writing, and was especially impressed with the environments. I have spent some hours with the editor myself and would like to know how you keep you triggered events from overlapping if I run past one into another? Or was I just lucky hehe
24/7 Gremlin 13 Aug, 2013 @ 9:01pm 
I agree with most of the others who have posted: it's a solid, albeit short, adventure that I would love a sequel to. It's in need of some proofreading but it's not as bad as some out there.
Pez 13 Aug, 2013 @ 2:47am 
Better for new or skilled characters?
MikeLemmer 13 Aug, 2013 @ 12:28am 
I thought it was a decent difficulty for new characters, especially ones who aren't straight-up combat. I ran a dwarf shaman through it, was originally afraid my reliance on spirits would hurt, but it wasn't an issue. I ran into the same double-straitjackets bug puff_ng did, but that's the only real issue I had. Probably the most polished content I've played yet.