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If I balanced it based on vanilla prices they would be too cheap to produce. I want the bots to be a goal to go after not used as a replacement.
I also fully detailed the xml for players to customize the pricing and items required for their own personal game.
some mods have items that are worth millions of silver so I just balanced it around that but you can customize the costs in the xml .
It's located in C:\Program Files (x86)\Steam\steamapps\workshop\content\294100
mod number 1668774441
just change the prices with a text file editor.
Job splitter actually has jobs for the various better robots but it is very outdated.
I recently switch over to complex jobs. I did use job splitter until like 2 months ago.
I imagine it creates a new work definition that just targets trees and is separate from plant cutting.
If you feel like being adventurous you can open up separate tree chopping mod and find out what the name of the new work type is then go into the robot pawn race xml and it will say something like "plant cut 20" just follow the coding convention and add the new work type to that.
basically copy and paste the code section and replace plant cutting with the new work type.
the section should be something like <blahblahblah>
yes they can have multiple work types.
if you did mark the trees for cutting did you set a zone because the robot might not be able to go into the zone.
You don't have the required tech unlocked. You are overlooking the icon in the menu.
You need to have a hi-tech research table and the multi-analyzer.
If you use another robots mod like misc. robots the two won't work together.
If you still don't know what to do then unload all your mods, load up base robots, base robots expansion, robojack. go into a world. turn on god mod. unlock the research for all the robot techs. and go into your buildings tab.
Then with the chips you make the robots.
If you need extra help, consult the video.
but I am working on making it easier to craft. I am hoping to add custom "parts" instead of just getting raw material because the pawns need to haul every single object to the station before they begin. for now I would suggest not to get it until your end game and can spare a pawn that is solely meant to craft.
build storage racks that hold the material adjacent to a work table so pawns don't walk across the map and change the radius so it isn't unlimited.
For now I can't see a way to balance it without having it require a crap load of materials.