RimWorld

RimWorld

Custom Mote Maker
59 Comments
Danimineiro 22 Sep, 2021 @ 10:39am 
For the people still looking for a new version, I made my own version here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2608665616
𝕐𝔸𝕄𝕀𝕋𝕆ℝ𝕀 17 Sep, 2021 @ 2:46pm 
1.3 plz
焰色闪电丶 2 Sep, 2021 @ 6:12am 
1.3 plz
ABC 20 Aug, 2021 @ 12:02pm 
1.3 pls
BuJ1MiYAa233 12 Aug, 2021 @ 9:25pm 
same here cant create planting areas
GAMERCAT 12 Aug, 2021 @ 4:57pm 
1.3 pls:nametag:
Reianor 4 Aug, 2021 @ 9:06am 
AKA "I have been chosen by the big metal hand in the sky", the rimworld edition.
I believe there might be a bit of an issue with how the mod handles the timing. Didn't play with the mod long (still deep in the middle of setting up my mod list) but IIRC this gets weird when selecting pawns on pause (the emoticon just sticks there).

P.S. You picked the pic well.
I think it's what's drawing people to the mod.
Put some bearded dwarf or a battle android in the place of those girls and suddenly it's a lot less cute and a lot more weird.
If you ever plan to expand the mod that might be the direction to look in first – having different sets of emoticons for different pawn races and genders. Starting with more general ones, so you can cover “types” and then maybe some specific ones.
大家的亲父亲 3 Aug, 2021 @ 12:58am 
'In version 1.3, using this mod will make it impossible to create planting areas and storage areas. I hope to update this mod as soon as possible.'
I have meet the same question
kjjkjo5 1 Aug, 2021 @ 1:52am 
1.3 plz~
Oniwabanshu 26 Jul, 2021 @ 8:15pm 
Best mod ever.
依托答辩 25 Jul, 2021 @ 12:42am 
In version 1.3, using this mod will make it impossible to create planting areas and storage areas. I hope to update this mod as soon as possible.
THX
jamesfish 23 Jul, 2021 @ 6:02pm 
1.3 1.3 1.3 1.3 1.3 1.3 1.3
1.3 1.3 1.3 1.3 1.3 1.3 1.31.3 1.3 1.3 1.3 1.3 1.3 1.3
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1.3 1.3 1.3 1.3 1.3 1.3 1.31.3 1.3 1.3 1.3 1.3 1.3 1.3
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(≡◉‿‿◉≡) 23 Jul, 2021 @ 10:43am 
I'm back again from 23 Aug, 2020. :steamhappy:

1.3 1.3 1.3 1.3 1.3 1.3 1.3
1.3 1.3 1.3 1.3 1.3 1.3 1.31.3 1.3 1.3 1.3 1.3 1.3 1.3
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1.3 1.3 1.3 1.3 1.3 1.3 1.31.3 1.3 1.3 1.3 1.3 1.3 1.3
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1.3 1.3 1.3 1.3 1.3 1.3 1.31.3 1.3 1.3 1.3 1.3 1.3 1.3
Moth 16 Jul, 2021 @ 4:24pm 
Any chance this mod is getting a 1.3 update?
Absolute Madman✨ 10 Mar, 2021 @ 7:28am 
I really enjoy this mod.

I didn't think it would have a place in my mod list, but it has utility and flavor that only add to the game.

Wonderful!
Karmapowered 12 Jan, 2021 @ 4:21pm 
Really nice mod, thank you for creating and sharing it with us.

Could I please ask for a small improvement ?

Right now it is :
-> click on colonist at 0 seconds = display emote (1)
-> click on colonist at 1 seconds = display another emote (1+1=2)
-> click on colonist at 4 seconds = display another emote (2+1=3)
etc. (this leads to spam)

Improvement :
If colonist is clicked again within a certain time limit, then emote is not displayed, to avoid spam.
-> click on colonist at 0 seconds = display emote (only 1)
-> click on colonist at 1 seconds = ignored (no additional emote)
-> (after 10 seconds, for example, emote is cleared automatically by game engine/mod)
-> click on colonist at 17 seconds = display emote (only 1)
etc.
TropicalRenegade 5 Sep, 2020 @ 8:58pm 
My personal favorite
(≡◉‿‿◉≡) 23 Aug, 2020 @ 6:18am 
thanks :D
muyahoya  [author] 23 Aug, 2020 @ 6:17am 
unfortunately it is wrong!
1.2 update
limcokr 23 Aug, 2020 @ 2:35am 
mod author has been conscripted to army, so it will be hard to update anytime soon
(≡◉‿‿◉≡) 13 Aug, 2020 @ 2:28am 
1.2 1.2 1.2 1.2
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1.2 1.2 1.2 1.21.2 1.2 1.2 1.2
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(≡◉‿‿◉≡) 11 Aug, 2020 @ 9:16pm 
1.2 please
Jibney 19 Mar, 2020 @ 4:05am 
awesome mod! thanks
RightFireworк 2 Mar, 2020 @ 6:02am 
Thanks for 1.1 update. :)
hww123 1 Mar, 2020 @ 9:18pm 
thank you
WeskerMo 1 Mar, 2020 @ 12:12pm 
Thank you , this is a lovely mod.
asdf 27 Feb, 2020 @ 6:36am 
update?
Morphium 24 Feb, 2020 @ 1:13pm 
will you be updating to 1.1?
Dante 23 Feb, 2020 @ 5:06am 
nice
Ziehn 20 May, 2019 @ 4:39pm 
You should add <realTime>true</realTime> to the motes, they tend to pile up when paused otherwise
Frejth King 31 Mar, 2019 @ 4:13pm 
this is a really neat idea
郝乐群 5 Mar, 2019 @ 10:53am 
The furries still haunt me till this day, I can't escape them even in single player games

10/10 mod
Fifty Nien 3 Mar, 2019 @ 8:51pm 
Kurin, The Three Tailed Fox
Body mod for those interested ^^^^
redxlaser15 3 Mar, 2019 @ 6:51pm 
I haven't the faintest clue what that is.
I also don't care what it is.
Bio[redacted] 3 Mar, 2019 @ 6:49pm 
pretty sure poking a pawn would piss them off
otherwise you may as well be playing a nutaku game
redxlaser15 3 Mar, 2019 @ 2:21pm 
I now kinda want a mod that increases mood when poking a pawn a lot.
For some reason, I thought of that from this.
FrankTheMagicPotato 3 Mar, 2019 @ 9:27am 
owo
Sonicfanx1 3 Mar, 2019 @ 2:57am 
Getting a bug. It's not game breaking, just annoying. So far, happened with space refugees and wild men.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1671936050
snefrukai 3 Mar, 2019 @ 2:03am 
lovely, thx
Pontifex Goetia 3 Mar, 2019 @ 12:04am 
Cool!
sudokek 2 Mar, 2019 @ 6:34pm 
Cool idea
Daiki Naruse 2 Mar, 2019 @ 5:51pm 
@Joil answered below.
Slinky 2 Mar, 2019 @ 4:52pm 
Body Type mod?
isurin 2 Mar, 2019 @ 4:07pm 
이모티콘이 너무 빨리 사라지는거 같은데 속도 조절 못 합니까?
Naong 1 Mar, 2019 @ 5:00pm 
센세 감사데스..
Toomadtoplay 1 Mar, 2019 @ 2:15pm 
google put this on my news feed today, I'm glad
farmradish 1 Mar, 2019 @ 1:52pm 
Nice and cute!
Oniwabanshu 28 Feb, 2019 @ 11:59pm 
Thank you for fixing it so quickly =3
Oniwabanshu 28 Feb, 2019 @ 7:48pm 
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at CustomMoteMaker.PawnMoteMaker.Postfix (object) <0x00073>
at (wrapper dynamic-method) RimWorld.Selector.Select_Patch2 (object,object,bool,bool) <0x006cf>
at (wrapper dynamic-method) RimWorld.Selector.SelectUnderMouse_Patch2 (object) <0x0032b>
at (wrapper dynamic-method) RimWorld.Selector.HandleMapClicks_Patch1 (object) <0x00463>
at RimWorld.Selector.SelectorOnGUI () <0x0001c>
at RimWorld.MapInterface.HandleLowPriorityInput () <0x0006d>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x002f9>
at Verse.Root.OnGUI () <0x00112>

Verse.Log:Error(String, Boolean)
Verse.Root:OnGUI()

When selecting animals.