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You can insert a patch to add a "Waterconfig.xml" file with settings to ensure Paradise spawns with water. Your suit needs to be near the planet with the water mod (loaded before the planet preferably) when you use "/wcreate"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1813330640
and
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2122361971
Depending on load order, some planets appear gray, like the moon.
We use them on our Survival Server and builded a nice custom Solar System with it.
Really nice work!
THX
@Titan SEToolbox and or there is a mod/plugin that allows it
https://steamhost.cn/steamcommunity_com/profiles/76561198004954146/screenshots/
I also tried on another save adding other planets but they seem to conflict sometime and replace textures with bare stone. I guess textures/voxels must be being overwritten, could you point me in the right direction to look within the sbc files to try and work it out please?
once i changed the load order it all got fixed :) all is fine now
only we have an issue with 8 new types of ores they do not spawn on modded planets in general so let me ask
1. Can you change ore maping to add new types in ?
2. If 1 is not option ( am i allowed to reapload them as compatibility change ) (if i manage to do it xD)
@Sargonnas Server Use only yes
@Dots iirc it does
MOD_ERROR: Paradise, in file:
D:\Games\SteamLibrary\steamapps\workshop\content\244850\1669459989\Data\PlanetUnlir.sbc
Resource not found, setting to null. Resource path: D:\Games\SteamLibrary\steamapps\workshop\content\244850\1669459989\Textures/Models/Environment/Sky/UnlirClouds.dds
But the files are all there. Same with other planet mods that reference to vanilla textures (MartianSky.dds for example)
I think Safina's textures (or something) are conflicting with your stuff.
Also My tutorial is old.... but it already is the simple version as I don't think I could really dumb it down anymore. A new updated one is on a long todo list but its not a priority right now.... and it would be a more detailed one going into things I did not even touch in the old one as well.
As far as the seams go IDK what you mean other than the small trisection corners which are rather difficult to fix and not generally worth the effort to fix them either.