Space Engineers

Space Engineers

Paradise
230 Comments
teufel_hunden 19 May @ 3:21pm 
says theres a problem with downloading the mod
maxwindude 9 Jun, 2024 @ 4:37pm 
No longer works.
SmokenJoe 3 Jan, 2024 @ 1:38pm 
Love the planets for the mod. But it doesnt work well with the water mod. all of the planets have a water bug for me using this mod.
Shinobi 10 Nov, 2023 @ 10:19am 
@Mr.Steve

You can insert a patch to add a "Waterconfig.xml" file with settings to ensure Paradise spawns with water. Your suit needs to be near the planet with the water mod (loaded before the planet preferably) when you use "/wcreate"
Mr.Steve 19 Sep, 2023 @ 4:11am 
Anyone else not able to create water on Paradise? - i get near the planet and its telling me no planets nearby -.-
MoonyLander 29 May, 2023 @ 10:50pm 
Damn straight Paradise is a marble
Dova Dude 19 May, 2023 @ 8:17am 
And Paradise's ice is completely reflective, it looks like a marble
Dova Dude 19 May, 2023 @ 8:16am 
Xie, Muon, Kor, Dwate, Ziro, and Unlir are all missing any custom textures and are the default stone across all of the surface.
Gizombo 10 Dec, 2022 @ 9:23am 
@Lencor! if you want a workshop map you have to download the linked one in the description, these are the standalone moons and planet for you to spawn in yourself (shift+f10)
MehmWs 30 Nov, 2022 @ 2:32pm 
How to play this planet? I subscribe but I dont see nothing on workshop maps
Kingo 15 Aug, 2022 @ 11:39am 
what recursses dose the main planet has?
Azgeva 3 Aug, 2022 @ 1:44pm 
Is there a map of Xie available?
Gnat The Gnome 2 Aug, 2022 @ 5:17pm 
So, I spawned Bylen in, but the atmospheric damage doesnt appear to be working. Did an update break the script?
Переможець 20 Jul, 2022 @ 6:05am 
Hey bro! Nice work, but what about ores on moons?
nikos 7 Apr, 2022 @ 10:49am 
I think this mod conflicts with:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1813330640
and
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2122361971

Depending on load order, some planets appear gray, like the moon.
Looterich_(AUT) 27 Mar, 2022 @ 5:11am 
Many Thx for that nice Planets!

We use them on our Survival Server and builded a nice custom Solar System with it.

Really nice work!

THX
team fortress two 21 Mar, 2022 @ 11:30am 
Ahhh ok, also where do i put the moons?
Doctor Octoganapus  [author] 18 Mar, 2022 @ 1:47am 
@Artorias Based on the screenshot you shaders are not on high - change that setting to high and see if theres a difference

@Titan SEToolbox and or there is a mod/plugin that allows it
team fortress two 8 Mar, 2022 @ 3:49pm 
UHHH. how the hell did you make the gas giant 1000 km?
Qyron 1 Feb, 2022 @ 2:49pm 
I'm having trouble with Unlirs clouds/atmosphere? I cant get it to look like your screenshots. Any ideas? Paradise is the only mod loaded in a fresh save.
https://steamhost.cn/steamcommunity_com/profiles/76561198004954146/screenshots/

I also tried on another save adding other planets but they seem to conflict sometime and replace textures with bare stone. I guess textures/voxels must be being overwritten, could you point me in the right direction to look within the sbc files to try and work it out please?
Doctor Octoganapus  [author] 30 Jan, 2022 @ 6:30pm 
@OhThatsDaddy that is something that would have to be manually configured for every planet, and I have no plans on adding this functionality
OhThatsDaddy 30 Jan, 2022 @ 12:00pm 
Hi I tried to see if someone already asked by couldn't find any, but how does mods such as Scarce Resources and Procedurally Generated Ore work with these planets? Do you have to set it up yourself or does it just "work"
Kobac 16 Jan, 2022 @ 4:45am 
@ Doc
once i changed the load order it all got fixed :) all is fine now
only we have an issue with 8 new types of ores they do not spawn on modded planets in general so let me ask
1. Can you change ore maping to add new types in ?
2. If 1 is not option ( am i allowed to reapload them as compatibility change ) (if i manage to do it xD)
Doctor Octoganapus  [author] 14 Jan, 2022 @ 3:34pm 
@Kobac Sounds like a corrupt mod issue, does it happen when you just have this mod on its own or when you and the second mod

@Sargonnas Server Use only yes

@Dots iirc it does
Dots 14 Jan, 2022 @ 3:37am 
I want to know if weather is supported for these planets...
Sargonnas 13 Jan, 2022 @ 6:59pm 
Hello Doctor Octoganapus . I am building a new large scale server and would like to use some of your planets. May I republish them to alter their ore maps? I will create a link to the original mod in the description. :) Thank you
Kobac 12 Jan, 2022 @ 5:00am 
oh it seams i still drill ice where lake was but texture is stone so it seams only textures some how got replaced.
Kobac 12 Jan, 2022 @ 4:41am 
Hi, just a quick question i installed industrial overhull mod and everything is fine but seams only paradise planet has lost Ice lakes and Grass is replaced by pure stone now, any chance u know about it and how to fix it ? shall i try changing mod loud order or any other ideas ? btw Extremly fan of all your work simply beutifull.
Browmy 29 Oct, 2021 @ 4:07pm 
I don't know how Rexxar's script should work, because my ship didn't get destroyed after entering the "atmosphere" of Bylen. It got destroyed after hitting its surface.
Amendilxx 19 Sep, 2021 @ 12:37am 
This is an AWESOME World to play in Doc. You did a great job. Loving it!
Doctor Octoganapus  [author] 4 Sep, 2021 @ 2:33pm 
@amendilxx Thats a world setting - nothing to do with the mod itself
Amendilxx 4 Sep, 2021 @ 10:40am 
Hey Doc - Our faction has been playing this one for 12 days now. We have been unable to get the economy to come on and work (No Stations) have shown-up. Did economy get disabled?
Amendilxx 8 Aug, 2021 @ 4:00pm 
Doctor Octoganapus - I am wanting to try this world on a private server for a Scenario I am building. May I have your permission to use?
Doctor Octoganapus  [author] 20 Jul, 2021 @ 5:21am 
@Raegenhere Thats actually a bug with the game when it comes to modded planets.... safe to ignore
Rubezagel 20 Jul, 2021 @ 5:06am 
Getting a lot of texture errors like this, all related to clouds:

MOD_ERROR: Paradise, in file:
D:\Games\SteamLibrary\steamapps\workshop\content\244850\1669459989\Data\PlanetUnlir.sbc
Resource not found, setting to null. Resource path: D:\Games\SteamLibrary\steamapps\workshop\content\244850\1669459989\Textures/Models/Environment/Sky/UnlirClouds.dds

But the files are all there. Same with other planet mods that reference to vanilla textures (MartianSky.dds for example)
Doctor Octoganapus  [author] 28 Jun, 2021 @ 7:29pm 
@BenyaHUN Not without extensive modifications to the heightmaps and some modification to the planets data files
BenyaHUN 27 Mar, 2021 @ 11:23am 
Is there a way to modify the habitable moon to work with water mod? It has gigantic oceans which would perfectly fit my needs. Also I'm interested if there's a working weather system for the planet?
Viper 4 Feb, 2021 @ 10:30pm 
I have had this in my ongoing survival game for quite some time but I've only just finally arrived at the planet Paradise (I have about 30 total planets in my game). Paradise, in my game, has no texture for the "water" or whatever it is - it's a perfectly reflective surface like looking at ultra-calm black water or a mirror. It actually looks kind of interesting and it's playable, but I'm sure this is not the intended texture for this area of the planet. A re-download of the mod and a verify did not fix it.
Mantha 1 Jan, 2021 @ 7:27pm 
(I will post it here as well, for the sake of convenience) Update: I have found the problem. When I have the planet Safina in my mods, along with a number of planets made by Doctor Octoganapus, those planets turn white.
I think Safina's textures (or something) are conflicting with your stuff.
Mantha 1 Jan, 2021 @ 2:45pm 
These planets used to work fine a couple months ago, but suddenly most of the moons are just plain white and don't have any clouds.
Leo2log 22 Dec, 2020 @ 2:09pm 
lol
Leo2log 22 Dec, 2020 @ 2:09pm 
yeah because there are now things like weather and I am not very good with software
Doctor Octoganapus  [author] 22 Dec, 2020 @ 1:25pm 
@Leo2log Interesting..... given that there is no possible way to see seams on Bylen as its completely flat.

Also My tutorial is old.... but it already is the simple version as I don't think I could really dumb it down anymore. A new updated one is on a long todo list but its not a priority right now.... and it would be a more detailed one going into things I did not even touch in the old one as well.
Leo2log 22 Dec, 2020 @ 11:33am 
also is there any chance you could release a new planet making tutorial, maybe a bit simpler lol
Leo2log 22 Dec, 2020 @ 11:29am 
yeah that makes sense but it would sometimes rotate the wrong way and become sideways relative to the rings and I mainly noticed tearing and seams on Dwate and would sometimes see it on Bylen if i had other mods installed
Doctor Octoganapus  [author] 22 Dec, 2020 @ 9:28am 
@Leo2log I never intended for the clouds to look like luma's as I intended they look something similar to uranus or neptune. I do have a gas giant that looks similar to luma aswell.

As far as the seams go IDK what you mean other than the small trisection corners which are rather difficult to fix and not generally worth the effort to fix them either.
Leo2log 22 Dec, 2020 @ 8:05am 
also some of the heightmaps are broken as there are seams along some of the moons
Leo2log 22 Dec, 2020 @ 7:58am 
is there any chance you could update the clouds and textures on bylen, maybe similar to the planet luma https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2286318683&searchtext=
TitaniumPlanck 18 Dec, 2020 @ 9:01am 
Great thanks. Got all that to work. Now have a gas giant gracing my screen along with its minions!
Doctor Octoganapus  [author] 16 Dec, 2020 @ 12:16pm 
@petriiidish There is a newer SEToolbox available - Midspace's old one is nolonger worked on.